help me make a non useless character. a paizo challenge!


Advice

Silver Crusade

Ok. So here we are, I'm open to any non-3pp class and builds to make either of these stat arrays work.

12 12 11 8 10 3
11 11 10 9 7 10


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Summoners (any kind, not just the class) don't need stats. Druid, wizard, cleric, or anything similar will work great even with stats like those.


12 12 11 8 10 3

You could probably get the most mileage out of that array by going aasimar paladin. +2 Wis and Cha from the race, and Cha to saves from the class. Sadly, that 3 is always going to end up in Int, which REALLY bugs me, but hey.


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12 12 11 8 10 3

Summoning based lunar oracle, you can put the 3 in dex since you probably will not need it at all, AC, reflex, initiative, they all get covered.


Orc barbarian with the first set of stats. Put the 12 in strength and when enraged you'll have 20 strength with your +4 from being an orc. Get a furious weapon ASAP and you could have a +8 to hit before you even add in BAB. Put the 3 in int so you'll have a 1 in intelligence after you take the -2 for being an orc. It'll be hilarious. There's nothing more dangerous than being dumb and angry. It'd be even better if you could talk the DM into letting you be a wild rager so you'd just be a big, dumb tornado of anger.


The PRD says "creatures of animal level instinct have intelligence scores of 1 or 2" which is even better. If you go orc barbarian, you'd literally be a vicious animal with an axe. You'd be the most entertaining party member, while still being able to kill stuff.

Silver Crusade

Here's a very effective 1 point build, viable with lower attributes than what you have there. Attributes barely matter. Any group would love to have this character along: full bardsong, full divine caster, full animal companion, first rate summoner.


Base Stats- Str: 3, Dex: 8, Con: 10, Int: 12, Wis: 11, Cha: 12

Be a Agathion-blooded aasimar

Stats After Race Mods- Str: 3, Dex: 8, Con: 12, Int: 12, Wis: 11, Cha: 16

Class: synthesist summoner

Base Form, Biped Evolutions: Reach (Claws), Improved natural armor, Resistance (fire),

Stats in fused form: Str: 16, Dex: 12, Con: 13, Int: 12, Wis: 11, Cha: 16

AC: (With Mage Armor) 19
Hp: 15 (18 with toughness)
resistance fire, cold, electric, & Acid: 5

Spells: Mage armor, Enlarge person


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Those starts are why I will always use point buy.

I'd make a commoner and suicide charge everything until I got a new character, yeesh.


This reminds me of the old "3d6, roll in order" games. The challenge was to create a viable character and have fun playing them until you inevitably died unless you got really lucky with rolls.

It can be fun for a while, but it's no way to play a serious campaign.

Silver Crusade

so here is an idea-

Cloistered cleric
summoning/channel based would it work?
str: 3
dex:12
con: 8 (10)
Int:10
Wis:12 (14)
Cha:12

law bringer assimar +2 con +2wis

my main question is whether cloistered cleric is worth the spellcasting loss?


make your int a 3. STR 3 and you can't carry anything. Cleric don't get skills anyways, so a 3 or a 9 are the same for them on the skill front.

I say str 8 and con 10 (12)


12 12 11 8 10 3

This one.

Build a Life Spirit Shaman, speaker for the past wouldn't be a bad archetype to add.

Put the 3 on CHA, 8 can go on INT. 12 on WIS, go Human for +2 to WIS and +1 to skills to offset INT penalty. Pump WIS hard as you go.

As a Life Spirit Shaman, you can channel energy using WIS for DC and attempts per day, plus you have a ton of anti-creepy horror stuff.

Silver Crusade

Chess Pwn wrote:

make your int a 3. STR 3 and you can't carry anything. Cleric don't get skills anyways, so a 3 or a 9 are the same for them on the skill front.

I say str 8 and con 10 (12)

not really planning too, save maybe a few scrolls. The idea is a book nerd thrust into a world of adventure. (if GM allows, I will be swapping the SLA of the lawbringer aasimar for +2 in str possibly) but he won't wear armor, won't have any real weapons. He will be knowledge man, support man, healer, and priest for the parties spiritual needs!


Just that 3 str is 30lbs MAX. if you need to keep track of things they add up really fast. And no armor, you'll be lucky to survive a hit. So good luck with that, I really hope it works out for you.

Silver Crusade

Wizards do it all the time. Tbh any character I make will be lucky to survive a hit.

Silver Crusade

Okay, so here is where I am at so far. I took the heritage feat and got-
+2 con
SR=10+1/2 HD
Final stats are-
Str:3
Dex:10
Con: 12
Int:11
Wis:14
Cha:12

Should I go with normal cleric or cloistered? NY feat has been used up atm. Would it be better to go with the normal aasimar now with the +2 con bonus?

I'm completely new to clerics, what are some good domains? I liked fire but I feel stats are to low to make good use of it. Also I except to be fighting ALOT of giants.

RPG Superstar 2012 Top 32

I would suggest going Halfling (or taking the Adopted trait) and get the Helpful trait. +4 for Aid Another? Yes please. Even with sub-prime stats, you just need to hit AC 10 to give an ally +4 to hit or AC or whatever. Learn to fight defensively, move into flanking, and pump the Teamwork Feats, like Outflank.

Maybe work with reach weapons and crossbows? Maybe consider Vital Strike since your iterative attacks won't be too good. And weapons with relatively large damage dice (like 1d10 polearms or heavy crossbows) don't suffer as much from not adding additional damage modifiers.


Are you playing 3.5e or what? Cloistered cleric is from 3.5e.

If you're allowed to use 3.5 material, a whole world of cheese opens up. Also, the guy who recommended evangelist cleric upthread? He's right. Take that. It would even work in combination with cloistered cleric.


Cloistered cleric is an archetype for cleric from Ultimate Magic

Silver Crusade

Again, here's an excellent Cleric using even lower stats than what you got. Start from that, switch out what you don't like, and you will do well. This approach does not care about attributes, which is why it will work for awful attributes.

Race: Human gets you an extra feat. Take any race you want, as it matters little. You already have awful attributes, nothing can change that, so don't try. Instead, make your choices such that low attributes do not matter. Have enough WIS to cast your highest level spell, enough CON to not die easily, and enough STR to carry your gear. DEX, CHA, and INT simply don't matter to you.

Archetype: Cleric(Evangelist) is a Cleric who trades a domain for a Bard's Inspire Courage. If your team already has a full Bard along you don't need this and can choose a domain. If your team lacks a Bard this is the absolute best way to help your team fight giants or anything else.

Domain: Animal (Feather) gets you an animal companion bodyguard and personal flight. Requires the Boon Companion feat. Trade out for any other domain. This domain is the most combat-effective, esp. for facing giants, but others are also good. Other excellent domains are Luck, Travel, Liberation, Fire (Smoke), Glory, Madness, and Plant (Growth).

Main schtick: Currently Summon Monster. This is a very effective Battlefield Control option, and this class archetype makes a very strong summoner. E.g. versus giants: Summon a monster to give your ally Rogue a flank and sneak attack. E.g. Summon a monster to move up to the giant, drawing it's AoO so your ally doesn't have to. E.g. At high levels, summon a pack of Inspired Superior Augmented pouncing dire tigers to literally eat it's heart. Summons don't require healing after the battle. If you do not want to summon monsters then figure out what your cleric wants to do instead, as it costs four feats to be an optimized summoner. They are worth it, but only if you are going to summon

Other issues a cleric deals with:

* Choose feats carefully. You will be feat starved. Plan ahead.

* Healing. Prepare a couple strong cure spells for emergency in-combat use. Leave an Open Spell Slot at each level. Channels are for out of combat healing.

* Did I mention you should leave open spell slots.

* The most efficient way to heal damage is to prevent the damage in the first place. Evangelist clerics specialize in this approach. Giants hit really hard, for a lot of damage. The best way to deal with giants is to avoid getting hit and kill it quickly.

* You lack the attributes to be capable in melee combat. Don't try.

* You lack the high DC required to cast offensive spells. Don't try. Instead, settle for an ally, Bardsong, buff spells, cure spells, and summon monster spells. Those things don't care about attributes.

* Here are the NINE CLERIC COMMANDMENTS

Silver Crusade

Here is a rough outline for my Idea.

Lawbringer aasimar cloistered cleric
Alt. racials- truespeaker,
Traits- artifact hunter(UMD), seeker, Inspired?
Drawback- Sentimental
Str: 3
Dex: 10
Con: 12 +4
Int:12
Wis:14 +2
Cha:11
Feats- angelic heritage

Gear: silver holy symbol, leather armor, heavy mace, book, 2 waterskins
Skills-
Linguisitics-1
Know. Religion-1
Know. History-1
Know. Arcana-1
Heal-1
Spellcraft-1

Domain- sun/friendship(glory)- still undecided. any suggestions here for the giantkiller AP? other than animal?

also, do the cloistered cleric and evangelist archetypes work together?


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Cloistered Cleric doesn't work for you, sorry.

Silver Crusade

you mean evangelist, cause I based him around cloistered.


Cloistered cleric is a weak cleric archtype with a worse buff then the evangalist. I Think getting buff powers and a pet looks like the Way to go. If you dont like the pet. Get heroism domain and summon stuff.
If you are allowed to sell SL for a +2 to a stat, howcome you are stuck with stats like this in the first place.
I would have suggested a occultist arcanist for magic and summond stuff. But evangalist is just as good.

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