
Lord Wimpy |

For an upcoming Kingmaker game I'm considering a worshiper of Abadar, and I'd like to kill bandits and enforce the law with his favored weapon, the Light Crossbow. I have a little leeway because I'm DMing book 1 and my character will be a DMPC, so I'm not too concerned with my performance in combat levels 1-4. I've completely given up on making a crossbow paladin work, so now I'm looking at Gunslinger (Bolt Ace) 5/ Sentinel (Inner Sea Gods) 10. This will be an RP heavy game, so I'd prefer not to dump Int or Cha, and I've found that once I reached a certain level with my Swashbuckler in another campaign, 10 Str isn't enough to carry everything you need, even with a Haversack, so I'd prefer not to dump Str either. Creation rules are 25 point buy, one combat trait, one trait from elsewhere, and our group hasn't used any 3rd party or 3.5 material whenever we've played so no guarantee of being able to use that.
So far I have:
Str: 12
Dex: 19 total (+2 Human)
Con: 13
Int: 12
Wis: 14
Cha: 10
Get 20 dex at 4th, 14 Con at 8th, and Dex the rest of the way.
Feats-
1st: Point Blank Shot
Human: Precise Shot
3rd: Rapid Reload
Gunslinger Bonus 4th: Weapon Focus: Light Crossbow
5th: Diefic Obedience (+4 saving throws vs. spells and effects made by creatures with a chaotic alignment)
7th: Deadly Aim
Sentinel Bonus 7th: Rapid Shot
9th: Clustered Shots ?
11th: Signature Deed: Sharp Shoot
Sentinel Bonus 12th: Improved Precise Shot ?
13th:
The plan is to have my character's damage "turn on" at 5th when I become a PC with Bolt Ace giving Dex to damage, and 7th is really where I get up to par. By 9th I should have at least a +1 Holy weapon, and at 10th I'll be able to treat any weapon I wield as being Axiomatic, getting through a lot of DR, so would Clustered Shots be worth taking? At 11th I'll be hitting everything within 80 feet against touch AC as long as I have a grit point thanks to Signature Deed; would I be able to retrain Precise Shot into something like Weapon Specialization, Improved Critical, or Iron Will and get away with the penalty to hit of 4?
This is what I look like at 11th so far:
Javert
Human Gunslinger (Bolt Ace) 5/ Sentinel 6
LN Medium humanoid (human)
Init +10; Senses Perception +16
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Defense
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AC 21, touch 17, flat-footed 14 (+4 armor, +6 Dex, +1 Dodge)
hp 82ish (11d10+27) 22 Con, 5 Favored Class
Fort +14, Ref +14, Will +9 (+3 Base, +2 Wisdom, +2 Resistance, +2 Trait)
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Offense
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Speed 30 ft.
Ranged +1 Light Crossbow +18/+18/+13 (1d8+17/ 17-20×3)
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Statistics
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Str 12, Dex 23, Con 14, Int 12, Wis 14, Cha 10
Base Atk +11; CMB +2; CMD 15
Feats Point-Blank Shot, Improved Critical, Rapid Reload, Weapon Focus (+1 hit), Diefic Obedience, Deadly Aim (-3, +6), Rapid Shot (-2, extra attack ona full attack), Clustered Shots, Signature Deed: Sharp Shoot
Traits: +2 Will, -1Cha-based skill check with Brevic nobility; some other trait
Gear: Mithral Chain Shirt, Cloak of Resistance +2, +1 Light Crossbow
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Special Abilities
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2 Grit Points, Gunslinger Initiative (+2), Nimble +1, Sharp Shoot (passive) Resolve crossbow attacks against Touch, Vigilant Loading (Don't provoke AoO's while loading a crossbow), Crossbow Training (add Dex to damage and increase critical multiplier with Light Crossbow), Symbolic Weapon +3 (+3 to hit and damage with diety's favored weapon), Divine Quickness (+2 Initiative while wielding favored weapon), Aligned Strike (treat favored weapon as Axiomatic), Stalwart (+2 to resist Divine spells), Obedience (+4 to saves vs spells and effects created by a creature with a chaotic alignment), Lawful Bulwark (shield of faith 3/day, shield other 2/day, or archon's aura 1/day), Unflagging Ally (1/day, summon a zelekut inevitable for 1 minute per HD
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I haven't planned out my gear yet so I added a bare minimum just to look at the stat block. Unfortunately Manyshot and Bracers of Archery only work for bows. I'm looking for advice for magic items, my questions about feats earlier, or is this not good enough to where I should abandon this altogether?

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As you're the GM, hopefully you'll be able to make the sensible houserule of getting rid of Gunsmith (free firearm and the Gunsmithing feat) in exchange for Rapid Reload at 1st level and a crossbow of your choice, preferably a masterwork crossbow given the costs of firearms, and replace profiency in firearms with proficiency in all crossbows.
Don't retrain Precise Shot, even with hitting touch AC that -4 for shooting into combat will hurt (it is usually -8 really as they also have soft cover without Improved Precise Shot)

Gwen Smith |

As you're the GM, hopefully you'll be able to make the sensible houserule of getting rid of Gunsmith (free firearm and the Gunsmithing feat) in exchange for Rapid Reload at 1st level and a crossbow of your choice, preferably a masterwork crossbow given the costs of firearms, and replace profiency in firearms with proficiency in all crossbows.
Don't retrain Precise Shot, even with hitting touch AC that -4 for shooting into combat will hurt (it is usually -8 really as they also have soft cover without Improved Precise Shot)
Ditto on the Precise Shot advice. Even going against touch AC, you want it.
Look at this way: if there was a feat out there that gave you an untyped +4 bonus to hit, you would snap it up.