rungok |
So in order to get a little practice in since she's not run a game before, my girlfriend asked to run a solo game with me. She's been reading the Gamemastery Guide and the Shattered Star AP books and wants to do that AP as a solo campaign.
I'd be playing just my one character and she'd be running a NPC so I'm not entirely guaranteed to die, but she's a bit concerned about my survivability.
So as I was brainstorming for other things we could do beside letting me play multiple characters, the thought popped in my head that maybe one to two tiers of mythic over the course of the AP will help take up the slack. Maybe having the mythic tied to the star fragments, so activating the first will grant 1 mythic. Then after the next two gain another tier then after the rest 3... (Then again I don't know if you ever actually GET them all over the AP so *shrug*)
Do you think that very, very controlled doses of mythic would help make an AP soloable?
Ceres Cato |
Here's what me and my husband were doing for the last ten years (we were and still are a group of two):
One of us is the GM, the other is the main character. So the story focusses on that one. The GM plays his own character (but resigns himself to a bit of a sidekick role). Most of the time, the GM's character is built in such a way that it helps the main character.
We played gestalt characters for most of the time. It was easier that way. We never used point buy, instead we rolled for stats the first years, later we just used a 93 and asigned the stats accordingly (resulting in high stats, but that's what we liked). Basically, you added all six attributes together until you had a 93.
With those adjustments, we were able to tackle many challenges. We never played an AP (tried Kingmaker, thought it boring) but played many Pathfinder modules. The campaigns focused mainly on those two characters and were very roleplaying-heavy.
I'm not familiar with mythic rules, but assigning an extra feat at first level will help as well. We played this way together over the last years and we liked it that way.
rungok |
Here's what me and my husband were doing for the last ten years (we were and still are a group of two):
One of us is the GM, the other is the main character. So the story focusses on that one. The GM plays his own character (but resigns himself to a bit of a sidekick role). Most of the time, the GM's character is built in such a way that it helps the main character.
We played gestalt characters for most of the time. It was easier that way. We never used point buy, instead we rolled for stats the first years, later we just used a 93 and asigned the stats accordingly (resulting in high stats, but that's what we liked). Basically, you added all six attributes together until you had a 93.
With those adjustments, we were able to tackle many challenges. We never played an AP (tried Kingmaker, thought it boring) but played many Pathfinder modules. The campaigns focused mainly on those two characters and were very roleplaying-heavy.
I'm not familiar with mythic rules, but assigning an extra feat at first level will help as well. We played this way together over the last years and we liked it that way.
Wow, that's a great story!
http://www.d20pfsrd.com/mythic
That's got the page on *What* mythic is.
Ceres Cato |
You also might want to consider that you two are the only players, which means, you won't anger anyone if you favour the main character. Weakening and customising monsters, handing out better treasure (or simply more powerful treasure) or letting the PC bond with a cool companion or creature, without the use of the leadership feat. Nobody would complain if the both of you agree to it.
Concerning the Mythic rules and other stuff you want to try out, here's another cool thing about groups of two (if both of you are okay with it): You can always dial back a bit or remove stuff you put into the game later, if it proves to be too imbalanced. If the Mythic tiers work great, that's awesome. If not, you can just rewrite the memories of your characters (he never had that power) or introduce a small side quest where said power is taken away or exchanged. Sometimes it is also advisable to just "rewind" the story a bit and try it again under different circumstances. If you two make a good team, almost everything is possible.
Really, you just can have fun with each other without caring for other's needs.
rungok |
Thank you.
We're looking at doing gestalt characters and Max HP each level as our start. Also the fast XP track.
First game session last night, ended up getting a doppleganger on a random encounter. @.@ I lived, but only just barely.
We're probably going to change our characters a little bit, and do the Retcon as "I was holding back" before.
I was originally doing a Harrow Warden+Wanderer Monk, now I'll do that +Warpriest (No I'm not going to sacred fist that, Seemed kinda superfluous)
Her NPC is going to be a wizard/rogue.
Hoping that will be enough to handle some of the later challenges.