Husk Suggestion:


Pathfinder Online

Goblin Squad Member

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The issue to be fixed:

Upon a system crash or disconnect your husk stays for one hour during which time it can be looted/retrieved by enemies/friends before disappearing forever.

This means on a disconnect that is not the players fault everything can be lost.

Suggested Solution:

Implement a combat timer similar to EVE.

If a player disconnects then the husk remains lootable for a short time (for example 5 minutes) to give PvP opponents or any friends trying to help out time to access the husk. This time needs to be long enough to avoid any disadvantage to PvP opponents.

After this short time the husk "disappears".

When the disconnected player eventually gets back into the game the husk is reinstated in the same location it was previously for whatever time the husk would originally have stayed in the game.

Goblin Squad Member

Also, if you die and then are unlucky enough to get the blue sky bug while returning to your corpse, you can't log back in again until after your character is fixed on the hour. Worst case scenario, you die at 13:59, start running back to your husk, get the blue sky bug at 14:01, can't log back on until 15:00...

Goblin Squad Member

<Kabal> Kradlum wrote:
Also, if you die and then are unlucky enough to get the blue sky bug while returning to your corpse, you can't log back in again until after your character is fixed on the hour. Worst case scenario, you die at 13:59, start running back to your husk, get the blue sky bug at 14:01, can't log back on until 15:00...

Yep, same deal.

The husk needs to stay around long enough on disconnect to avoid people deliberately disconnecting as an exploit. It should however disappear eventually after a disconnect and return with the player.

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