| malaketh |
Hey folks, my regular gaming group does two sessions and I'm in one of them. We recently added two more players to it making it 6 players where as the second campaign only has 4 so I am moving over to that one.
The campaign is rise of the runelords, they are at level 9. The group consists of a reach cleric, a battlefield control sylvan sorc with a wolf companion(with boon companion), a fighter/rogue(going more rogue), and an archer ranger.
What, in your professional opinion does this group need for a fifth?
I trust you read the title? ;)
| malaketh |
A skald may fulfill the need for a bard type character, I hadn't thought of that.
I would love a pally but, while not evil, the sorc is mischievous and the rogue does less than lawful things so I think I would get tired of being the mom.
The ranger apparently is doing great damage but more is probably better
Deadmanwalking
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Skald is pretty good, though Bard'd be better, IMO, since unlike Skald they'd get to add to the archer's to-hit. Still, Skald works pretty well. Good Hope + Raging Song while someone else casts Haste or the equivalent make some good buffs in the first round. And Skald can get some good Rage Powers, plus auto-rage cycling for a Swift at level 13. Strength Surge + Spell Sunder for everybody every turn they like!
Another 6-level buff caster would also work (Inquisitor or Alchemist, for example), as would a melee beatstick (which you seem a little light on at the moment). The two could be combined pretty readily, too, so I'd likely do that. Skald actually makes a pretty good 'murder you with a giant weapon' class...
| Angry Wiggles RPG Superstar 2015 Top 32 |
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Your party makeup is fairly balanced, with one solid divine, one solid arcane, and some mixed martial damage of both melee and ranged. This affords you the unique opportunity of being able to pick a wide variety of roles and blend well into the party without stepping on many toes or being heavily overshadowed. All of that being said, I am morally and ethically obligated to say Mystic Theurge. Barring that, you might consider a bloodrager or barbarian. I just finished GMing that campaign, and with minimal spoilers, something with heavy damage and spell sunder will do well there.
What concepts interest you in particular right now? That would certainly guide us to giving you better advice.
| malaketh |
The sorc is an illusionist gnome as well and has that persistent illusion ability that uses his swift action which apparently he doesn't mind using up as he also has the threatening illusion so pretty much wherever the rogue is,he's flanking. They tell me damage is pretty good. I would think more is better.
As for what concept i am looking for? I enjoy versatility(usually play casters) but I also wouldn't mind to be able to smash the hell out of things, although I worry of that being boring.
| Angry Wiggles RPG Superstar 2015 Top 32 |
The sorc is an illusionist gnome as well and has that persistent illusion ability that uses his swift action which apparently he doesn't mind using up as he also has the threatening illusion so pretty much wherever the rogue is,he's flanking. They tell me damage is pretty good. I would think more is better.
As for what concept i am looking for? I enjoy versatility(usually play casters) but I also wouldn't mind to be able to smash the hell out of things, although I worry of that being boring.
Definitely give mystic theurge a thought. By using spell like abilities for early entry, you can be casting 4th level spells from your primary class, and 3rd level spells from your secondary class at the level you're starting. Compared to most other casters, you will have unrivaled diversity and versatility of action.
I am listening to all ideas but want to throw out my own for critique. What about a melee druid?
I've not looked into exemplar brawler...only heard about the Mutagenic one...I'll read up on it
Melee druids are fun too. One of the players of my last runelords group is playing one in PFS right now. Her damage is impressive, and she is nigh unkillable. She took two levels of maneuver master monk prior to her druid levels. It delayed wild shape somewhat, but her attack rotations are rather intimidating.
Deadmanwalking
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I am listening to all ideas but want to throw out my own for critique. What about a melee druid?
Melee Druid is solid. Adding yet another animal companion to the party might slow things down a bit (going from 5 to 7 things on the PCs side instead of 5 to 6), though, and Domains aren't much use to the melee build.
I've not looked into exemplar brawler...only heard about the Mutagenic one...I'll read up on it
Exemplars drop the unarmed combat element of Brawler for Bardic Performance and the ability to throw out Teamwork Feats. It's a solid build, but not actually one with a lot of options in play.
| Serisan |
This is definitely one of those times where I think pretty much anything will work, and I say this as a chronic character flipper. Try something you've always wanted to play, but never found the right group to play it with.
If you're dead-set on getting a suggestion, I would tend towards Skald, Inquisitor, or another 6-level caster, as that will handle role-swapping well.
| malaketh |
This is definitely one of those times where I think pretty much anything will work, and I say this as a chronic character flipper. Try something you've always wanted to play, but never found the right group to play it with.
If you're dead-set on getting a suggestion, I would tend towards Skald, Inquisitor, or another 6-level caster, as that will handle role-swapping well.
Yeah thus is just it...the world is kinda my oyster so I am overwhelmed with the possibilities Lol
I've usually been asked to play something (casters) so this is new to me
I'm kinda like a kid in a candy store.....and I get the big candies because I miss the low level growing pains
Helcack
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I would suggest an Investigator because as you said you miss the low level growing pains which is a huge problem of the Investigator. If you're not into the skilled type then try Brawler or Monk, the new Far Strike archetype Monk looks not great, but not bad and would be different from playing a caster.
Davor
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A melee support ranger with sword/shield style, the bodyguard-ish feats, and the Freebooter and Skirmisher archetypes. It's like a bard, but without all that swashbuckling and performance, with decent skills and better combat potential.
He's an excellent flanking buddy, can aid allies attack rolls when he hits, and provides lots of defense with bodyguard (and possibly In Harm's Way).
| GM_Solspiral RPG Superstar Season 9 Top 32 |
A small sized cavalier mounted build. You can still go anywhere a medium creature can and be an absolute mounted terror. I like mounted cavaliers because they can deliver big damage and ride right on past the threat.
Want to be a party helper use tactician to share a TW feat and banner to provide moral bonuses. Go with a decent Cha and get all the party face skills. Take dangerously curious and stow a few wands.
If a Cavalier doesn't suit go Zen Archer and be a ranged murder machine.
| malaketh |
So it seems the "general overall" consensus is....anything really
When I started this thread I think I knew the party was well balanced enough and that most anything will work. I put it out to the community to see if they group "absolutely" needed something, which they really don't.
I cannot expect you all to make up my mind for me of course but if there was one glaring class/concept that kept coming up then I would have maybe leaned toward that one.
Maybe I'll make a dart board
| Xethik |
Personally, I'd stay away from any summonijg focused or animal companion builds. You've got a big group and I wouldn't want to slow combat down further with more turns. If you are quick and experienced at it, maybe it could work.
A couple others mentioned it, seemed worth reinforcing.
| BretI |
Investigator or Skald would do quite a bit to fill in holes. You want someone with lots of knowledge skills since you don't have a Wizard or Arcanist. The party probably has a couple of knowledge skills with little or no coverage.
I would suggest melee Skald.
Wizard or Arcanist might also be useful, but at that point I would start being concerned that you don't have enough front line to support the spell casters.
Although the Summoner does have Knowledge(All) on their class list, many don't have enough skill ranks to really use it. At that point it would depend on how much of a gap in skills there is. The Eidolon could certainly fill in the front line when needed if built for that.
TriOmegaZero
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You've got control covered by the cleric and sorcerer, skills covered by the ranger and rogue (assuming the rogue took skills), and damage covered by the ranger. The fighter/rogue going rogue will probably need a flank partner. Maybe go with a melee guy to partner up with him if the wolf or cleric isn't handling that. Plenty of options to choose from.
| andreww |
It is a bit difficult to advise without knowing what each of them are actually bringing to the table, how optimised they are, how effective they are as players.
However, just looking at the classmake up I would suggest that you seem to be missing the skill monkey/knwoledge specialist and as such I would recommend any sort of Int primary class. A Wizard, Witch or Sage Sorcerer would add an enormous amount of versatility to the group. Summons can easily make up for a lack of front linters, nothing quite like putting a wall of monsters between you and the enemy. Also at level 9 most full casters should be pretty much flying all of the time and so largely immune to many ground based threats.
You could look at the investigator or alchemist as an alternate.
| Wheldrake |
So, suggestions are all over the board. Lemme ask the real question:
What do you really *want* to play?
Since your group appears to have all the main bases covered, and since you'll start at 9th level, you can choose whatever you want, and it will be a mature build, fully capable of doing exactly what you want from the get-go.
You can even choose a sub-optimal character, simply because you like the flavor.
Be an archaeologist bard (trading singing for rogue & trap abilities), wear a fedora and carry a whip.
Be an alchemist and turn into Mr Hyde when the circumstances demand it.
Be some oriental-influenced class (samurai, ninja, whatever) and go for the Akira Kurosawa flavor.
Be a god wizard, and go for the off-beat strange spells that nobody ever uses because they are suboptimal. But with *flavor*.
And, whatever you do, do it with a high INT so you have oodles of skills to flaunt. Skills are fun. Skills let you work outside the box. Be funky & ideosyncratic & creative.
Or not. Go out on a limb and try something you would never try under normal circumstances.
Deadmanwalking
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I would suggest an Investigator because as you said you miss the low level growing pains which is a huge problem of the Investigator.
I love Investigator with a profound love that transcends time and space...but I feel like it's very likely to overshadow a Fighter/Rogue who focuses on Rogue in a very direct fashion. Skald or most of the other choices do not.
| Create Mr. Pitt |
You can be anything in this group. If you want to do melee damage go barbarian. If you want support, bard. If you want sheer fun, conjuration wizard (probably, teleportation subschool). Gives you the ability to create melee support as needed and provide some bf control your party doesn't really have with an illusion-focused sorcerer.
Magda Luckbender
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No real melee character is already there, so Barbarian, Bloodrager, or Brawler would make sense to me.
Magda, who is a reach cleric styled as a combat-heavy frontline tank, begs to differ. At 9th level she got 3-6 melee attacks per round, typically for about 2d8+25. That's a real melee character.
Magda formally challenges Kevin99 to a melee duel at dawn.