Is it important for an Arcane trickster to have arcane armour training?


Advice

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Hello everyone I'm new to paizo but have been playing pathfinder for over a year I was just wondering if in your opinion I should take the arcane armour training feat for my arcane trickster. (By the way I am currently a Lv 2 rogue and my party is primarily composed of ranged characters, also I have read both arcane trickster guides I just would like some more opinions) thanks


It's hard to give good advice with such little information. What is your Dexterity score? What will it be by max level? Is this character for PFS or a home game? What will be the maximum level for this character? Is your game heavy with optimized characters or full of casual players? Are you doing Rogue Wizard Arcane Trickster or another arcane casting class?

As a most basic answer, since Arcane Armor Training is a feat, the cost of taking it is that you cannot take a different feat instead. What other feat would you take instead of Arcane Armor Training? Also, with Arcane Armor Training your swift action is spent in a round that you cast a spell. That sucks a bit, but neither the Rogue, Wizard, or Arcane Trickster really spend swift actions much, so it's probably ok. (Sure, quicken spell is nice at high levels, but Arcane Trickster is already behind on spells, so quicken is less likely to be used.)

In general, unless I had huge plans for my swift actions (and I'd avoid quicken spells unless a one or two encounter adventuring day was the normal) or a sky high dex score (and was therefore using bracers of armor), I'd probably take Arcane Armor Training about 7th or 9th level to switch from using Mage Armor (+4 AC) to a Mithril Chainshirt +2 (+6 AC for 5k gp).


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No.

Wand of Mage Armor, a Pearl of Power with Mage Armor and/or Haramaki armor works just fine.


I would say no. You don't get a lot of feats, and investing in one that you won't use much is not a good idea. There are other options available to you, because of your spells: Mage Armour and vanish are first level spells, 2nd level spells include Mirror Image and invisibility, then we get blur, displacement, Improved Invisibility, etc. (But Mage Armour alone is better than any light armour until you can afford magically enhanced ones and has no max DEX or armour penalties) In addition to all this, you can use alter self to get a natural armor bonus. On top of this, you will have a high DEX ( because you are a Rogue-type), so you shouldn't need to go down the armour route. (I am assuming you are taking sorcerer, wizard or arcanist as you're source of spells).

If you did opt for armour, you have would have to invest in the feat, accept the penalties to your main skills and accept that you will be using a swift action just to cast most spells. There are so many other things you can use that swift action for, though. Many Rogue talents and Ninja tricks require a swift action, as does Metamagic, Rods and quickened spells. All are a better investment of your swift action.

As well as arcane trickster, I would also look at the Eldritch Knight guide. They face a similar question and could potentially get more out of Aat, but conclude it is a second rate option even for a class designed to be in combat. You might even find it discussed in arcane archer or dragon disciple (though DD gets Natural armour so it's less of a problem for them anyway).


Thank you everyone for the advice. You have helped me a lot with this particular conundrum (also my stats are Str 12 Dex 18 Con 12 Int 19 Wis 14 Cha 15: I rolled very well. Also I am playing up to Lv 16-18 and playing the reign of winter campaign/ snows of summer) also planning on going Rogue 2 Internal Mindchemist vivesectionist alchemist 1 admixture wizard 3 arcane trickster 10 Loremaster 2. My party is made of casual gamers with a caster Druid, support cleric, "god" wizard and a switch hitter ranger. Thanks again everyone for your quick replies and helpful advice.


I have yet to find a build I would actually recommend arcane armor training with that doesn't require very convoluted circumstances.


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Skill Junkie wrote:
planning on going Rogue 2 Internal Mindchemist vivesectionist alchemist 1 admixture wizard 3 arcane trickster 10 Loremaster 2. My party is made of casual gamers with a caster Druid, support cleric, "god" wizard and a switch hitter ranger. Thanks again everyone for your quick replies and helpful advice.

Too much multi-classing in my opinion. BAB and Fortitude saves are going to be horrible.

I would strongly recommend keeping it to two classes plus PrCs. Since the two PrC you list can add to the same caster you should be fine there assuming you're getting a worthwhile return on the levels.


The Vivisectionist level is to give him the second required Trickster Sneak Attack die. Rogue 3 would also work, but I'd trade a built-in stat booster (Cognatogen) for Trap Sense any day, and he's also getting other little benefits out of Alchemist. Honestly if a level was going to be cut there it should be Rogue 2.

Grand Lodge

It's a viable option. It just depends on your priorities in self protection.

You basically have two choices, use the arcane approach, and rely on bracers, spells, and tactics to protect you from harm.

Or you go the arcane rogue approah, ge tthe best mithral armor you can with the least amount of spell failure, and choose the following subchoices.

1. Suck up with ASF and hope your die rolls favor you more than hinder you.

2. Take the feat, and on a round by round basis decide whether you need that swift action for something else instead. Quickened spells are not an issue for ASF.

The second approach gives you the better AC, the first approach preserves your swift actions.

I had a lot fun with my Living City Arcane Trickster who finished as a Rogue 4/Sorcerer6/Arcane Trickster 9. His Pathfinder conversion made him even more fun.


You could take rogue 1/Snakebite striker brawler 1 instead of Rogue 2/vivsectionist 1.

Same BAB, but you save a level.

Arcane Armor training is terrible, always. If you take 2 levels of rogue anyway, grab offensive defense, it'll give you more AC almost always.


Thanks everyone, I think that I'd just have to get by without AAT now, I was having a bit of trouble with it because I'd have to replace something that I usually fin necessary in my builds but I also find not dying very important to my builds. Also I'm building towards being able to do many things with this character because as the name suggests ever since the first time I've layed the rogue character I've never had enough skill points. I craft my characters to being able to deal with any situation put in front of them which is why I'm taking a dip In alchemist. By the way that thing that I'd have swapped it for is Craft wondrous item which I think I'd use quite a lot due to the very slow paced game that I'm in (Frostbite sucks majorly leaving nearly the entire party fatigued and I'm pretty sure soon that endure elements will stop being viable)


Yeah... if you're options are Craft Wondrous Items or Arcane Armor Training, take the crafting and don't look back. Just make some Bracers of Armor eventually if you feel the need.


Thanks I'm never gonna look back, by the way is it "legal" to take the arcane bond from the wizard and take the familiar from Elderitch heritage?


No. You can only ever have one or the other of those at a time.


Damn


How effective is your character? I hope you don't mind me asking something away from the threads purpose.

My thoughts is the trickster doesn't work too well if you have to take 3 levels of both rogue and arcane casting class. You lose 3 levels progression in each, base attack bonus suffers and then the prestige class tops out at 10 levels, so you stop the dual progression that is the main point of the PC.

But that is all from looking at things w/o playing them much.


Make no mistake, AT is pretty terrible without early entry and evangelist shenanigans (and even then, it's just barely serviceable).


Kinda what I thought. :(

I had the idea of swinging a character who could take one level of rogue, wizard or sorcerer and cleric and somehow meet the pre-reqs for both arcane trickster and mystic theurge.

At L20 you would have 18th level arcane spellcasting, 11th level divine and some rogue stuff.

It may work better with a cerebremancer theurge, as the drawbacks, including stuffed BaB matter a bit less. Characters with a very wide range of abilities at least.


You need 4 skill ranks to enter the class, so you're not getting into it until level 5. And that's easy. You can even do the double-qualification thing by 4th:

1. Arcane SLA of 2nd or higher (accomplishable with the standard Tiefling or Aasimar as well as even the Elf, or just be a Scryer Wizard. Also, Cleric's Trickery (I think?) domain).
2. Divine SLA of 2nd or higher (Again, Tiefling or Aasimar can do this, I believe).
2. 2D6 Sneak Attack. Pick two of Rogue (or Ninja), Vivisectionist, or Snakebite Brawler. Notably, the last is full-BAB.

So, Brawler 1/Alchemist 1/Cleric 1 (Trickster domain)/Sorcerer 1 with a divine SLA qualifies for both classes. One level behind when you could get into Theurge, but the earliest you can get into Trickster.


Alternatively, if you are in a higher level game you could build for early entry evangelist to keep your BAB, HP, and skill points up.

If I recall correctly it was something like

Race with lvl2 Arcane SLA (Tiefling)

Rogue 1
Snakebite Brawler 1
Scryer wizard 1 (lvl3 SLA, take deific obedience as a feat)
Evangelist 1
AT 1
Evangelist rest (you align AT at 2).


For that you don't even need the Arcane SLA off Tiefling. Arcane Trickster, oddly enough, has an entry requirement of arcane spells of 2nd level or higher. Scryer alone qualifies.

Grand Lodge

Joynt Jezebel wrote:

How effective is your character? I hope you don't mind me asking something away from the threads purpose.

My thoughts is the trickster doesn't work too well if you have to take 3 levels of both rogue and arcane casting class. You lose 3 levels progression in each, base attack bonus suffers and then the prestige class tops out at 10 levels, so you stop the dual progression that is the main point of the PC.

But that is all from looking at things w/o playing them much.

From someone who HAS played an arcane trickster that way, they can be VERY effective.. I played the character more as a rogue highly augmented by magic, rather than a part time sorcerer. The key is building to syngergise the dual sides of the character. I took 4 levels of rogue, not just three.

Sovereign Court

I've been enjoying the heck out of a Wizard 1/Rogue 3/Arcane Trickster 7 in PFS, and most of the time that character simply isn't targeted - he's either invisible or with such a high stealth check that he's not seen.

What I WOULD recommend is a 2nd-level-caster wand of vanish (1500 GP), and some sort of escape route (dimension door, some way to earthglide, etc). Teaming up with someone who has a reliable way to blind enemies is a good idea too; think glitterdust or burst of radiance.

Other tips:

Focus on spells that don't have saving throws and don't have SR. I can't stress enough that acid splash should be one of your cantrips.
Consider investing in a lesser rod of persistence and a lesser rod of reach - a reach vampiric touch can be a lot of fun.
Magical Knack should be one of your traits.
At higher levels I'd recommend point blank and precise shot - you're going to want to never be in melee past 5th or 6th level.


Skill Junkie wrote:
Hello everyone I'm new to paizo but have been playing pathfinder for over a year I was just wondering if in your opinion I should take the arcane armour training feat for my arcane trickster. (By the way I am currently a Lv 2 rogue and my party is primarily composed of ranged characters, also I have read both arcane trickster guides I just would like some more opinions) thanks

no.

Last time i played AT i have not used armor.

Grand Lodge

Leonardo Trancoso wrote:
Skill Junkie wrote:
Hello everyone I'm new to paizo but have been playing pathfinder for over a year I was just wondering if in your opinion I should take the arcane armour training feat for my arcane trickster. (By the way I am currently a Lv 2 rogue and my party is primarily composed of ranged characters, also I have read both arcane trickster guides I just would like some more opinions) thanks

no.

Last time i played AT i have not used armor.

My Living City character lived with his 10 percent spell failure chance, until fate gifted him with some really rocking bracers.


Yes...10 percent isn´t a problem

I have not used because of skill penalities and max dex bonus too.

Grand Lodge

In short my answer is that taking the feat IS useful. Is it absolutely mandatory? I don't think so.

Scarab Sages

A haramaki has a 0% ASF chance. That is much better than wasting a feat and a swift action to cast in heavier armor.


There's also the Armored Kilt.

There's really no reason to take arcane armor training unless you are going for that one PRC that requires it.

Sovereign Court

I went magus 5 Rogue 3 arcane trickster 4 - casting in light armor wo need of a feat. You take a hit on higher level spells, but its really are you trying to be a rogue or not, AT makes a great rogue.

Sovereign Court

Righty_ wrote:
I went magus 5 Rogue 3 arcane trickster 4 - casting in light armor wo need of a feat. You take a hit on higher level spells, but its really are you trying to be a rogue or not, AT makes a great rogue.

Impromptu Sneak Attack should be a X/day ability for ALL rogues.


LoneKnave wrote:

Alternatively, if you are in a higher level game you could build for early entry evangelist to keep your BAB, HP, and skill points up.

If I recall correctly it was something like

Race with lvl2 Arcane SLA (Tiefling)

Rogue 1
Snakebite Brawler 1
Scryer wizard 1 (lvl3 SLA, take deific obedience as a feat)
Evangelist 1
AT 1
Evangelist rest (you align AT at 2).

That looks to me like a well thought out plan.

Evengelists are very often a good option.


LazarX wrote:

Quickened spells are not an issue for ASF.

Do you have a quote for that?

I know it was the case in 3.5 but I thougth pathfinder changed the wording on Quicken.

Scarab Sages

Quicken Spell does nothing to prevent ASF.

The language of the feat doesn't mention it at all, nor does the Arcane Spell Failure definition in the Wizard class.

Grand Lodge

Quicken essentially incorporates Still and Silent metamagic. If it's fast and effortless enough that it does not provoke, I'm going to assume that at the very least, it eliminates the need for a somatic component.

Spells without a somatic component don't figure into ASF.

Scarab Sages

LazarX wrote:

Quicken essentially incorporates Still and Silent metamagic. If it's fast and effortless enough that it does not provoke, I'm going to assume that at the very least, it eliminates the need for a somatic component.

Spells without a somatic component don't figure into ASF.

It's fast, but it doesn't specifically state it functions as Still and Silent. If there is a faq or clarification you could provide then it would be great, but all the description of quicken spell does is make the cast time a swift action.

Scarab Sages

Spells without somatic still provoke unless there is another ability that says they don't. Pathfinder is a permissive ruleset, and if an ability doesn't say it grants an effect, it doesn't.


Bad news: that evangelist trick don't work by RAW.

Evangelist's Align Class ability states the aligned class must be taken before entering the Evangelist prestige class.

You can do xyz4 AT1 Evangelist10 aligning AT, but not xyz3 Ev1 AT1 Ev+9 aligning AT because you entered EV before entering AT.

Sovereign Court

Back to the OP - it's not required, but it's not a bad feat either. If you combine it with the armor expert trait, it'd allow you to wear a mithril breastplate with no spell failure chance at the cost of a swift action each turn. That's a full 5 points better armor than the aforementioned haramaki.


Why the Armor Expert trait?

Also, the haramaki only gives 1 AC, buuuut, you can just cast mage armor for 4 anyway, and keep the haramaki for armor effect enchants.

Sovereign Court

LoneKnave wrote:
Why the Armor Expert trait?

Maybe that's just personal opinion - but I hate armor check penalties on stealth characters. Though it'd take btoh arcane armor feats to wear the mithril breastplate sans penalty.

Paizo Glitterati Robot

Removed a few posts. Racist pejoratives have no place on paizo.com. Also, let's minimize the back and forth arguments and focus on providing advice to the original poster.


LoneKnave wrote:

Alternatively, if you are in a higher level game you could build for early entry evangelist to keep your BAB, HP, and skill points up.

If I recall correctly it was something like

Race with lvl2 Arcane SLA (Tiefling)

Rogue 1
Snakebite Brawler 1
Scryer wizard 1 (lvl3 SLA, take deific obedience as a feat)
Evangelist 1
AT 1
Evangelist rest (you align AT at 2).

Somebody called? (Vivisectionist/Mindchemist Alchemist instead of Rogue, yeah, I know.)

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