| goldomark |
I was reading the Saga graphic novels and I was thinking: "This fantasy space-opera would make an awesome setting. Paizo should do it!".
In Dragon mag #352 Paizo did just that with the world of Bas-Lag featured in the novels of China Miéville.
I'm not sure if these stand alone/one shot settings would cannibalize PF's fan base or would be too niche to be profitable, but I know I would buy some of them.
Which novel, comic, film or TV show do you think would make a great one shot setting*?
*By one shot or stand alone setting, I mean produce just one book that comtains the history of the setting, some maps, NPCs, new races, class, items, etc. No other supplement needed.
| Zwordsman |
Pacific Rim for the next techy one
Gun Gale Online from Sword art Online.
Outlaw Star ---ships, Caster guns (for non magic peeps), taoist for the magic peeps. Even some mecha. cool races and all that goodness
Megaman Legends. That sorta spin on the classic dungeon cralwer is awesome. It would have some cool enemies, cool tech mechanics, some cool alien and ancient spin on some stuff.
A hunter the reckoning ish one would be neat. but really just go play hunter.. (sidenote: those 3 video games of Hunter was so much fun)
| thegreenteagamer |
Charlie Day was, as always, excellent. But that alone does not make a good, or even decent, movie.
Worst of all, it prevented Del Toro from directing the Hobbit, which while it has been pretty decent, would've been much better with his eye for fantasy.
Jadeite
|
Does it have to be done by Paizo? Since I doubt that's going to happen as they are more inclined to include stuff 'inspired by' in Golarion. You have a far greater chance with 3PPs picking up the rights on a setting like GR did with Black Company.
In fact, there already is a Pathfinder compatible setting based on computer games, Thunderscape.
LazarX
|
Coming out with licensed settings of popular media is what third parties are for. Most of these games tend to tank, but some do very well, such as the Buffyverse games and what's that other one about a modern day urban magician?
So for this sort of thing, I would much rather have a third party cover this than paizo itself. This way, both groups can be focused on a single core product and setting.
LazarX
|
Kthulhu wrote:Besides... What mafmde Firefly amazing was its characters. The setting itself is meh.Swashbucklersdc wrote:Firefly!There's already a Firefly RPG. Essentially in its second edition. Uses the Cortex Plus system.
Pretty much this.
Now if you're looking for a pop sci-fi series with a good SETTING, that'd be Farscape.
| OmNomNid |
I am not one to argue with a president but some of us can dream, Mr. Lincoln!
Personally I would really want one of two setting:
-Dragon Age, which I know is licensed under Green Ronin already and uses the great AGE system. Still, Thedas is a fairly rich world with a pretty big amount of things to cover for a standard-grim fantasy setting.
-Elder Scrolls; to this day I can't believe no one has tried to licence this amazing power house of a setting. Heck, it originally started out as a GUPRS game from a few of the developers at Bethesda, if here-say has any value. With a rich world at I think many people in the gaming world have gotten to experience in titles like Morrowind and Skyrim I seriously want to see this utilized in the Pathfinder system.
With both settings I can see alternate magic systems maybe needed to sell these titles (or at least with Dragon Age, with it's very specific means to be a mage) but I could cope. Likewise, the Elder Scrolls setting would probably want to have an option for three base classes (Thief, Warrior, and Mage) that act as general, customizable classes; not something I find necessary personally- the hero of each game tends to be a jack of all trades but the NPCs always seem to be pretty specific classes.
| Fabius Maximus |
If I was a decision maker at Paizo, I would agree 100% with LazarX.
Since I'm not, I think the Malazan books would be interesting in a mythic rules kind of way.
I think the Malazan setting depends on what do you want to play: normal people or ascendants. For normal people, Savage Worlds might work better. For ascendants, WoD: Scion could be suitable (even if you'd need to adapt a lot of the material).
| Rynjin |
If I was a decision maker at Paizo, I would agree 100% with LazarX.
Since I'm not, I think the Malazan books would be interesting in a mythic rules kind of way.
I'm on board only if they explain the magic rules as clearly and coherently as the books (especially the first one) themselves do.
*Wink wink nudge nudge to anyone who's read them*
Likewise, the Elder Scrolls setting would probably want to have an option for three base classes (Thief, Warrior, and Mage) that act as general, customizable classes; not something I find necessary personally- the hero of each game tends to be a jack of all trades but the NPCs always seem to be pretty specific classes.
Ehhh, not really. The NPCs are just as modular as the PCs. Most tend to have leveled up quite a few skills by end-game (mainly due to how the leveling system works for classed NPCs, in that it's impossible to reach max level while only leveling 2-3 skills to 100).
| Damon Griffin |
I think you are dreaming if you think a decent setting book would not eventually produce, or at least generate mass requests for, additional supplements.
With that in mind, Paizo shouldn't do any non-GU (Golarion Universe) settings. They have more than enough irons in the fire already. No matter what they say about adding staff to cover new product lines, I find it hard to believe that developing Pathfinder Elder Dragon Firely Scrolls of Malazan wouldn't further delay setting releases detailing Arcadia, Vurda and Southern Garund.
| OmNomNid |
OmNomNid wrote:Likewise, the Elder Scrolls setting would probably want to have an option for three base classes (Thief, Warrior, and Mage) that act as general, customizable classes; not something I find necessary personally- the hero of each game tends to be a jack of all trades but the NPCs always seem to be pretty specific classes.Ehhh, not really. The NPCs are just as modular as the PCs. Most tend to have leveled up quite a few skills by end-game (mainly due to how the leveling system works for classed NPCs, in that it's impossible to reach max level while only leveling 2-3 skills to 100).
What I mean is that many of the NPCs have a special template of skills, attributes, spells, ect. that we can identify as a class. So if you jumped onto Nirn for a campaign you could still find your wizards, fighters, and rogues, ect.