
Canthin |

Looking to create a spell for a Magus or Arcanist/Fighter big bad my group will be facing soon, and I would like to develop a spell for him that is kind of an Arcane version of Divine Power that is more "magic" like. Was thinking something like:
Magic is Might
Level: 5 Sorcerer/Wizard (maybe 4 Magus)
School: Transmutation (like Haste or Transformation) or Evocation (like Divine Power)?
Casting Time: 1 standard action
Components: V, S, M (a triangular stone)
Range: Personal
Target: You
Duration: 1 round / level
Caster gains a +1 Insight bonus on attack and weapon damage rolls for every 3 levels you have (maximum +6). You also gain +2 Dodge bonus to AC and Reflex saves. Any condition that makes you lose your DEX bonus to AC (if any) also makes you lose dodge bonuses. All forms of movement gain a +30' Enhancement bonus up to double normal base. Whenever you make a full-attack action, you can make an additional attack at your full base attack bonus. This additional attack is not cumulative with similar effects such as haste, or speed.
Do you think this is balanced? Should it be a higher level spell? Is it too similar to another spell that I could look at instead?

Zourin |

(edit: rewrite)
Pound for pound, this is just a Divination version of Haste, trading the multiple/other target option for a little better AC and scaling attack bonus.
4th level, Divination, and condense the text a bit to just admit it's a variant of Haste. It's a combat buff spell, War domain if you want divine access.
I would even go so far as to say it's 3rd level, since it's probably a pound better to have an entire Hasted party, but the Insight bonus is straight-up Divination in nature, and combat isn't Divination's strong point, hence the extra level on it.