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![]() Malaketh here again reporting for duty with a new twist on his druid. Crunch I will send later but I feel the fluff is important here. He is an Urban Druid. SO no animal companion and using the charm domain. He can be a bit of a face but likes the background controlling the enemies as well as the environment. Background: “Malaketh……Malaketh…wake now….there is danger!!!!!” The young boy opened his eyes immediately. This wasn’t the first time he heard the voices, he doubted it would be his last. Just in time he saw the club coming down. Quickly he rolled left off his sleeping rags. The street thug rushed him again, “Where’s my silver scum,” you haven’t paid in a week?”
“I will get it to you Yannick, I promise, it’s just things have been a little rough lately.” Said Malaketh, “You know I’m good for it, aren’t I the best thief you’ve got?” The thug stood there a moment, concentrating, as if thinking hurt him in some manner, and Malaketh actually believed that it did. “You’re the only one hasn’t paid this week boy, you have till the end of the day!” With that Yannick stomped out of the alley. A moment later, after gathering his meager belongings, so did Malaketh. Out of the alley and into the bright light of the Magnimar morning sun. For the past three years Malaketh has been an “employee”, but slave may be a better term, of one Yannick Bloodscar, Half-Orc and leader of a ragged band of street urchins, ranging from age 6-23(Malaketh) that he forces to steal for him and supply him with all the comforts a bloated, dimwitted, slave driver may need. Malakeths skills in the delicate arts however are not like the other kids, and if Yannick found out how Malaketh plied his trade, he would not hesitate to somehow abuse those abilities for even further , more nefarious gains. You see, Malaketh……Has a way with people. Not once has he had to break a lock, or sneak past a guard. He simply just talks to them, and they always like him….sometimes he can even make them unaware he was even there. See now why Yannick must never know? The city also speaks to him, not so much speaks, but…..well, for example. If he is hungry, a stray rat or cat can lead him to some food. If he gets lost, one of the pigeons above will guide him to a safe part of the city, things like that. He is pretty sure these animals are the voices in his dreams but that kind of knowledge is beyond him. Anyway, that’s not pressing right at this moment, what is pressing is getting money to Yannick before he loses his head. He thought of “talking” to Yannick once,using his special gift, convincing him to be his partner. That didn’t work, Yannick got so enraged he backhanded Malaketh clear across the room. It seemed Yannicks dim wits saves him from these little “mental intrusions” Walking and wondering about how in the world he was going to get the money, Malaketh spotted her. She was beautiful…..tall, elegant, standing outside the inn looking so, so……adventurous. By the gods look at that sword! It would feed a family for a month! Well, he was desperate……so Malaketh walked up to the stranger and gave her a little smile. “Hi there….” He said, invoking the will inside him that seems to be the source of his ability to convince people to do things for him, “I’m Malaketh…are you new in town?” Did he really say that!!?? UGH “I am,” She replied, “and you can stop trying your weak magic on me, it won’t work.” “Besides, I was asking about you anyway.” Malaketh turned and ran. She reached out and grabbed his shoulders with lightning speed. “Relax!” She said, “I was sent here by your Uncle. He paid good money on divinations spells to locate you after he heard someone of your…abilities…..was in the family.” “You need to come with me to Sandpoint” “My Uncle!” Malaketh cried, “What the hell are you talking about!? I have no family!” “But you do Malaketh…..you do.” “Ethram Valdemar is your uncle…and sandpoint needs your help” Malaketh didn’t remember any uncle. The only memories he has of his youth is being raised in a small cottage near the Sanos Woods by his Grandmother. She was strict and when she caught him talking to the rats and they were obeying him she accused him of witchcraft and beat him so hard screaming at him that he was a demon and to leave immediately. That was when he ran away and came to Magnimar. An Uncle? Why had they not looked for him before? Why now? (A little twist on the merchant family trait, using his time on the streets as his ability to haggle..I hope that’s ok) (As an explanation, with the recent troubles in sandpoint, Ethan Valdemar spent some money on some minor divination magic to see if there was anyone in his family with the ability to help fight back as due to recent hard times he was desperate for a new beginning, anything to build the Valdemar name up again. That was when he heard of a nephew with strange powers. He dispatched a bounty hunter to find Malaketh immediately.) (The explanation for why Malaketh disappeared from the family and was raised by the old women is that the druids in the woods heard of his power and kidnapped him as a babe for one of their own. During his time with “Grandma” His……Mutated….druidic talents developed. They believed him to be cursed and cast him out. This is reflected in the story with the grandma beating him so hard he ran away) ![]()
![]() pinvendor wrote:
ooops..that does not bode well for my chances ....sorry for missing that ![]()
![]() Here is a little background story. Will make up a character today for review. May I introduce..... Malaketh of the Sanos Forest(Druid/Menhir Servant/ Domain rather than Animal Companion) he will be more of a caster. Malaketh, as he is known by the gnomes, is a defender of the Sanos Forest and watcher of the people of Turtleback ferry. The gnomes of the forest love to tease him and because of his great love of nature and pleasant way he receives their taunts, they accept him as a free person of their Forest. But something is wrong, there is an unease among the forest, the gnomes can feel it as can Malaketh. He went into deep meditation to contact the spirits, feeling the lifeline that flows through all Golarion he was suddenly slammed back with a shock of evil so strong. The balance is in grave danger. The spirits are telling him, you must leave your grove and travel to Standpoint. That is where it begins ![]()
![]() Man I hate it when I do not explain myself properly the first time. My apologies. First off, I totally agree, guides should not be black and white texts. I want to clarify that I do not wish to prove a guide right or wrong and I definitely do not want a shopping list of spells to take. I guess what I'm wondering is this...here we are at level 5. It's been about 20% combat/80% RP? Is this a consistent theme in this AP? Are some of those more subtle spells more useful? At this point my answer is yes. But I also do not want to be a non contributor in combat apart from inspre courage. ![]()
![]() Hi folks, I am playing a bard through wotw as the title suggests. We just hit level 5 and am seeking spell advice without too many spoilers. I have read the bard guides but I can't help but wonder at this point in the campaign if some of the orange/red spells may become green/blue? The regulars always help like haste and a few compulsions, cacophonous call etc. But I was wondering about more long terms subtler ones like lesser geas or malicious spite, beguiling gift? You know, the less combatty ones. Yes I know combatty is not a word. Without giving to much away, am I right in my thinking these may be more valuable than in other AP's? What are peoples thoughts on this? Thanks for the input, if any. ![]()
![]() Tels wrote: Does the recent Sound Striker FAQ change your rating for the archetype? Yes it seems you went from Orange/green to just orange? It seems to be a big buff to me but maybe I'm missing something ![]()
![]() Yes I saw that FAQ, however, and maybe I'm grasping here, but I read it differently. Let me use the mystic theurge as an example...it states you need to cast 2nd level arcane and 2nd level divine spells...so yes, the new FAQ does affect them... But the trickster states, cast mage hand and at least one arcane spell of 2nd level.... So, my semantics skills may be weak, but to me, the SLA would indeed still work for the trickster? ![]()
![]() Hope this is an OK place to ask this but it seems appropriate, What about an aasimar (angel blood) rogue 1/brawler(snakebite striker) 1/ Arcanist 2/trickster ** Yes its only +10/+5 Bab you end up with but its going to be touch attacks, plus a few exploits are still pretty good with not many Arcanist levels invested, and if you continue on in Arcanist you end up with the high end spells The reason I ask is Abe's sample builds above seemed more martial and I wondereded if going more caster for the trickster is no longer ideal? ![]()
![]() Orfamay Quest wrote:
The barbarian said he was going to also do a scout role, and the anti paladin was going to be face. Or that was our plan ![]()
![]() Who should be the 4th member on the way out? OK, after much back and fourth three of us are pretty set in our roles for an upcoming way of the wicked campaign. Our fourth still can't decide what she wants even after I offered suggestions based on community help. So she's decided to base it on what is best paired up with the above 3 classes for this particular adventure and then make it her own from that. Any suggestions? ![]()
![]() boring7 wrote:
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![]() Hey guys, I stated in another thread I'm going to be doing way of the wicked in a couple of months. The party cleric decided she really likes the mechanics of the shaman and would prefer to play that. We are a group pretty much all for "play what you want" but we do like the rp to work.
I read wiki and other googled stuff on shamans with her so pretty much spirits are their main shtick, just as it says on the ACG write up. But we've come up short on how this type of class would even want to work with Mr. Uptight orderly, suppress the weak asmodeus? Help us think outside the box? Any good rp suggestions? The best we can do is she is wanting to guide as many souls to hell as possible. But why would she? ![]()
![]() Oh sorry, yes it was 25 point buy with +2 racial going into Dex and +2 for level gains also into Dex. The DM is cool with the trait as it fits the whole concept of the build. Glad to see it seems up to snuff. He is of course gearless. We like to make our builds at level 9 no gear to get a feel for what they will overall be like. I should have said that in my first post. ![]()
![]() Hi guys, my gaming group and I are getting way too excited to start this AP and its still a couple months away(currently in rise of the runelords). Anyway I have come up with a build I wouldn't mind several different eyes looking at to see if its overall achieving what our group needs. I'm not adverse to wholesale class changes either that's why I came here, to hear others views, especial if you have played the AP. Currently we will be having a brainless half orc barbarian, a second for sure melee player who is leaning towards dual wield slayer, a mystic theurge using the FAQ ruling on SLA for early entry, and myself. I'm thinking we need a face man, scout , ranged type of guy so this is what I can up with.
What are your thoughts? Different archetype? Different class needed? ![]()
![]() You know, the more we "talk out loud" about this the clearer things are becoming. Perhaps that's why I posted. They don't notice. They are ex mmo players and brand new to the game. I was mired in a pity party perhaps but man I wish I could play with some vets sometimes. Oh well.. At least I have a table to play at and time will do nothing but make us all better players and GMs. I appreciate the thought experiment. It helped. ![]()
![]() This is not going to be what you think. I love casters, I've played sorcerers, wizards and witches and will be embarking on my first cleric in a couple of months after we are done current campaign. In the two campaigns I'm in now though I've tried to set up debuffs and battlefield control. I love that. The problem is, by the time I've spent a round on haste, then a round on summons and or a control or debuffs, the martial have destroyed things and come my initiative I am resigned to saying " you guys seem to have this under control " whereupon I get to put up with friendly jibes of "when you gonna pull your weight' Let's be honest... Haste is nice but they would have torn &%!t up without it. The two campaigns I'm in are not home brew, one is WotR, the other is RotRL. In both we are around half way and in both I'm wondering what it would be like to hang with the cool melee guys. What am I missing? Yes they are optimized but so am I. Do these AP's just make it easy on martials? Do things get harder for them after 11+ maybe and I'm being impatient? Even if that's the case, it sucks I feel useless for the first half of my career. Lol, I'm not even sure what I'm asking. Just typing out loud I guess. ![]()
![]() I was under the assumption the whole purpose of this particular AP is evil. Kind of a fun, organized way to play a wicked character with rules. If bloodletting someone or something to pay homage to my god is gonna get me in trouble in this AP then I do not think it is what I or my GM thinks it is. Is the Asmodeus obedience too much even for this campaign? A non spoiler hint would be greatly appreciated. My GM hasn't read too much into it as we are still in another campaign at the moment. ![]()
![]() Hey guys, Starting a WotW campaign in a couple months and I'm going to be a cleric of asmodeus.
For those who don't know, you have to carve into an unwilling subject, drain blood into a bowl, draw a pentagram with that blood, and pray on it. The hard part is the unwilling subject. What are others doing to make it work. Thanks for any advice. ![]()
![]() So it seems the "general overall" consensus is....anything really When I started this thread I think I knew the party was well balanced enough and that most anything will work. I put it out to the community to see if they group "absolutely" needed something, which they really don't. I cannot expect you all to make up my mind for me of course but if there was one glaring class/concept that kept coming up then I would have maybe leaned toward that one. Maybe I'll make a dart board ![]()
![]() Serisan wrote:
Yeah thus is just it...the world is kinda my oyster so I am overwhelmed with the possibilities Lol I've usually been asked to play something (casters) so this is new to me I'm kinda like a kid in a candy store.....and I get the big candies because I miss the low level growing pains ![]()
![]() The sorc is an illusionist gnome as well and has that persistent illusion ability that uses his swift action which apparently he doesn't mind using up as he also has the threatening illusion so pretty much wherever the rogue is,he's flanking. They tell me damage is pretty good. I would think more is better. As for what concept i am looking for? I enjoy versatility(usually play casters) but I also wouldn't mind to be able to smash the hell out of things, although I worry of that being boring. |