Rebuilding your deck after a scenario


Pathfinder Adventure Card Society


The guy running the OP session I was at (who was not First World Bard) said that when you rebuild your deck after a scenario, you can swap any of your B Basic cards for another B Basic card and so on.

For instance, if I originally built my deck with Caltrops, but now I decide I'd rather have the Amulet of Life, I can swap one for the other when I rebuild my deck.

I'm pretty sure I read Tanis saying this is not the case, but I can't find the thread. Is he right? I thought decks were more static than this, and that once you selected a card, it's in your deck until you either banish it or replace it with an upgrade or a scenario reward.


Yeah, no. You are supposed to use the standard rules of keeping the same deck and only making changes via the use of the upgrades you gain from scenarios or filling holes (from banished cards or new card feats) with Basic cards. It could be spelled out a little better in the Guide, but what your event coordinator was suggesting is covered in the first sentence of the Do Not Cheat section of the rules: "Do not falsify rolls, do not falsify your Chronicle sheets, and do not add new cards to your character decks without acquiring them properly."


however if you banished Caltrops, you could get Amulet of Life provided you don't have enough item cards in your deck to make the required amount.


Right. That's what I meant by, "filling holes with Basic cards." And unlike the standard base game, with the way Organized Play works you're ALWAYS going to not have enough cards in your deck to make the required amount if you banished a card. This is because you don't keep the cards you acquired during play and only use them to upgrade the cards you have in your Class Deck.

In the situation you mentioned, even if your party acquired item cards during the scenario in which you banished your Caltrops, you are not required to take an item upgrade to replace them. And even if you do take an item upgrade, you are not required to use it to fill the hole that the Caltrops caused (although that is an option if you don't want to just put a basic card back in there).


FWIW... they are basic cards. I would tell a player the same thing about basic cards. Basic cards aren't powerful enough to be really game-breaking in nature, and when you're worrying about basic cards you're also talking about players who may not have enough experience with the game to recognize the value of particular cards. Plus, honestly, it's a low-key fun game. Yes, I want to stay mostly true to the rules, but I also want to have fun.

Example, I didn't bother to look up FAQ stuff until a week ago when I got to a point where I could actually infinite loop Augury with Radillo. Having built the deck with the ability to Augury out of turn and abuse his power, I was disappointed with the way the new wording affected my build. I spoke with the other players in our group and concluded the original wording was preferred but that the infi combo was too much, so I rebuilt by taking Detect Magic and an Augury out of my deck and replacing them with other spell cards. Is my character 100% in the lines of the OP? No. But, I'm having fun, and so is everyone in my group, and that's really what matters.

Sovereign Court

2 people marked this as a favorite.

Are you playing OP and officially reporting any of the characters in your group? If so, then you actually do need to play 100% in line with OP rules. Meaning, you couldn't rebuild your deck to take those cards out (outside of the standard upgrade process) and you do need to use the FAQ version of that power. OP play is very reliant on making sure everyone is playing by the same rules.


Andrew L Klein wrote:
Are you playing OP and officially reporting any of the characters in your group? If so, then you actually do need to play 100% in line with OP rules. Meaning, you couldn't rebuild your deck to take those cards out (outside of the standard upgrade process) and you do need to use the FAQ version of that power. OP play is very reliant on making sure everyone is playing by the same rules.

Sure, your points about OP are good in principle. But I don't "need" to do anything of the sort. I "need" to make sure that everyone at the table has an understanding of what the rules of OP are, agree to a play format that we all enjoy, and have fun. The principles of OP come second to that last point, have fun. I'm a rules lawyer at my core, but the first rule? Have fun. Everything else builds around that, anything less is a failure.

Grand Lodge

VoxDargard, Andrew was just asking if you are reporting these scenarios on the organized play tracking page for Pathfinder Society. If you are, then you need to follow the rules about upgrades and following rule changes, etc.

If, however, you're just using the PFS scenarios for fun and as an alternate set of adventures for the S&S then you can do what you want. You're right, the main point is to have fun.

Silver Crusade 3/5

VoxDargard, I will also second Theryon on the following of the Organized Play rules. As someone who dabbles on both the RP and the ACG side of organized play, Running as Written is a very important aspect to Organized Play.

The idea of Organized play is that if Theryon and I both run a scenario for you, both experiences should mirror each other. This is to ensure that the experience is the same no matter where or who you play with. Yes, each group can have different ideas on how to best accomplish a goal, but the rules should be followed in both groups.

Also agreeing with Theryon, but if you're just running these for fun and not handing out chronicle sheets for the scenarios, then no worries. If you feel there's too many sharks at shark island, then change it up. If you feel the rebuild rules aren't the best, then so be it. Just be aware that the scenario you are playing isn't qualified for organized play.


Hello, I have a noob question and im sorry for asking it in this thread. But after I completed a scenario and build my 15 card deck by switching my cards base deck with cards I aquired, I understand that the extras remaining go back in the box. At this point are they considered "banished" or could I if wanted to go back at the end of the next scenario and receive a card I once had again? Thank you very much for your help!


They aren't considered "banished" because "banished" is a very specific term in the game. But you also can't just change you mind at the end of the next scenario and swap one back in. You can only go get them out of the box if you are short a card for rebuilding your deck, and then it has to meet the requirements.

S&S Rulebook p19 wrote:
If you can’t construct a valid deck from the cards your group has available because you don’t have enough of certain card types, choose the extra cards you need from the box, choosing only cards with the Basic trait.

In Organized Play, the only cards you can construct your deck with are your own cards, so the "group" isn't really relevant.

For example, let's say your character has 4 weapon cards in their card list:

Example 1 After scenario A you decide to keep a Longsword instead of a Mace. You play scenario B and afterwards really miss your Mace. But you already have 4 weapon cards and didn't take a weapon deck upgrade or get a reward that would give you another weapon or a card feat. You can't go get your Mace.

Example 2 After scenario A you decide to keep a Longsword instead of a Mace. You play scenario B and afterwards really miss your Mace. Because you banished one of your weapons to close a location and didn't acquire any new weapons (via a scenario reward or deck upgrade in OP), you have only 3 weapon cards. You can go get your Mace because it has the Basic trait.

Example 3 After scenario A you decide to keep a Longsword instead of a Mace. You play scenario B and afterwards really miss your Mace. But you already have 4 weapon cards. Fortunately, the deck upgrade you took for Organized Play was a B Weapon. You can choose your Mace and then decide which of your weapons you will keep when reconstructing your deck.

Example 4 After scenario A you decide to keep a Longsword instead of a Mace. You play scenario B and afterwards really miss your Mace. But you already have 4 weapon cards. Fortunately, the scenario rewards was a random weapon, and as luck would have it, you randomly drew your Mace from you class deck. You rejoice and then decide which 4 weapons to keep.

Example 5 After scenario A you decide to keep a Longsword instead of a Mace. You play scenario B and afterwards really miss your Mace. Fortunately, you got a card feat. As long as you didn't take a weapon upgrade or get a weapon as part of a reward, you can choose to put your card feat in weapons, and then you will be 1 short. You can now go get you Mace since it has the Basic trait.


Hawkmoon269 wrote:
Example 5 After scenario A you decide to keep a Longsword instead of a Mace. You play scenario B and afterwards really miss your Mace. Fortunately, you got a card feat. As long as you didn't take a weapon upgrade or get a weapon as part of a reward, you can choose to put your card feat in weapons, and then you will be 1 short. You can now go get you Mace since it has the Basic trait.

Your other examples are crystal clear and (as usual) spot on. But this one I object to. In my understanding, a weapon upgrade replaces a weapon in my active deck. I can take a weapon upgrade and still add a weapon I fetch from the box using a card feat.

I would argue the same applies if I receive a weapon as a scenario reward. I could take the weapon reward first, replacing a weapon in my active deck, and take the card feat second, fetching a weapon from my class deck.


1 person marked this as a favorite.
elcoderdude wrote:
Hawkmoon269 wrote:
Example 5 After scenario A you decide to keep a Longsword instead of a Mace. You play scenario B and afterwards really miss your Mace. Fortunately, you got a card feat. As long as you didn't take a weapon upgrade or get a weapon as part of a reward, you can choose to put your card feat in weapons, and then you will be 1 short. You can now go get you Mace since it has the Basic trait.
Your other examples are crystal clear and (as usual) spot on. But this one I object to. In my understanding, a weapon upgrade replaces a weapon in my active deck. I can take a weapon upgrade and still add a weapon I fetch from the box using a card feat.

I will admit, I'm not as versed in the guide to organized play as I am the regular rules. But I think the word "upgrade" might be a bit misleading here. It doesn't require you to replace an existing card at all. It is an upgrade to your deck in general, not to a card already in your deck in particular. In fact, you could take select an upgrade, then rebuild your deck and not keep it if you elected to instead keep the other cards you already had. Here is how I go through it:

Guide to Organized Play p7 wrote:
When you choose a card from the play area, instead of adding it directly to your character deck, choose a card from your Class Deck box of the same type with a set indicator no higher than that of the chosen card. (For this purpose, treat the set indicators B, C, and P as zero). Add that card to your character deck and put the original card back in the box.

So, at this point all you've done is chosen from the pool of cards and then swapped that for a card from your class deck box. Let's pretend for this discussion, I've 4 weapons in my card list. At the end of the scenario, I still have my 4 weapons, and I've selected a B Weapon as my upgrade. At this point, I go to my class deck and choose my B Mace.

Guide to Organized Play p7 wrote:
After upgrading your deck, when rebuilding the rest of your character deck, choose extra cards, if needed, from your Class Deck.

So rebuilding comes after you select your upgrade. That means that in my example, I know have 5 weapons, the 4 I started with and the Mace I chose via the upgrade. I can only keep 4 of them. But I can keep any of the 4. I can even decide, while rebuilding, to not keep the Mace. In fact, depending on the pool to choose from and the process or order of choosing, you might be stuck with a card from the pool that you know will only result in a card from your class deck that you won't keep.

elcoderdude wrote:
I would argue the same applies if I receive a weapon as a scenario reward. I could take the weapon reward first, replacing a weapon in my active deck, and take the card feat second, fetching a weapon from my class deck.

It doesn't really matter which order you receive the rewards in, you receive both rewards before you rebuild.

S&S Rulebook p21 wrote:
Card Feats: When you gain a card feat, check 1 new box on the Cards List on your character card. Each card feat allows you to put one more card of the type you choose into your character deck. After you choose a card feat, use the new number on your Cards List whenever you rebuild your deck.

So even if you take the random weapon and then the card feat, you don't rebuild until you've received both, so you can't go back to the box. A good part of that depends on understanding that "upgrade" doesn't mean "replace" in this context. The card is an upgrade to your deck overall, not to another specific card already in your deck.

So, it goes:

1. Receive all rewards.
2. Rebuild deck.

And remember, upgrade doesn't mean replace, it means get a card that you can use when rebuilding your character deck.


Thanks for the close reading of the guide. I've been playing this wrong. I agree with your explanation.

Community / Forums / Organized Play / Pathfinder Adventure Card Society / Rebuilding your deck after a scenario All Messageboards

Want to post a reply? Sign in.
Recent threads in Pathfinder Adventure Card Society