LazarX
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LazarX wrote:Nope, only the caster of a dimension door has to worry about that.redward wrote:One slight problem... passing through a dimension door ends your turn unless you have the applicable feat.One time we had a party member die. The cleric delayed until my bard's turn, I moved to the cleric and dimension-doored us our dead friend. He came off delay, cast BoL and everyone lived happily ever after.
EDIT:
Ninja'd. But we actually did it!
The only evidence for that is a FAQ response which seems to be contradicted by the mythic version of the Dimension Door spell which specified that EVERYONE who passes through the door has that limitation. The text of the non-mythic spell says that the USER of the spell ends his turn with it. Not "caster" which would have made it more clear.
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The text of the non-mythic spell says that the USER of the spell ends his turn with it. Not "caster" which would have made it more clear.
That is not what it says.
After using this spell, you can't take any other actions until your next turn.
Are you prepared to assert that "you" in a spell description can mean someone other than the caster?
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If the mythic version of the spell says that everyone who uses it is subject to that limitaiton, how could the non-mythic one be more powerful in that aspect?
Maybe the author made the same mistake you did? Maybe it's an intentional counterbalance to the fact that you're actually leaving an open door that triple the normal number of creatures can walk through at their leisure instead of having to be in arm's reach at the time of casting?
Disliking the results of the rules does not cause the rules to no longer have those results.
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If the mythic version of the spell says that everyone who uses it is subject to that limitaiton, how could the non-mythic one be more powerful in that aspect?
I don't own Mythic. It doesn't exist in any game that I run or play. So using that as an argument to change the clear wording of a non mythic spell is basically completely unacceptable to me.
I accept (with misgivings) that later books can take away options that previously sort of existed (eg, potion sponge). But I reject that later books can ALTER the way that something that is clearly worded works. Not without a FAQ or errata or the like. Especially when that later book is a book that explicitly alters the campaign with optional rules (as opposed to just adding new options).
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EricMcG wrote:Note that CdG is a death effect (failed Fort part anyway) and BoL has no effect.[citation needed]
CdG isn't a death effect.
There's a FAQ or messageboard post somewhere that states that a death effect is only a death effect if the wording very specifically states it, like the Assassin's class feature. I think having the death descriptor in a spell also qualifies, but don't quote me on that.
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Jiggy wrote:EricMcG wrote:Note that CdG is a death effect (failed Fort part anyway) and BoL has no effect.[citation needed]CdG isn't a death effect.
There's a FAQ or messageboard post somewhere that states that a death effect is only a death effect if the wording very specifically states it, like the Assassin's class feature. I think having the death descriptor in a spell also qualifies, but don't quote me on that.
It was in the Rules forum, and, among other things, clarified that if the target of a CdG is not killed outright by the CdG, but fails the Fort save, his hit points are immediately lowered to a value equal to negative Con. (Note: If the target somehow has something that changes the value it has to be negative to be dead, that is the value the hit points become, if not already lower.)
Note that this was using actual rules text form the CRB.
Also note that, if the target is killed outright by the damage, they don't need to make the saving throw, so their hit points will never get raised from where they wound up at from the CdG.
Edit: Weirdness ensues if the target of a non-lethal CdG fails his saving throw, of course.