
teknoide |
Major issue with potion of flying is the movement option during action and not the end of turn like all the others cards wich allow movement.
With the other characters, first exploration you close a location, you can have the most OP loophole and most OP character you want, you don't move (only boot of teleportation in Rotr in AP6 if you want) so you don't go on exploration and closing.
It's one of the baseline of this game and potions of flying and its use with damiel and cycling tot just changes it.
Better change would be like "haste", go on exploration or at the end of the turn move option. And Damiel would become like a lot of other characters, able to easily beat his location in one turn but no more and like i said, a lot of characters can do that without being a problem.