Crafting Points Math: How does it work?


Pathfinder Online


Please and thank you!

Goblin Squad Member

Just like magnets...


Opposites Attract? Well I don't agree. I want a magnet that is just as tacky as me.

Goblin Squad Member

I am not sure that I know how to work it most efficiently. I will say that recently, trying to craft a smelter from the ground up (lots of exp}, it is not possible without many trips to craft "0" lvl items at both unrelated refiners and crafters. This is despite that young smelter having access to all the recipes he could use, at each stage he could use them.

I might be doing something wrong.....


I was under the impression that you get 1 points for each Achievement, plus 1 point per plus. So achieving T1 Common +0 nets 1 Crafting Point, while achieving T1 Common +2 nets 1 + 2 or 3 Crafting points.

Goblin Squad Member

sspitfire1 wrote:
I was under the impression that you get 1 points for each Achievement, plus 1 point per plus. So achieving T1 Common +0 nets 1 Crafting Point, while achieving T1 Common +2 nets 1 + 2 or 3 Crafting points.

That was how it used to work. 1 point the first time you refined or crafted common or uncommon at +0 and an extra point for every "plus" up to +3 anything higher counting as +3. So if you had never refined or crafted a particular type before and made a +5 as your first craft you got 4 points same as a +3.

I seem to recall something in the recent patch notes about that being changed in Alpha 13 however.

Bringslite wrote:


I might be doing something wrong.....

In the past you could just craft a few +3 items with a new crafter. The new system where higher plus levels need higher craft levels (which I approve of) does need a bit more +0 crafting but they are all 2 or 3 minute crafts.

EDIT:

Here it is -

Patch 13 Notes wrote:
Increased crafting points for crafting achievements.

Goblinworks Executive Founder

Has the Spreadsheet been updated yet?

Goblin Squad Member

I don't think the Advancement sheets have been updated since 13, but I'm not sure they need to be.

Goblin Squad Member

I think people are just asking for specifically how crafting points have been increased for achievements so they can work out a new min/max plan.

Goblin Squad Member

The sheets have been updated, and "Copy of PFO Wiki - Official Data" includes the latest changes.

Crafting Points now work just like most other Achievement Categories.

Where we used to get a total of 4 points for making a +3 item, we'll now get 10 (1 + 2 + 3 + 4) or 21 for a +5 item (1 + 2 + 3 + 4 + 5 + 6).

That will make a huge difference in how much you have to diversify to get the points to advance.

Goblin Squad Member

Nihimon, is the 1+2+3.. confirmed?
I mean, thats how I interpreted it too but does it actually work?

The only way I've found to check your total crafting points is to use the 'unavailable feats' tab at the trainers. Which doesn't really work for me since I now have enough points for everything they can offer.

Still, the basic ideas do not change:

1) you will have to craft some rank 0 recipes from unrelated crafts to get the crafting achievement points. You will not need any recipes or spending any xp, only raw materials and crafting time.

2) it is possible to make it with only +0 items (except in your chosen craft) and materials you can gather yourself, but if you have access to +x refined materials, you will get those points much quicker.

3) leather strips +3 to make a woven quiver is a quite cheap option (and even more if you get 10 points instead of 4), there are also others.

Goblin Squad Member

Nihimon wrote:
Just like magnets...

Nihimon is obviously always right.

Here's how crafting points math works like magnets:

-all materials are diamagnetic and have a tendency to (weakly) oppose magnetic field, but unless they are purely diamagnetic the effect is hardly detectable. Some materials are para- or ferromagnetic and have a (much stronger) tendency to align themselves with the magnetic field, thus reinforcing it.

-all players have an intrinsic tendency to (weakly) oppose math. Some players are [insert appropriate words here] and have a (much stronger) tendency to align their thinking with the math, thus reinforcing it.

Goblin Squad Member

randomwalker wrote:

Nihimon, is the 1+2+3.. confirmed?

I mean, thats how I interpreted it too but does it actually work?

Achievements have always been additive, even refining and crafting. The charts now show the crafting feats as 1 point for making a +0 item, 2 points for making a +1, 3 points for making a +2, etc. This is the same progression as shown in other feats. It's a departure from the way it was previously, which was 1 point/+ for Tier 1, 1 or 2 points/+ for Tier 2, and 2 or 4 points/+ at Tier 3.

(There a possible glitch for Tier 2 uncommon refining, +2 and +3 items earn 4 and 5 crafting points instead of 3 and 4.


Nihimon wrote:

The sheets have been updated, and "Copy of PFO Wiki - Official Data" includes the latest changes.

Crafting Points now work just like most other Achievement Categories.

Where we used to get a total of 4 points for making a +3 item, we'll now get 10 (1 + 2 + 3 + 4) or 21 for a +5 item (1 + 2 + 3 + 4 + 5 + 6).

That will make a huge difference in how much you have to diversify to get the points to advance.

Oh thank goodness. This makes life a lot easier and will save a page of writing for the guide.

Goblin Squad Member

I have added Nihimon's Reference Sheets to Pathfinder Online (Public) to share tables I create to try to help make sense of the data. Right now, the only tab is Refining Points which shows how many Crafting Achievement Points are generally available at each Rank of a Refining Skill. This is based on the assumption that the Skill has the first Common Recipe available one Rank before the first Uncommon Recipe is available, even though this is not universally true (I believe Apothecary has an Uncommon Recipe available at the same rank the first Common Recipe is available in each Tier).

The relevance to this thread is the fact that you don't have to branch out at all until you try to get Rank 16. And you never have to branch out much, as long as you have access to Upgrade Recipes.


So question: Why don't Refining Achievements go up to +5? If they did that like Crafting Achievements did, then the point deficit at the end of the day would only be 3 Points.

Goblin Squad Member

sspitfire1 wrote:
So question: Why don't Refining Achievements go up to +5? If they did that like Crafting Achievements did, then the point deficit at the end of the day would only be 3 Points.

The devs have already thought that through. They explained it somewhere, but I don't care to search.

We refiners create +4 and +5 goods only through random chance. If there was the possibility of gaining +5 crafting points for getting a lucky roll and the possibility of getting an additional +6 crafting points for getting a very lucky roll, then the economy would shift to putting a premium on raw materials. We'd basically have the same messed up situation like the crafting in themeparks, where raw materials are precious and refined goods are junk. There would be a huge glut of cheap +3 refined goods in the market from the refiners' failed attempts at making a +4 or +5.

edit to add: As a refiner, I see no problem at all with getting to Lv20 with the new/current crafting achievement points rules. I'll get some while cross-training other refining skills (which I need for attributes) and get other points from some crafting.


Thanks Urman

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