Jhofre Vascari

malaketh's page

Organized Play Member. 82 posts (130 including aliases). No reviews. No lists. No wishlists. 1 Organized Play character. 2 aliases.


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Hey GM nightingale? What are you wanting when you say you have a vision of the party? I see you posted there a gap for bard, rogue and Ranger.

Should we not try with anything else...tell me what you'd love to see and I'll write some fluff for it and then the crunch.


And this is the crunch for Malaketh

http://www.myth-weavers.com/sheet.html#id=277041


Malaketh here again reporting for duty with a new twist on his druid.

Crunch I will send later but I feel the fluff is important here. He is an Urban Druid. SO no animal companion and using the charm domain. He can be a bit of a face but likes the background controlling the enemies as well as the environment.

Background:
“Malaketh……Malaketh…wake now….there is danger!!!!!” The young boy opened his eyes immediately. This wasn’t the first time he heard the voices, he doubted it would be his last. Just in time he saw the club coming down. Quickly he rolled left off his sleeping rags. The street thug rushed him again, “Where’s my silver scum,” you haven’t paid in a week?”

“I will get it to you Yannick, I promise, it’s just things have been a little rough lately.” Said Malaketh, “You know I’m good for it, aren’t I the best thief you’ve got?”

The thug stood there a moment, concentrating, as if thinking hurt him in some manner, and Malaketh actually believed that it did.

“You’re the only one hasn’t paid this week boy, you have till the end of the day!” With that Yannick stomped out of the alley. A moment later, after gathering his meager belongings, so did Malaketh. Out of the alley and into the bright light of the Magnimar morning sun.

For the past three years Malaketh has been an “employee”, but slave may be a better term, of one Yannick Bloodscar, Half-Orc and leader of a ragged band of street urchins, ranging from age 6-23(Malaketh) that he forces to steal for him and supply him with all the comforts a bloated, dimwitted, slave driver may need.

Malakeths skills in the delicate arts however are not like the other kids, and if Yannick found out how Malaketh plied his trade, he would not hesitate to somehow abuse those abilities for even further , more nefarious gains.

You see, Malaketh……Has a way with people. Not once has he had to break a lock, or sneak past a guard. He simply just talks to them, and they always like him….sometimes he can even make them unaware he was even there. See now why Yannick must never know?

The city also speaks to him, not so much speaks, but…..well, for example. If he is hungry, a stray rat or cat can lead him to some food. If he gets lost, one of the pigeons above will guide him to a safe part of the city, things like that. He is pretty sure these animals are the voices in his dreams but that kind of knowledge is beyond him.

Anyway, that’s not pressing right at this moment, what is pressing is getting money to Yannick before he loses his head. He thought of “talking” to Yannick once,using his special gift, convincing him to be his partner. That didn’t work, Yannick got so enraged he backhanded Malaketh clear across the room. It seemed Yannicks dim wits saves him from these little “mental intrusions”

Walking and wondering about how in the world he was going to get the money, Malaketh spotted her. She was beautiful…..tall, elegant, standing outside the inn looking so, so……adventurous. By the gods look at that sword! It would feed a family for a month! Well, he was desperate……so Malaketh walked up to the stranger and gave her a little smile.

“Hi there….” He said, invoking the will inside him that seems to be the source of his ability to convince people to do things for him, “I’m Malaketh…are you new in town?” Did he really say that!!?? UGH

“I am,” She replied, “and you can stop trying your weak magic on me, it won’t work.” “Besides, I was asking about you anyway.”

Malaketh turned and ran.

She reached out and grabbed his shoulders with lightning speed. “Relax!” She said, “I was sent here by your Uncle. He paid good money on divinations spells to locate you after he heard someone of your…abilities…..was in the family.” “You need to come with me to Sandpoint”

“My Uncle!” Malaketh cried, “What the hell are you talking about!? I have no family!”

“But you do Malaketh…..you do.” “Ethram Valdemar is your uncle…and sandpoint needs your help”

Malaketh didn’t remember any uncle. The only memories he has of his youth is being raised in a small cottage near the Sanos Woods by his Grandmother. She was strict and when she caught him talking to the rats and they were obeying him she accused him of witchcraft and beat him so hard screaming at him that he was a demon and to leave immediately. That was when he ran away and came to Magnimar.

An Uncle? Why had they not looked for him before? Why now?

(A little twist on the merchant family trait, using his time on the streets as his ability to haggle..I hope that’s ok)

(As an explanation, with the recent troubles in sandpoint, Ethan Valdemar spent some money on some minor divination magic to see if there was anyone in his family with the ability to help fight back as due to recent hard times he was desperate for a new beginning, anything to build the Valdemar name up again. That was when he heard of a nephew with strange powers. He dispatched a bounty hunter to find Malaketh immediately.)

(The explanation for why Malaketh disappeared from the family and was raised by the old women is that the druids in the woods heard of his power and kidnapped him as a babe for one of their own. During his time with “Grandma” His……Mutated….druidic talents developed. They believed him to be cursed and cast him out. This is reflected in the story with the grandma beating him so hard he ran away)


pinvendor wrote:

** spoiler omitted **

Also interested. Will be working up something and putting it up this evening.

As previously requested, when is a submission deadline, and what are your posting requirements? I prefer a fast paced posting requirement to help keep the energy and creative thinking up, if possible.

ooops..that does not bode well for my chances ....sorry for missing that


1 person marked this as a favorite.

If we play a barbarian, Monk or rogue do you want the Unchained versions or the core ones.


Just reading through the campaign traits. Guess I should have done that prior to my story as they don't seem to fit. Giant slayer and monster hunter are the least "attached" to standpoint. I always looked at druids as apart from society but the traits seem to encourage bring tied to the area.


Here is a little background story. Will make up a character today for review.

May I introduce..... Malaketh of the Sanos Forest(Druid/Menhir Servant/ Domain rather than Animal Companion) he will be more of a caster.

Malaketh, as he is known by the gnomes, is a defender of the Sanos Forest and watcher of the people of Turtleback ferry.

The gnomes of the forest love to tease him and because of his great love of nature and pleasant way he receives their taunts, they accept him as a free person of their Forest.

But something is wrong, there is an unease among the forest, the gnomes can feel it as can Malaketh. He went into deep meditation to contact the spirits, feeling the lifeline that flows through all Golarion he was suddenly slammed back with a shock of evil so strong. The balance is in grave danger. The spirits are telling him, you must leave your grove and travel to Standpoint. That is where it begins


I have a druid I would love to bring into this campaign but some honesty first. I have never done pbp but have years of adnd, 3.e's and pathfinder experience. I will submit a character and background today but if you'd rather have experienced pbp players let me know.


Man I hate it when I do not explain myself properly the first time. My apologies.

First off, I totally agree, guides should not be black and white texts.

I want to clarify that I do not wish to prove a guide right or wrong and I definitely do not want a shopping list of spells to take.

I guess what I'm wondering is this...here we are at level 5. It's been about 20% combat/80% RP? Is this a consistent theme in this AP? Are some of those more subtle spells more useful? At this point my answer is yes. But I also do not want to be a non contributor in combat apart from inspre courage.


Hi folks,

I am playing a bard through wotw as the title suggests. We just hit level 5 and am seeking spell advice without too many spoilers.

I have read the bard guides but I can't help but wonder at this point in the campaign if some of the orange/red spells may become green/blue?

The regulars always help like haste and a few compulsions, cacophonous call etc. But I was wondering about more long terms subtler ones like lesser geas or malicious spite, beguiling gift? You know, the less combatty ones. Yes I know combatty is not a word.

Without giving to much away, am I right in my thinking these may be more valuable than in other AP's?

What are peoples thoughts on this?

Thanks for the input, if any.


Bards don't have to be singing , prancing musicians.

My bard for way of the wicked is the party rogue/face/assassin. He doesn't sing. He uses oratory to inspire his group with venomous words of hatred and he speaks weird words as words of pain to hurt his foes.


Not sure what the community thinks but I am in the same position as yourself, and after trying many different combinations I've come to the conclusion that just sticking with bard is the best.


Tels wrote:
Does the recent Sound Striker FAQ change your rating for the archetype?

Yes it seems you went from Orange/green to just orange?

It seems to be a big buff to me but maybe I'm missing something


Never mind... I just reread the FAQ. My bad


Yes I saw that FAQ, however, and maybe I'm grasping here, but I read it differently.

Let me use the mystic theurge as an example...it states you need to cast 2nd level arcane and 2nd level divine spells...so yes, the new FAQ does affect them...

But the trickster states, cast mage hand and at least one arcane spell of 2nd level....

So, my semantics skills may be weak, but to me, the SLA would indeed still work for the trickster?


Can't I put ranks in knowledge arcana as I level in rogue and brawler? They just wouldn't be class skills. So when I finish the 2 levels in Arcanist I would have 4 in each of the pre req skills?

Or what am I missing?


Hope this is an OK place to ask this but it seems appropriate,

What about an aasimar (angel blood) rogue 1/brawler(snakebite striker) 1/ Arcanist 2/trickster **

Yes its only +10/+5 Bab you end up with but its going to be touch attacks, plus a few exploits are still pretty good with not many Arcanist levels invested, and if you continue on in Arcanist you end up with the high end spells

The reason I ask is Abe's sample builds above seemed more martial and I wondereded if going more caster for the trickster is no longer ideal?


She's liking the bard as well... Thanks for the advice... I think we found a winner


Solid choices, just confirmed, I was wrong, the anti paladin is two handed and the wizard is a"blockbuster " so we are good for damage


I'm not sure how much of a DPR machine the anti paladin is going to be. His strength is 14. He invested heavily into con to be a"tank " and into charisma


Orfamay Quest wrote:

Someone sneaky and supportive. You have two combatants (hammers), one caster/controller (anvil), but no support casters (arms).

You are also weak in the ability to stealth around, and possibly (depending upon build) in your ability to deal damage at range. I also don't see an obvious candidate for party face.

I'd go for a bard, myself, specializing in ranged attacks of some sort. In combat, stay behind the thugs, buff them, and then hit them with arrows.

The barbarian said he was going to also do a scout role, and the anti paladin was going to be face. Or that was our plan


Yeah we were thinking cleric but the inability to heal "in a pinch" due to the negative energy kind of turned her off, however, that particular archetype does seem tasty


Who should be the 4th member on the way out?

OK, after much back and fourth three of us are pretty set in our roles for an upcoming way of the wicked campaign.

Our fourth still can't decide what she wants even after I offered suggestions based on community help.

So she's decided to base it on what is best paired up with the above 3 classes for this particular adventure and then make it her own from that.

Any suggestions?


I hit send on my glitchy phone sorry.... Anyway, these are just.... Amazing!


boring7 wrote:

Shaman's thing is spirits. Contacting, channeling, helping, etc.

Taking a page from Scythia's playbook, most deals with devils are a screw-off competition where the parties involved try to screw each other over. Asmodeus usually wins, but there can be side-effects; or situations where he doesn't just have their soul as a tasty larvae to enslave normally. A few possible examples:

-Hellbinder A decided he was going to trick ol' Mody by selling his soul to several patrons at the same time. With 3 or more devil-lords (many of whom don't like each other and won't deal) all claiming a piece of his soul, he can renegotiate his contract if/when he dies, right? Except the devils had no problem grabbing his soul and pulling the respective parts they owned until it was torn to pieces. Now you have a shattered piece of a person that regular soul-magic doesn't have much use for but a spirit shaman, who is used to dealing with concepts and pieces of minds can still grab ahold of them and put them to work.

-Hellbinder B managed to meddle with his contract enough that regular enslavement or processing isn't allowed, the intent of B was to make it so his soul was unusable so he would just be left alone and able to try and do his own thing. The result was that he spent several centuries in Boredom Hell until he was willing to re-negotiate. He won't work for devils, but he will happily work for contracted third parties like the shaman.

-Hellbinder C tried to cheat by killing his contract holder and making himself undead. He failed, his soul is missing (no one knows where it went) but his spirit is still around. A shaman is the best way to exploit the situation.

-Devil D has no legal way of getting to the prime material plane, in fact if his physical body ever gets there he will be destroyed or devoured because both the higher ups in hell and the forces of light in heaven don't like him. Loophole found: only act through a binding shaman as a being of non-physical spirit.

In all these cases...


Yeah maybe we are over thinking it too much. It just seems the shaman is more....I dunno....good. You know, healers and helpers of their people and all.

I'll look into barbatos. I guess she doesn't have to cow tow to asmodeus.


Hey guys,

I stated in another thread I'm going to be doing way of the wicked in a couple of months. The party cleric decided she really likes the mechanics of the shaman and would prefer to play that.

We are a group pretty much all for "play what you want" but we do like the rp to work.
So, why would a shaman want to help Asmodeus, or work for him, or do whatever it is we are supposed to do for him? What would her motivation be?

I read wiki and other googled stuff on shamans with her so pretty much spirits are their main shtick, just as it says on the ACG write up.

But we've come up short on how this type of class would even want to work with Mr. Uptight orderly, suppress the weak asmodeus?

Help us think outside the box? Any good rp suggestions? The best we can do is she is wanting to guide as many souls to hell as possible. But why would she?


Max out your umd, play magician archetype for the bard. All your "relics" can be flavored as all the items you use.

And magician seems to me the most flavorful for JC


Oh sorry, yes it was 25 point buy with +2 racial going into Dex and +2 for level gains also into Dex.

The DM is cool with the trait as it fits the whole concept of the build.

Glad to see it seems up to snuff. He is of course gearless. We like to make our builds at level 9 no gear to get a feel for what they will overall be like.

I should have said that in my first post.


It seems you have to copy and paste it. I'll admit I know nothing to very little about docs.


Hmm, try this

https://docs.google.com/document/d/1bCo_clY3mlVp6D2P3o193W25nfbi54zO0XvMQsu v5Yc/edit?usp=docslist_api

Or this

https://docs.google.com/file/d/0B-m-8bdo-j5SLXN4dGNHbkxJZWM/edit?usp=docsli st_api


Bump just once and if it gets lost again after this I promise not to bump again.

Any input on the build? It's my first attempt at fluff mixed with optimizing


Hi guys, my gaming group and I are getting way too excited to start this AP and its still a couple months away(currently in rise of the runelords).

Anyway I have come up with a build I wouldn't mind several different eyes looking at to see if its overall achieving what our group needs.

I'm not adverse to wholesale class changes either that's why I came here, to hear others views, especial if you have played the AP.

Currently we will be having a brainless half orc barbarian, a second for sure melee player who is leaning towards dual wield slayer, a mystic theurge using the FAQ ruling on SLA for early entry, and myself.

I'm thinking we need a face man, scout , ranged type of guy so this is what I can up with.
https://docs.google.com/document/d/1bCo_clY3mlVp6D2P3o193W25nfbi54zO0XvMQsu v5Yc/edit?usp=docslist_api

What are your thoughts? Different archetype? Different class needed?


You know, the more we "talk out loud" about this the clearer things are becoming. Perhaps that's why I posted.

They don't notice. They are ex mmo players and brand new to the game.

I was mired in a pity party perhaps but man I wish I could play with some vets sometimes.

Oh well.. At least I have a table to play at and time will do nothing but make us all better players and GMs.

I appreciate the thought experiment. It helped.


First off yes the dms love love martial and most everything charges into their waiting blades.

When I was the witch I used slumber... Which was great for the one enemy. Then all the martial hit their turn and things were taken care off.

I think the issue is party make up and DM love for martials


This is not going to be what you think.

I love casters, I've played sorcerers, wizards and witches and will be embarking on my first cleric in a couple of months after we are done current campaign.

In the two campaigns I'm in now though I've tried to set up debuffs and battlefield control. I love that.

The problem is, by the time I've spent a round on haste, then a round on summons and or a control or debuffs, the martial have destroyed things and come my initiative I am resigned to saying " you guys seem to have this under control " whereupon I get to put up with friendly jibes of "when you gonna pull your weight'

Let's be honest... Haste is nice but they would have torn &%!t up without it.

The two campaigns I'm in are not home brew, one is WotR, the other is RotRL.

In both we are around half way and in both I'm wondering what it would be like to hang with the cool melee guys.

What am I missing? Yes they are optimized but so am I. Do these AP's just make it easy on martials?

Do things get harder for them after 11+ maybe and I'm being impatient? Even if that's the case, it sucks I feel useless for the first half of my career.

Lol, I'm not even sure what I'm asking. Just typing out loud I guess.


Indeed I did not think it through all the way. Thanks for the input!


Sorry for not reading through all these parts, but I love the guide but do not see mention of the channel smite feat.

For an extra boost of damage with no pre reqs, it seems like a good deal to me, unless of course I am missing something?


But don't those three prestige classes that offer early entry into the obedience's have you lose all your abilities if you don't "obey"?


I was under the assumption the whole purpose of this particular AP is evil. Kind of a fun, organized way to play a wicked character with rules.

If bloodletting someone or something to pay homage to my god is gonna get me in trouble in this AP then I do not think it is what I or my GM thinks it is.

Is the Asmodeus obedience too much even for this campaign? A non spoiler hint would be greatly appreciated. My GM hasn't read too much into it as we are still in another campaign at the moment.


I don't know how I missed the word'preferably' that changes it a lot.

DM wants us lawful evil. I have no idea what we are getting into but he strongly suggested I play a cleric of asmodeus and that I wouldn't regret it.


Hey guys,

Starting a WotW campaign in a couple months and I'm going to be a cleric of asmodeus.
I'm really interested in the exalted prestige class but am having trouble figuring out the most "convenient" way to do his obedience each morning. It almost seems not worth it.

For those who don't know, you have to carve into an unwilling subject, drain blood into a bowl, draw a pentagram with that blood, and pray on it.

The hard part is the unwilling subject. What are others doing to make it work.

Thanks for any advice.


What are the general thoughts about the far strike monk for a ranged character... Although leaning towards the bolt ace. Gm says I can get rapid shot but that's all for a switch


What about bolt ace for gunslinger..... If my GM takes out the firearm proficiency for rapid shot.

Either that or zen archer


Yeah...it looks like archer it is....I'm OK with that... Never played one.

Thank you all for your help and I'm sorry about messing up the role of the Ranger


Oh Crud...I just chatted with my GM....I was wrong about the ranger....he's a dual wielder!! That kind a changes things. I'm sorry about that. So up front we have the fighter/rogue, dual wielder ranger, reach cleric and the Wolf. At back just the sorc....soooo, an archer?


So it seems the "general overall" consensus is....anything really

When I started this thread I think I knew the party was well balanced enough and that most anything will work. I put it out to the community to see if they group "absolutely" needed something, which they really don't.

I cannot expect you all to make up my mind for me of course but if there was one glaring class/concept that kept coming up then I would have maybe leaned toward that one.

Maybe I'll make a dart board


Serisan wrote:

This is definitely one of those times where I think pretty much anything will work, and I say this as a chronic character flipper. Try something you've always wanted to play, but never found the right group to play it with.

If you're dead-set on getting a suggestion, I would tend towards Skald, Inquisitor, or another 6-level caster, as that will handle role-swapping well.

Yeah thus is just it...the world is kinda my oyster so I am overwhelmed with the possibilities Lol

I've usually been asked to play something (casters) so this is new to me

I'm kinda like a kid in a candy store.....and I get the big candies because I miss the low level growing pains


I am listening to all ideas but want to throw out my own for critique. What about a melee druid?

I've not looked into exemplar brawler...only heard about the Mutagenic one...I'll read up on it


The sorc is an illusionist gnome as well and has that persistent illusion ability that uses his swift action which apparently he doesn't mind using up as he also has the threatening illusion so pretty much wherever the rogue is,he's flanking. They tell me damage is pretty good. I would think more is better.

As for what concept i am looking for? I enjoy versatility(usually play casters) but I also wouldn't mind to be able to smash the hell out of things, although I worry of that being boring.