The Emerald Lodge drinking game


Pathfinder Online

Grand Lodge Goblin Squad Member

Theodum visited the Spire's Retreat. It was himself who had put up a sign - no Emerald Spitit allowed anymore due to health and safety reasons - but he should have known better. He now lived in the River Kingdoms and people here didn't like rules.

Worse - it seemed that since he had put up the sign that a continous group of people had visited the inn and most of them where found later on dumped outside.

Was he here to drown his sorrow - or to play the fool and enlighten the area around. He couldn't care.

Barman - one Emerald Spirit please.

With this he took a large sip

Fortitude save 1d20 + 1 ⇒ (4) + 1 = 5

Grand Lodge Goblin Squad Member

The rules of the game:

I came up with this idea shortly after I wrote The Spires Retreat. But then politics, the need to gather for the next piece of armor, herding players to do what was needed for the settlement - and maybe playing a little bit took their toll and I never wrote it down.

So what are the rules of this drinking game?

This board allows dice rolling - to do this use {dice} 1d20 + x {/dice}

Replace { with square brackets and fill in for x what you think makes sense for your character.

A Fortitude save of 20 is needed to stand upright after the first drink. A natural 20 is always a success and will give you a +10 on the next attempt. The fortitude save for the second attempt is 30 - and a third attempts is always a failure.

Once you have the result (fail or success) make a second post to describe what happens next.

It is up to you what you fill in as x. Off course the larger X the more likely it is to succeed - but the less street cred you will get - unless of course your character should have a decent fortitude - Gurrzak just needs to have a lot higher value as Theodum.

Rumour has it that Thod so far is the only one who did succeed twice in a row. Well - I wrote the original story before I wrote the rules and for consitency I just assume he manages twice.

Poor Theodum - don't think he will succeed any time soon.

Grand Lodge Goblin Squad Member

Theodum slumped down even harder as the first time to find himself hours later with a now already familiar headache. So much about getting used to the drink. It should truly be outlawed - but somehow it was adicitive.

Goblin Squad Member

Well, my CON is 10, which I believe gives me a +0. I've got 6 levels in fighter, so perhaps a +1 for that? So, uh, bottoms up! 1d20 + 1 ⇒ (17) + 1 = 18

(Prediction: *floor*)

Goblin Squad Member

Guildenstern took a confident swig, downing the glass and smiling. "I don't know what the hype is all about," he said, just before tilting backward and falling off the balcony.

Scarab Sages Goblin Squad Member

"This shouldn't be too hard", Damocles thought. "I've had far worse back in Absalom..." as he slugged down a shot. 1d20 + 2 ⇒ (14) + 2 = 16

Slumping over in his chair, his last thought was "Oh. Right. I don't have all my old...."

Goblin Squad Member

Huran strides in confident as ever. Perhaps he should show these guys how they drink where he comes from in Katepesh.

1d20 + 1 ⇒ (16) + 1 = 17

Goblin Squad Member

Not too bad he exclaimed as he followed Guildenstern off the balcony.

Goblin Squad Member

"And that is why I don't listen to you when you say 'You should try it, it's not that strong'", Falita said as she watches Huran go over the balcony ledge.

Goblin Squad Member

OOF! At least you had someone to break your fall.

Goblin Squad Member

While in Huran's mind he was speaking clearly, his voice was barely coherent through the slurs.
"Thank you my friend I could have sworn I was just having a drink. It must have been poisoned and this must be the shrine. I always hate falling after a death like that."
He pauses then looks up.
"An that damn Pharasma sounds an awful like my other half."

Goblin Squad Member

Well my con is actually 12 and I also have 6 lvls of fighter, so according to PF rules I have a +6 on my fort.

Averell walks up to the bar, "damn skinning and tanning really takes it out of you," he reached for the glass of drink and slung it back.

1d20 + 6 ⇒ (3) + 6 = 9

Goblin Squad Member

"Not bad tasting at all," putting the glass down on the bar Averell turns, smiles and takes a step forward, just to have his leg collapse under him and he pitches straight forward face first into the floor.

Goblin Squad Member

Charlotte spent weeks scouting the Highwater region for Gold & Steel Trading Company. Between the bandits, skeletons, and goblin shamans, she was a regular in Pharasma's metaphysical tavern. She sorely needed a holiday.

That was when she saw the advertisement for Emerald Spirit sold at Emerald Lodge. Her friend Luisa, a barkeep, had told her to that the drink should be avoided at all costs. It was banned in their home town before joined the pioneers in the River Kingdoms. "The hangovers just aren't worth it," Luisa warned. Charlotte very rarely took her old friend's advice. We're in the River Kingdoms after all. Why not try some banned beverages!

Her longbow slung across her back, she walks briskly over the drunkards to the Spire's Retreat's barkeep. "One shot of Emerald Spirit, sir!"

Fortitude: 1d20 + 5 ⇒ (20) + 5 = 25

Edit: Con 11 (PFO). Fighter 7 (+5 Fort save, Pathfinder TT)

Goblin Squad Member

After hearing all the rumors and stories about this drink over at Emerald Lodge, Tigari thought he may be able to twist it into some sinister poison. Ah, but to ensure these stories we're true, he must try it himself.

1d20 + 2 ⇒ (4) + 2 = 6

Goblin Squad Member

After gulping down the drink set in front of him, Tig slurs a quick "ah, this should work juuu...." then face plants into the bar in front of him.

Goblin Squad Member

Charlotte takes a decisive swig of her shot. The green licorice beverage slides down her throat. She raises an eyebrow as another adventurer hits his head on the bar after drinking the same beverage. It isn't that bad!

"I'll have another."

Fortitude: 1d20 + 15 ⇒ (13) + 15 = 28

+10 for nat 20.

Goblin Squad Member

The second shot never reaches her stomach. She bolts from the tavern, heading straight for the outhouse. There goes lunch! She resolves to stick to pints of Little Barbarian beer from now on. Luisa will never let her live this down.


Kaleigh may have only been at Emerald Lodge for a few weeks but she'd heard of the famous drink well before. After working the fields and beating back Skeletons, she figured no time was better than now to try it.

As she stepped over the bodies of passed out adventurer's, she thought to herself, "lightweights!". Sitting herself in the middle of the bar, she spouted "An Emerald Spirit, sir!"

She quickly threw it back...

1d20 + 2 ⇒ (18) + 2 = 20


"Hey keep, are you sure you gave me the same stuff as these boozers," she questioned. "After the week I had, I'll need another of those, please!"

Having barely tasted the first, she let this one sit in her mouth for a moment before swallowing...

1d20 + 2 ⇒ (6) + 2 = 8


"That's a damn fine drink," she said as she made her way to the door. Many hours later, she awoke 10ft short of the door.

Goblin Squad Member

A little late to the party it seems, but that does not bother the young traveller with the beads and braids in his hair. After days of scavenging the wilds of Mosswater all the way from the rugged hills near Forgehelm to the low croplands north of Dagedai, the well-kept grounds of the Spire's Retreat are a very welcome sight - despite the ominous presence of a number of patrons in a variety of states of disheveled inebriatey.

Actually Asha considers this a rather good sign as he has also come following rumours of the fabled Emerald Spirit. After ordering from the barman he seats himself comfortably in a corner and takes a moment to enjoy the welcoming atmosphere before tipping back his glass for a healthy taste this exotic green drink.

(PFO Fortitude bonus +1)

Fortitude: 1d20 + 1 ⇒ (2) + 1 = 3

Goblin Squad Member

"Oh! Whell ihsn' thah suuh--.." Asha wheezes, barely holding back the contents of his belly while tears stream from tightly clenched eyes.

"Suh-.. Somethin'.. Wow." He manages to gasp as he is able to see again and stares at the remainder of his drink with an impressive combination of suspicion and admiration. "Gonna need to bring some of this home with me.. Guy's'll never believe it."

The woodsman coughs lightly before he shakes shakes his head, and with a stupid grin lifts his glass to finish off the rest way more quickly than he should have. He is pretty sure he ordered food that evening, but as he began to lose control of his legs his last memory was that of the table growing much larger than any piece of furniture ought to be as far as any reasonable person should be concerned. And when he woke up the next morning he could not be entirely certain whether he had paid for a room, or been simply relieved of his coin purse and sent stumbling off like all of the other addled adventurers.

Sczarni Goblin Squad Member

A gnome enters the Spire’s Retreat pausing only to stop a large mule from following him in.

‘no you wait there ‘

Looking around at the assortment of clientele dripping across table and lying on the floor, he gives a glance at the bar keep who just shrugs and goes back to his glass cleaning.

His better nature getting the best of him, he starts to check those lying about repositioning them into a more comfortable arrangement taking only a copper then secreting there money pouch back on them in a less accessible place like under armour etc. less they lose it to unsavoury types.

Or occasionally taking a herb or arrow instead for his care.
After circling the pub he goes up to the bar.
‘what happened’

Turning the barkeep just says ‘Emerald Spirit ! you want some’

Glancing around, ‘No thank you just a beer for me and a bucket full for him’ indicating the mule hanging it’s head through the window.

After a few moments the beer and bucket are served and after a light meal the gnome leaves.


For our recently lost Bard and The Groundlings:

"Past the teeth and over the gums, lookout stomach here it comes!"

Con 11 and Fighter 5 but he I ate a large breakfast burrito this morning so +5 I guess.

1d20 + 5 ⇒ (20) + 5 = 25


Grip looks around at the unconscious crowd and shrugs. Off to make more steel ingots I suppose.

With a spastic flourish Grip secures the bridle around his neck and skips merrily from the tavern.

Goblin Squad Member

"What is this green liquid?" Kitsune asks, as he takes a sip. "It doesn't look anything like a Fuzzy Navel..."
1d20 - 2 ⇒ (19) - 2 = 17

Silver Crusade Goblin Squad Member

As Alexander Damocles walks in, Theodium looks at him and quizzically raises an eyebrow. "I recall you were a Pathfinder of knowledge. Did you not learn your lesson the last time you tried the Emerald Spirit?"

Settling into a chair, he gives a frustrated and longsuffering sigh. "Oh, I did. That's why I'm back. My daughter, Ashiel showed up. Not only does she have the mark so that she is trapped in this scheme of Pharasma, she managed to talk people into putting her administrative skills to good use. My daughter just became my boss. Every time I return to a shrine or need new gear, I have to ask my daughter for new equipment. At the moment, I don't care if the drink puts me out for a day or two or merely gives me a hangover worthy of Cayden Cailean."

Theodium shakes his head in sympathy as the drink arrives. "Then may you find what you seek in the bottom of the flask." As he walk away, he writes in a ledger "New contact in The Empyrean Order, Ashiel Damocles. Possible business associate."

Fortitude: 1d20 + 2 ⇒ (6) + 2 = 8

Downing the drink in seconds, Damocles felt the drink explode behind his eyeballs, and as his head hit the table he thought "Praise Abadar, now I can rest...." as the world faded to black.

Waking up the next day, he awoke to find his daughter staring at him. "Well. This is new. I journey to the Emerald Lodge to establish contact, and as a bargain the tavernkeep throws in you."

Damocles groans and thinks to himself "Will I have to start trying to sleep in Golgotha? At least there I won't have recriminations to wake up to..."

Grand Lodge Goblin Squad Member

Sometimes I have the feeling people come to these lands to forget their former life. And if this doesn't work - there is always a drink.
I guess I have to wait until this emissary wakes up again before I can talk to him. Still haven't found a magical way to revive drinkers early.

Goblin Squad Member

Interesting indeed. Burns through wood, metal and ..glass? Really? The goons probably just broke the bottles but it has to be analysed anyway. And apparantly a strong sedative effect as well. What a rogue kit that stuff could make!

"Barman, about 400ml of - I mean a tankard of your purest Emerald, please"

Now, let's see how this thing works again, I used to pull this off so smoothly back in the days.

sleight of hand: 1d20 + 2 ⇒ (16) + 2 = 18

She sips her drink with her back turned to the room, the hood of her cloak up. She squirms a little in her seat, but eventually the drink is drained.

Right, now to find a lab before the stuff burns through the leather. That would be very painful.


So this is the place... now let me try some of that spirit of yours... I've traveled a very long way on the back of rumours and a few samples that I could easily believe came out of a donkey...

This stuff better be good!

Fortitude: 1d20 + 2 ⇒ (13) + 2 = 15


Yeah... this is the stuff... you know, I might get to like it aro... *thud*

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