Skirmisher Tricks and Hunter Animal companion


Rules Questions

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Assumption: PFS play so looking for rules/rulings/official blogs

Situation: My character is a hunter with a pet (lets say wolf who has 1 big attack with a free trip special ability). My character has taught his animal companion both tangling attack and rattling strike from the skirmisher trick list (since the rules say he can teach his animal companion skirmisher tricks). Additional kicker, INT was raised to 3 and the AC took a point in linguistics to understand a language

Question: Is there a limit to the number of tricks/special abilities the animal companion can do on a single attack?

Illustration: Could the wolf on a successful hit cause damage, a trip attempt, an automatic entangle for 1 round, and an automatic shaken for 1d4 rounds (all of them)? The rules say the special abilities are all free actions. I could see getting ready with all before the attack - prepping so to speak - so it appears that they could. Logically, however I would think they shouldn't since the you probably would only be able to cause them to do 1 at a time. This being a magical world system with hyper intelligent pan-dimensional ... (ok maybe not that far but still abnormally intelligent) animals who understands that you are saying, it could be possible to teach the animal a unique style that combines them all. Would the fact that it has both IUS and dragon style have any impact on the ability to use these tricks (wouldn't think so but had to ask)

Follow-up question: If it was a big cat pouncing would that be on all five attacks (I assume that the durations would not stack in any event since these types of things do not usually stack)


The only limit I can see is the number of free actions your GM allows and the tricks/day limit.

I don't know if you saw this upcoming errata confirming that you get limited tricks based on AC HD and wisdom. I don't know how to link to a specific post, but it's bout 10-12 posts down. Even though not yet officially official I can't see many GM's not being guided by it.

An animal is presumed to know how to use it's feats so dragon style shouldn't be an issue

Also Int 3 and a language doesn't do away with the need for a handle animal check and each trick requires a separate handle animal check, which again might be subject to GM limits (although this time your free actions not you animal companions)

Each skirmisher trick looks like it also applies to 'the next attack', or 'when he hits', and not an attack sequence, so your Big Cat will not only need a lot of handle animal checks, but can burn through all of it's tricks in one pounce.

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