Since it's okay to advertise : Albion Online


Pathfinder Online

Goblinworks Executive Founder

Ryan Dancey said wrote:

Other MMOs

Clearly the most fertile ground for recruiting is going to be within the communities for other MMOs, particularly sandbox MMOs. We are good friends with a lot of the people who make those games and we don't want to be discourteous to them. So we don't actively recruit or try to advertise on their sites or services directly. As players you have more leeway than we do as competitors. We certainly don't encourage you to bomb their forums with recruiting posts, but it is totally appropriate to respond to the many threads that always appear in those communities for people asking about other games.

So, I didn't do it until now because I was kind of considering it to be rude, and I only PM'd Bluddwolf about it, but since it's fair game, let's talk about Albion Online !

If you are looking to support a nice PvP game playable on tablet, where every item is created by players, and where you can have some very nice housing (In the game world where precious resources can be found or in secured personal islands with fully customised access rights), I invite you to try this game. Graphics are simple but really nice in their category, the game is free to play, and the experience system is very original. You can perfectly well never fight, and just craft.

The targeting system is tab based, and there is absolutely no twitch gaming, which makes the PvP very accessible to everybody. The game to be playable on tablet, which means that you don't have to be a keyboard+mouse expert.

The first alpha is coming to an end, and the game is supposed to come out officially next year.

Goblin Squad Member

It's Runescape. It's exactly like Runescape. Free to play just like Runescape. Likely to be Pay to Win ... just like Runescape. The destiny tree is nice though.

Goblinworks Executive Founder

Kyutaru wrote:
Likely to be Pay to Win ...

The "paid" element will be like PFO, pay for gold, it seems.

Goblin Squad Member

Looks alright. But I think Shards Online has more potential with the whole shard concept interlinking and player hosting/scripting if it gets to it in time. Both aesthetically imo are very pleasing to the eye.

Worth a look.

Tbh the only other mmo I'm aware of that has a real "out there" factor that PFO's design has (even if it's still currently being implemented) is Star Citizen. THere's now crow but it's ways off.

I don't know if any have followed the fallout with EQ. Goes to show even very strong concepts can simply not work out. But I think the game of thrones mesh with PFO / Golarion has real potential.

The dynamic that seems so tough is the balance between players who wan ta quiet village life or a front-line warzone life and the mix between the two with some control on when and with whom.

I feel like my investment in PFO can pay off hugely it just needs a bit more growth in complexity to hit tipping point. Too many games out there where time invested is lost with the reduction in the playering population's interest such as single player or mplayer etc. Population pool is the key.

Goblinworks Executive Founder

Yeah Shards seems to have some great potential, especially for NWN-like multiplayer.

Goblin Squad Member

AvenaOats wrote:


Tbh the only other mmo I'm aware of that has a real "out there" factor that PFO's design has (even if it's still currently being implemented) is Star Citizen. THere's now crow but it's ways off.

I don't know if any have followed the fallout with EQ. Goes to show even very strong concepts can simply not work out. But I think the game of thrones mesh with PFO / Golarion has real potential.

The dynamic that seems so tough is the balance between players who wan ta quiet village life or a front-line warzone life and the mix between the two with some control on when and with whom.

I feel like my investment in PFO can pay off hugely it just needs a bit more growth in complexity to hit tipping point. Too many games out there where time invested is lost with the reduction in the playering population's interest such as single player or mplayer etc. Population pool is the key.

I am following Star Citizen religiously, but I think there are big differences with PFO. The PU certainly interests me most, but I think it will still be mostly a themepark with a hopefully great Economy. Also, it will use instances and servertech that will bring players together on all sorts of preferences, and I do not think they are envisioning thousands of people in the same instance. Not even hundreds, more like dozens. This does not mean it couldn't be a fantastic multiplayer and social experience though. For space it works fine I think. We do not need grass, we needs lots of Stations, planetside ports and awesome sights in the Void.

But one of the things that still entices me most in PFO is the "one-world" concept. For a fantasy world this is a great concept.

I haven't been to the South yet (Brighthaven and T7V) and the fact that stuff is happening there, rather then in my little quiet corner, is cool; yet I can pick up my bags and trek there: it makes the world feel real, even though the landscape is still repetitious, we have 5 different mobs and the *really* interesting stuff is not happening yet because most systems are not in yet.

This is why I am so opposed to the "disappear from the world when you interact with some UI"thing (bank or crafting station). This better be temp utill we have interiors, else I am out of here.

Anyway, I agree with the rest of your post: I feel the mix is possible but it is a tough call.


Tyncale wrote:
AvenaOats wrote:


Tbh the only other mmo I'm aware of that has a real "out there" factor that PFO's design has (even if it's still currently being implemented) is Star Citizen. THere's now crow but it's ways off.

I don't know if any have followed the fallout with EQ. Goes to show even very strong concepts can simply not work out. But I think the game of thrones mesh with PFO / Golarion has real potential.

The dynamic that seems so tough is the balance between players who wan ta quiet village life or a front-line warzone life and the mix between the two with some control on when and with whom.

I feel like my investment in PFO can pay off hugely it just needs a bit more growth in complexity to hit tipping point. Too many games out there where time invested is lost with the reduction in the playering population's interest such as single player or mplayer etc. Population pool is the key.

I am following Star Citizen religiously, but I think there are big differences with PFO. The PU certainly interests me most, but I think it will still be mostly a themepark with a hopefully great Economy. Also, it will use instances and servertech that will bring players together on all sorts of preferences, and I do not think they are envisioning thousands of people in the same instance. Not even hundreds, more like dozens. This does not mean it couldn't be a fantastic multiplayer and social experience though. For space it works fine I think. We do not need grass, we needs lots of Stations, planetside ports and awesome sights in the Void.

But one of the things that still entices me most in PFO is the "one-world" concept. For a fantasy world this is a great concept.

I haven't been to the South yet (Brighthaven and T7V) and the fact that stuff is happening there, rather then in my little quiet corner, is cool; yet I can pick up my bags and trek there: it makes the world feel real, even though the landscape is still repetitious, we have 5 different mobs and the *really* interesting stuff is not...

Just cause it kinda bugs me when it's implied: the instancing in Star Citizen is not an arbitrary choice, it's the only way to make the game function at all and it's not removing folks out the interconnected universe, it's still there just sorting folks into separate instances when too many gather in one place. PFO has a instance limitation currently but is limited to one instance per hex (or group of hexes, they haven't been super clear on that). Luckily we haven't really hit it since Alpha.

Every playing space is an 'instance' in MMO architecture. We've just been trained to think of instances as 'separate' from the world play space which can be misleading about what is really going on under the hood and why.

Goblin Squad Member

I kickstarted Camelot Unchained and am also following Crowfall. I have very fond memories of both DAoC and Shadowbane and if either team executes well PFO will have serious competition for my playtime.

Goblin Squad Member

CrowFall4Lyfe. The forums are basically Forumfall 2.0, it's fantastic.

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