hit v attack


Rules Questions


Adding magical properties (corrossive, flaming, etc.) to weapons does extra damage, "...on a successful hit."

What is considered a hit? Or how does it differentiate from an attack?

A trip CMB is an attack and reason says the weapon used would have to touch the target in some way in order to trip them. So does it "hit" them on a successful CMB roll or not? But it does no damage. The magical effect specifies that it is "extra damage" but adding to zero is mathematically valid.

Along a similar vein, what if someone did a non-lethal attack with a magically enhanced wapon and didn't turn the magic off (they are hoping to knock the target out without killing the target, so they want a little lethal damage along with the non-lethal damage). Would the magic enhancement come out as non-lethal as well (since they declared a non-lethal attack) or would it be extra lethal damage on top of the weapons normal non-lethal damage? Or, option three, is it impossible to do a non-lethal attack if you are activating the magical enhancement of a weapon?

The Exchange

The word to take note of in your first sentence is extra. If you don't do any damage, by the nature of the word 'extra', you cannot do any 'extra' damage. So... no. Maneuvers that involve an attack roll yet do not do damage are not eligible for 'extra' damage such as sneak attack or bane damage. (The damage would be added for the rare maneuvers that cause damage, such as Awesome Blow.)

As for non-lethal damage, you can declare an attempt to make physical damage non-lethal, but energy damage generally only acts as non-lethal in the case of a few specific spells and environmental effects. A 1st-level rogue (assuming Str 11 and no other damage-enhancing effects) using a flaming dagger in an attempt to KO somebody by surprise would roll 1d4 (dagger) + 1d6 (sneak attack)+ 1 (dagger enhancement) nonlethal damage, but then add 1d6 fire damage (not non-lethal).

Sczarni

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Pathfinder Maps Subscriber
gnrrrg wrote:
What is considered a hit? Or how does it differentiate from an attack?

If you were attacking a Crane Wing monk and make a successful attack that is then deflected, it's not a hit any more, for example.

It's also possible, due to a damage penalty from strength, to make a successful attack that does no damage (but becomes 1 non-lethal due to the minimum damage rule).

There's also a way to use Elemental Fist to do a bit of damage even on a miss.


An "Attack" is any offensive action. This includes both effects reliant on an attack roll and those not as well as those that deal hitpoint damage and those that don't. For example, launching a Fireball at someone is an "attack" just as using Hold Person on them to debilitate them in combat. An Attack Roll is anything that relies on an attack roll; both those that cause hit point damage (ie. hitting them with a club) and those that don't (ie. tripping them). A Hit is a successful attack roll. Extra damage is damage on top of normal weapon damage.

So, if you have a Flaming Dagger and make an attack with it, and the attack hits, it will deal the Flaming extra damage. But a trip maneuver doesn't deal damage so you can't apply "extra" damage to it. A Sunder maneuver, however, would deal flaming damage to the item (albeit, most objects take half damage from energy sources). Non-lethal damage, arguably speaking, would apply the flaming to the same non-lethal parts of the body. Furthermore, a Rogue's sneak attack is converted to non-lethal if delivered with a non-lethal attack. So I'd say there's precedent for non-lethal extra damage dice; flash-seer their forearm.


For the record, if your physical attack damage is reduced to 0 because of DR or otherwise, you still get any elemental damage. So you could hit a Barbazu and deal 0 + 1d6 electric damage.


If your damage is 0 or less, you deal 1 non-lethal instead. So, in your example, you'd deal 1 nonlethal + 1d6 electric.


Kazaan wrote:
If your damage is 0 or less, you deal 1 non-lethal instead. So, in your example, you'd deal 1 nonlethal + 1d6 electric.

?

I see nothing in the Glossary indicating any nonlethal damage occurs, do you have a link or source for this?


Click here

PRD>Combat>Combat Statistics>Damage wrote:
Minimum Damage: If penalties reduce the damage result to less than 1, a hit still deals 1 point of nonlethal damage.

Note this applies only to penalties to damage dice, not to damage reduced by DR.

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