Help with DPR Calculations


Advice


I recently bought the new every-man gaming Swashbuckler addition and I have a question on whether their archetype will get better DPR than an Inspired Blade that i am currently playing.

The only piece of the add on that is relevant to my question is in regards to the two weapon fighting archetype specifically the change to precise strike which they made a two weapon rend once per round ability.

So here is my build with all relevant feats/items for DPR and Defense at level 20 assume all the same items for the two except replace the buckler from the IB to another Rapier for the TWF

Human
Stats 10 STR 31 Dex 18 Con 24 Int 8 Wis 24 Cha
Weapon Swashbuckler Rapier +5 Fortuitous Courageous (insert an additional 3 abilities)
Armor Celestial Armor + 5
Buckler + 5
AM Nat Armor +5
Ring Protection +5
Gloves of Dueling (my dm is letting me use one/making an equivalent that i can use)
Boots of the Battle Herald (the ones from ACG with Greater Heroism)
WF, GWF, Wspec GWspec
Total 19 Panache

Thats all I can think of off the top of my head the only assumed spell from my party is Haste

So AB 20 + 10 Dex + 7 GHeroism +6 RTraining +1 Haste +7 Enhance (bane) +2 Feats +7 Inspired Strike so total of +60 to attack so full attack is 60/60/55/50/45

Damage is 3d6 + 10 Dex + 7 GHeroism +7 RTraining +5 Enhance +4 Feats +20 Precise Strike 14-20/x3 Crit with the ability to spend a panache to auto crit so total damage is 3d6+ 53 (only d6 +33 multiplies)

AC of 10 + 8 Dex + 11 Armor + 6 Buckler + 5 Nat + 5 Defl +5 dodge = 50 Total

TWF using all the same numbers minus Inspired Strike and -2 for TWF so 51/51/51/46/46/41/41/36 to hit

and damage is -1 because normal weapon training and crit range is only 15-20/3 so 3d6 + 32 up to 8 times and an additional one time 20 rend damage and 6 Less AC from not being able to use a buckler

I am pretty sure as I type this out that I have pretty much gotten my answer and Inspired Blade is the vastly superior option but I curious if someone could help with the calculations since i don't know the formula.

Thanks in advance for the help

also if i am missing anything simple to add to the build for better attack damage or armor let me know


Ssyvan your problem or at least one of them is that you have a belief and instead of being impartial you are trying to force a method to make it true.

Your other problem is that you don't understand what DPR is for. The formula simply measures damage potential vs opponents with AC Y. Due to some creatures having a higher or lower than normal AC or DR or concealment, or some other defense some monsters will not match up. The goal is NOT to say that "every monster of CR X will take _____ damage assuming average rolls."

The formula does exactly what it is intended to do. Once you are in the game you have to adjust things such as TWF'ing, power attacking, get weapon blanches, and so on based on the situation.

It is basically damage in a vacumn, and it is good enough to give you a rough idea of how well you can expect do with damage. It is not a tool to say that you can expect this much damage "all the time".

You are looking for more than DPR can give and complaining about it.

Yes if I want to be really accurate I can do a full round attack + a standard attack. I am also look at flanking vs not flanking, and how much DPR changes when DR 5(replace with another number as needed) is in play. These extra factors give more information, if I(really anyone) cares for it, but for those of use who just want a general number to work with DPR works well.

We also dont run simulations because while they should, they may not put out numbers that are accurate. So you just go with the average to avoid "good dice or bad dice" days, which can make something seem better or worse than it really is.

You also tried to go after the AC we used as if the list was wrong. You must be new around here. Of course someone would have at least done a cursory check. It is not like someone came up with this and everyone else fell in line and said "well he must be right".

If you want to be taken seriously stop using edge cases. If you present an outlandish case it won't be taken seriously--->The reason is because anyone can present some ridiculous corner case to make their position look good, so they really have no merit. Yeah, you claimed to have linked to a thread, but I see nothing reasonable that you contributed. Maybe you should link to the specific post.

1st level characters really? That is your base? At first level you can one shot creatures. At higher levels you can not(normally). The game changes. Saying the game is simpler at first level does not mean that 1st level is the most accurate way to measure the game by any reasonable standard. That is not even logical. At first level it is easier to hit and kill casters than martials in most games. Are you going to say that standard also applies across 20 levels?


wraithstrike, I think you posted this in the wrong thread


Bumping

even if its not full DPR calculation just curious if people come to the same conclusion as i do that inspired blade because it can get precise strike on every attack will do more damage than it being a twf rend ability


It's rather hard to do without knowing the specifics of the Rend ability. Is it exactly as the feat or different? Can it be used with the Two-Weapon Rend feat?


kestral287 wrote:

It's rather hard to do without knowing the specifics of the Rend ability. Is it exactly as the feat or different? Can it be used with the Two-Weapon Rend feat?

It is just an alteration to precise strike that says if you hit with both your main and offhand do your precise strike damage limited to once per round

there is nothing in the ability that says it changes any other interactions


Yeah, by definition that's inferior. Don't need to run the math; any time it triggers you are giving up exactly your level in damage at a minimum.

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