| Cahina |
Hello everyone, so im playing in a Wrath of the RIghteuosness adventure path. Currently at in the middle of the third book. 10 th lvl, 3 tiers of mythic. So far, i feel my charcter is overly powerful, due to capatalizing on AoO's. however, i keep the party safe as best as i can by being seriously mobile. Here's my build so far.
Bastion Vanderglyph
Tiefling with powerful build racial ability
6 lvls Fighter with Lore Warden and Martial Manuevers archetypes
4 lvls Monk with Manuever Master archetype
1) fighter-Combat Reflexes, dodge
2) Monk- improved Unarmed, Improved Trip
3) Monk- Improved Overrun, Mobility
4) Monk-
5) Monk-Power Attack, Vicious Stomp (bonus feat from story)
6) fighter/Mythic 1-Combat expertise, Combat Patrol, Dual Path (mythic)
7) fighter/mythic2- Improved Reposition
8) Fighter/mythic 2- Tactical Repostion
9) Fighter/mythic 3- Felling Smash, Combat Reflexes(mythic)
10) Fighter/mythic 3- Lunge
the martial flexibilty feats will be any greater maneuver feat, like greater trip and such, depending on whats needed.
Mythic paths is champion and guardian
Fleet charge and sudden block are the two abilities i choose
mythic abilities will be Impossible speed, Burst through, and retributive reach
basically the concept is to use a transformative reach weapon giving me access to a base threat range of 20' with lunge, then with combat patrol 30'. then with any activity that provokes, move to target, trip, provoke AoO, the another from being prone. Since with Combat Patrol i can move anytime something provokes in my threaten range, i can constanlty move and dish out lots of attacks to everyone. i'd have a minimum movement of 70' so i'd be able to cover a lot of ground. so, starting combat, charge furthest enemy, overruning as many as possible with greater overrun on, and vicisous stomping them as i run past if they fall prone. once in position, activating combat patrol, then follow up with lots of smacking around.
is this a viable concept, and what could i add to inprove it?
thanks for you time. :D
| Gwen Smith |
If you want to help protect your party, you can pick up Bodyguard, which lets you use your AoOs to aid the AC of adjacent allies. That also lets you use your AoOs if foes don't provoke.
You might also want Charge Through for your tactics, if you actually want to charge the furthest enemy instead of just run up to them.
If you do want to charge a lot, you can pick up Dragon Style, which is the only way I can find to charge through allies' square. Janni Style reduces your AC penalty when you charge, but that's not that important for your build.
| Cahina |
Bodyguard is helpful to boost allies AC. The mythic burst through ability, allows me to charge through both allies and enemies squares. While going through enemies I can overrun. Dragoon styles from what I can tell only gives me the benefit of charging through difficult terrain. Which is helpful, but is also solved with a pair of boots.
| lemeres |
Ah, I always love lunge on reach. It lets you leave enemies right outside your range when you attack them. That means they will often have to cross your area to reach you. Smack.
Remember, the Advanced class Guide added a new property that is great for reach- Fortuitous. It lets you add in a second AoO once per round at BAB-5. Kind of a mini full attack. I am sure you can find some use for that. And it is only a +1 property.
| Gwen Smith |
Bodyguard is helpful to boost allies AC. The mythic burst through ability, allows me to charge through both allies and enemies squares. While going through enemies I can overrun. Dragoon styles from what I can tell only gives me the benefit of charging through difficult terrain. Which is helpful, but is also solved with a pair of boots.
From Dragon Style:
"You ignore difficult terrain when you charge, run, or withdraw. You can also charge through squares that contain allies. Further, you can add 1-1/2 times your Strength bonus on the damage roll for your first unarmed strike on a given round."I'm not familiar with the mythic burst through ability, but Dragon Style is the only non-mythic way to charge through an ally's square.