Mon–Fri, 10:00 a.m. to 5:00 p.m. Pacific
Search this Thread:
Have you ever wanted a Pathfinder adventure to have the mood of "occult detectives" who investigate and fight creatures and cultists with paranormal powers and esoteric knowledge?
Enjoy some house rules.
They can be used with any type of Pathfinder play, from only Core Rulebook to overlapping the new Occult Adventures playtest book.
Constructive feedback is welcome.
Updated with some changes.
Are the ability score penalties start at the third Esoteric Echelon too harsh?