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On page 7 of the orgnized play document under Earning Scenario rewards
it states: The biggest change in Adventure Card Guild play is the method for improving your deck after completing a scenario. This happens in two steps: earning scenario rewards and upgrading your deck.
The procedure for earning scenario rewards (or adventure rewards, or adventure path rewards) follows the standard rules with one exception: If you are rewarded with a card from the box, you will instead take a random card of the same type from your Class Deck box. The card you take cannot have an adventure deck number higher than that of the scenario you completed. For example, if you just completed a scenario
in adventure 2, and the scenario reward was a random item from the box, you would instead take an item with an adventure deck number no higher than 2 from your Class Deck. If you do not have an appropriate item, you do not gain that reward.
Now the way we have been doing it, is that we would take all the cards of the reward type of 2 and lower shuffle than take a random from those, but this rules does not state this. So my question is this, do we do as I mentioned or do we just take a reward of the proper type that level or less and add that to our decks.

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On page 7 of the orgnized play document under Earning Scenario rewards
it states: The biggest change in Adventure Card Guild play is the method for improving your deck after completing a scenario. This happens in two steps: earning scenario rewards and upgrading your deck.
The procedure for earning scenario rewards (or adventure rewards, or adventure path rewards) follows the standard rules with one exception: If you are rewarded with a card from the box, you will instead take a random card of the same type from your Class Deck box. The card you take cannot have an adventure deck number higher than that of the scenario you completed. For example, if you just completed a scenario
in adventure 2, and the scenario reward was a random item from the box, you would instead take an item with an adventure deck number no higher than 2 from your Class Deck. If you do not have an appropriate item, you do not gain that reward.Now the way we have been doing it, is that we would take all the cards of the reward type of 2 and lower shuffle than take a random from those, but this rules does not state this. So my question is this, do we do as I mentioned or do we just take a reward of the proper type that level or less and add that to our decks.
It does say you take a random card, so you have been doing it right.

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It depends on what Adventure level you're playing. If you're playing in Lost at Sea, then you're playing at level 1.
Any (card) reward that is received during that Adventure would be a B or 1 of that card type. Random from your class deck. For instance, Ghosts of the Deep has a reward of a random weapon or spell. Each character chooses one or the other. You shuffle the B and 1 cards of that type from the person's class deck, then pick randomly from those cards. (You don't have to upgrade if you don't like that card. Nor do you simply add it to your deck. You have to swap a card out from your deck and replace it with the reward card.)
If you are playing in A Pirate's Life and the scenario was Love's Labour Lost the reward is a random ally. In this case, you'd take all the B and 1 and 2 Ally cards from your class deck, shuffle them and choose randomly from that set of cards.
Got it? (It sounds like you were doing it right and the rules do say that.)
You do not get to choose from a level higher than the Adventure you are playing. But you do get to choose from levels lower.