
Makeitstop |
1 person marked this as a favorite. |

For your gaming pleasure, I give you, the trow
Based loosely on the creatures of orkney myth, trow are a race of pseudo-fey refugees from another world, who were warped and twisted by a force known as the corruption. Now that they are here, they carve out lives for themselves as traders, bandits, bards and con artists. While most trow are natural illusionists, the corruption created monstrous warriors known as kunal trow, and gifted necromancers known as death mages.
Trow are designed with both PCs and NPCs in mind. While I tried to keep everything within a reason for a PC, certain things are meant more for use on NPCs, particularly the later kunal trow feats.
Now let's get this show on the road. And as always, your feedback is greatly appreciated.

Westphalian_Musketeer |

Oh... It's Bad Luck to be You!
With that in mind, I have an idea for the next step you can take: favored class bonuses.
Bard: +1/4 to the DC of of Language-Dependent Spells.
Sorcerer: +1/6 to the DC of Enchantment Spells.
Summoner: +1 skill point to the summoner's eidolon, so long as it's used on a CHA-based skill.
Wizard: +1/6 to the DC of Illusion Spells.

Makeitstop |

Oh... It's Bad Luck to be You!
With that in mind, I have an idea for the next step you can take: favored class bonuses.
Bard: +1/4 to the DC of of Language-Dependent Spells.
Sorcerer: +1/6 to the DC of Enchantment Spells.
Summoner: +1 skill point to the summoner's eidolon, so long as it's used on a CHA-based skill.
Wizard: +1/6 to the DC of Illusion Spells.
Ah yes, favored class bonuses. I keep forgetting I need to work on those.
Thanks for the suggestions, I'll keep them in mind when I get around to adding favored class bonuses.
I can't help but think of the phrase "drop trow" which means lowering or removing your pants. SO many jokes can be made.
Seems appropriate really. I can just picture a bunch of cheeky trow taunting an adventuring party with a rude song and and dance number, culminating in a tasteless display of bare asses.
I would remove the Fast Heal and Regeneration from the race. These are very very strong abilities.
As I said, those two were meant more for NPCs. As a GM, I'd allow it, but I'd also side with any GM who said yes to trow but no to those feats.
Here's why I'd allow it: In order to get fast healing 1 at level 11, you have to put a 17 in constitution, plus your level 4 and 8 ability score increases. And you have to spend four feats. If a player is willing to invest that much, at that level, he can have it. Regeneration costs even more, requiring an 18 in con plus all your ability score increases, and a fifth feat, and all that to get 1 point of it at level 15. And all this for a more physically focused version of a small size race with no good physical stats, at the expense of spellcasting bonuses and spell-like abilities. It's powerful, but expensive.

Entil'Zha |

Aranna wrote:I can't help but think of the phrase "drop trow" which means lowering or removing your pants. SO many jokes can be made.Seems appropriate really. I can just picture a bunch of cheeky trow taunting an adventuring party with a rude song and and dance number, culminating in a tasteless display of bare asses.
You have just given me inspiration for a new monster. It'll be a distant relative of the owlbear which is half bear, half donkey. I call it the "Bearass."
"The monk steps foreward and strikes the bearass with his palm. The bearass shakes violently and opens it's great maw to release a thunderous roar."
Back on topic, I notice you mentioned gods and a faction of necromancers. Are you planning to expand on those at some point? I find the anti-undead necromancers to be an interesting concept.

Makeitstop |

Makeitstop wrote:
Aranna wrote:I can't help but think of the phrase "drop trow" which means lowering or removing your pants. SO many jokes can be made.Seems appropriate really. I can just picture a bunch of cheeky trow taunting an adventuring party with a rude song and and dance number, culminating in a tasteless display of bare asses.You have just given me inspiration for a new monster. It'll be a distant relative of the owlbear which is half bear, half donkey. I call it the "Bearass."
"The monk steps foreward and strikes the bearass with his palm. The bearass shakes violently and opens it's great maw to release a thunderous roar."
Wow. Very mature.
Oh well, in for a penny in for a pound. I say we give it a breath weapon.
Back on topic, I notice you mentioned gods and a faction of necromancers. Are you planning to expand on those at some point? I find the anti-undead necromancers to be an interesting concept.
I do indeed. I am working on creating deities and archetypes to go with all my races, and the trow will be getting a cleric archetype for the Sentinels of the Twilight.

Entil'Zha |

Wow. Very mature.Oh well, in for a penny in for a pound. I say we give it a breath weapon.
Ha. And a fort save against nausea.
I do indeed. I am working on creating deities and archetypes to go with all my races, and the trow will be getting a cleric archetype for the Sentinels of the Twilight.
Awesome. I look forward to seeing it.