
Green Smashomancer |
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Specifically on this class right here, the Phasewalker. I brought this class out a while ago For suggestions and ideas, and things went phenomenally, so I thought I'd dust it off for a second go.
Mainly, I'm interested in ways I can replace those rather generic bonus feats, as well as first impressions from others, but any other ideas and commentary are welcome as well.
Thank you all in advance!

NerfPlz |

Ok, here's a couple of notes:
Warp has an X per day requirement and an inertia cost. That seems super counterintuitive, allowing you to divide movement but then making you pay from a limited pool to make those divisions. Also 5ft as a standard action at level 1? That's really bad. It would be a better design to make it start at a higher level but give you more distance. You also say +5ft per phase level but there's no indication of what that means.
Your inertia pool lets you gain a 5-foot step as a swift action, but 5-foot steps don't provoke, making the rest of that line confusing.
Other stuff seems fine, but I really dislike the general flavor of the class. It feels very sci-fi, and because of that I'd never allow it in any of my games. Make of that what you will.

Ciaran Barnes |

A teleporting warrior is a fun concept, but you have sucked the fun out of it by all of the limitations. You have uses per day, a limit on total distance per day, and not moving in the same turn. I would separate it from the point pool, and simplify it. For example:
Warp (Su): A phasewalker can teleport to a location he has line of sight to as a move action. He can use this ability any number of times per day, but the cumulative distance he teleports this way each day cannot exceed 20 feet + 10 feet per level he has, and can only be used in 5 foot increments. He can bring along objects as long as their weight doesn't exceed his maximum load.
This would make a pretty potent 1st level feature by itself, so the only other thing should be the skill bonus. Although it might be fun to add the skill bonus to jump checks and/or escape artist checks. Move the point to pool to 2nd or 4th level and include some other spacial-warping abilities such as displacement or blinking.

Green Smashomancer |

Heh, in the first draft I had written Warp did allow much more movement, but it was deemed "too much," so to speak. I have been playtesting the class for a while now (up to level 7) and so far it has been working out quite well. I will see about re-arranging the ability. A bonus to Escape Artist checks sounds fun actually. I will add that in.
Other stuff seems fine, but I really dislike the general flavor of the class. It feels very sci-fi, and because of that I'd never allow it in any of my games. Make of that what you will.
I can see where the sci-fi vibe might come into play, class features with "science-y" names aren't my thing either, if you have some ideas for replacement names, please share them!