
Archaeik |

Cevah |

Archaeik wrote:
Alright, I'm bored
(list generated by manually skimming peram's spellbook using only CRB, APG, UC, UM)Allfood
Bow Spirit
Chameleon Stride
Hunter's Howl
Instant Enemy
Lead Blades
Protective Spirit
Residual Tracking
Terrain Bond
Venomous BoltI will point out there are a few spells shared only with inquisitors that I did not list
From my downloaded spreadsheet from the SRD, I get:
source .. spell_level .. name .. short_descriptionAPG .. 2 .. Allfood .. Turns item up to 5 lbs./level into food.
APG .. 4 .. Bow Spirit .. Summons an invisible spirit that fires your arrows for you as a swift action.
APG .. 2 .. Chameleon Stride .. Gives a +4 bonus on Stealth checks and concealment.
APG .. 1 .. Hunter's Howl .. Treat enemies as favored for 1 round/level.
APG .. 3 .. Instant Enemy .. Target is treated as a favored enemy type of your choice.
APG .. 1 .. Lead Blades .. Melee weapons damage as if one size bigger.
APG .. 2 .. Protective Spirit .. Protects from attacks of opportunity.
APG .. 1 .. Residual Tracking .. Tell creature's appearance by footprint.
UC .. 4 .. Terrain Bond .. Treat the terrain you are in as a favored terrain for the spell's duration.
APG .. 3 .. Venomous Bolt .. Arrow or bolt poisons target.
ISM .. 3 .. Vex Giant .. Target foe. Movement does not provoke AoO from foe. +1d6 on first hit per round on foe. +4 CMB vs. foe.
Looks like you only missed Vex Giant.
/cevah