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I've been digging through books and notes, and I haven't been able to find anything comparable to masterwork tools for Perform: Dance.
Is this one of those things that could fall under the 50g generic "Masterwork Tool" option?
If so, does a uh... 50g masterwork... ahm... "pole" sound alright for giving my day-job checks a little boost?

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Hm, sounds like maybe I'll go for the nondescript "Masterwork Tools of Some Generic Variety" with a +2 competence bonus for the default price, and just bring up a description if the GM really insists on it.
Mostly just wanted to be sure the generic item rules would be fine for Peform: Dance in PFS play, I suppose!

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Hm, sounds like maybe I'll go for the nondescript "Masterwork Tools of Some Generic Variety" with a +2 competence bonus for the default price, and just bring up a description if the GM really insists on it.
Mostly just wanted to be sure the generic item rules would be fine for Peform: Dance in PFS play, I suppose!
They won't be. because not every skill can be generically "masterworked". You'd have a difficult time selling it to me.

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Tanoshi wrote:They won't be. because not every skill can be generically "masterworked". You'd have a difficult time selling it to me.Hm, sounds like maybe I'll go for the nondescript "Masterwork Tools of Some Generic Variety" with a +2 competence bonus for the default price, and just bring up a description if the GM really insists on it.
Mostly just wanted to be sure the generic item rules would be fine for Peform: Dance in PFS play, I suppose!
I can't think of any skill that can't have a masterwork tool, but I'd insist on the person who bought a generic one explaining to me what the tool is.
What I'd love is one that would allow me to sing better. Any ideas for that?
Hmm
Tuning forks, maybe?
The key here is remembering that the skill is "Perform: Sing", not just "Sing". You're trying to improve the performance, not necessarily your singing voice, if the goal is to improve your day job roll.
I'm thinking a masterwork backup band to make your performances sound better might cost more than 50 gp, and require splitting the profit.
Costumes and other props could make your performance look better, so it'll be a better performance, even if the singing itself isn't improved.
Or paying someone 50 gp to write better songs for you to sing than the ones you already know.

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I can't think of any skill that can't have a masterwork tool, but I'd insist on the person who bought a generic one explaining to me what the tool is.
I've always strongly disliked that approach, unless you're willing to accept almost any answer.
The problem is that what one player thinks is cool and flavourful, another player is likely to think absurd or hackneyed. It has the very strong risk of becoming an exercise in "think like the GM or fail".
It doesn't help that I tend to NOT think like the GM in many, many cases (older, not in tune with current pop culture, etc).

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Fromper wrote:
I can't think of any skill that can't have a masterwork tool, but I'd insist on the person who bought a generic one explaining to me what the tool is.I've always strongly disliked that approach, unless you're willing to accept almost any answer.
The problem is that what one player thinks is cool and flavourful, another player is likely to think absurd or hackneyed. It has the very strong risk of becoming an exercise in "think like the GM or fail".
It doesn't help that I tend to NOT think like the GM in many, many cases (older, not in tune with current pop culture, etc).
I'm definitely in the "accept almost any answer" camp. The point is to prevent "I use my masterwork tool" without any explanation. This is a game of creativity and imagination, so I'm going to force them to get creative.
And if they have a hard time coming up with something, I have no problem with the rest of the table (including myself) throwing out suggestions.

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I agree with Fromper. Unless its something that simply wouldnt work in the given situation, it shouldnt be disallowed.
For example, for Stealth, I use soft shoes or 'pants that dont swish when I walk'. Silly? yes. Any reason for you to keep me from using it? No.
On the other hand, if I said I had a 'Nature Handbook', which gives me +2 to Knowledge: Nature checks, and I want to use it on the Knowledge check at the beginning of a fight cause something jumped out, I would definitely understand if you wanted me to take an action to reference the book before getting the bonus.

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On the other hand, if I said I had a 'Nature Handbook', which gives me +2 to Knowledge: Nature checks, and I want to use it on the Knowledge check at the beginning of a fight cause something jumped out, I would definitely understand if you wanted me to take an action to reference the book before getting the bonus.
Also, in case you didn't realize, that item already exists in the form of Pathfinder Chronicles*, which provide a +2 bonus on knowledge checks (one book for each knowledge) but require 1d4 rounds of study. My Archivist bard has a haversack full of books and a wand of Kreighton's Perusal**! ;-)
* From Inner Sea World Guide
** From Pathfinder Society Primer

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Hmm wrote:What I'd love is one that would allow me to sing better. Any ideas for that?
Hmm
Tuning forks, maybe?
The key here is remembering that the skill is "Perform: Sing", not just "Sing". You're trying to improve the performance, not necessarily your singing voice, if the goal is to improve your day job roll.
I'm thinking a masterwork backup band to make your performances sound better might cost more than 50 gp, and require splitting the profit.
Costumes and other props could make your performance look better, so it'll be a better performance, even if the singing itself isn't improved.
Or paying someone 50 gp to write better songs for you to sing than the ones you already know.
Tuning fork might work. I already have costumes ((sleeves of many garments) and a masterwork stringed instrument that I can already play to back myself up. But a tool would be nice to cover the voice.
Hmm

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I'm definitely in the "accept almost any answer" camp. The point is to prevent "I use my masterwork tool" without any explanation. This is a game of creativity and imagination, so I'm going to force them to get creative.
And if they have a hard time coming up with something, I have no problem with the rest of the table (including myself) throwing out suggestions.
This I absolutely agree with. Just had some bad experiences with less accepting GMs.

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Fromper wrote:
I can't think of any skill that can't have a masterwork tool, but I'd insist on the person who bought a generic one explaining to me what the tool is.I've always strongly disliked that approach, unless you're willing to accept almost any answer.
The problem is that what one player thinks is cool and flavourful, another player is likely to think absurd or hackneyed. It has the very strong risk of becoming an exercise in "think like the GM or fail".
It doesn't help that I tend to NOT think like the GM in many, many cases (older, not in tune with current pop culture, etc).
If its a reasonable attempt at using common sense, I am usually very willing to give tons of latitude.
If its obvious they are just trying to abuse the system by coming up with something ludicrous then I will probably say something.
One thing I won't tolerate though, is a "generic" tool that becomes whatever they want it to become should I ask for a description.

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Fromper wrote:This I absolutely agree with. Just had some bad experiences with less accepting GMs.I'm definitely in the "accept almost any answer" camp. The point is to prevent "I use my masterwork tool" without any explanation. This is a game of creativity and imagination, so I'm going to force them to get creative.
And if they have a hard time coming up with something, I have no problem with the rest of the table (including myself) throwing out suggestions.
And as long as the definition of what that masterwork tool is, carries through from scenario to scenario, I agree 100%.

Gwen Smith |

I'd try masterwork dance shoes or the like before pole to be honest... Possibly scarves or finger cymbals depending on the type of dance your character would be performing.
Believe it or not, a quality scimitar or shamshier (sp?) is a very important dance prop.
I can play cheap finger cymbals with no problem, but a cheap sword will never balance on my head.

Cardz5000 |

Considering I've already got the bootyshorts aspect covered by my sleeves of many garments, I think I'm okay there.
An extra set of tear-away clothing to put on top might work well though. And ribbons and tassles. Lots of ribbons and tassles.
when it comes to tassels a little can be a lot ;)

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Tanoshi wrote:when it comes to tassels a little can be a lot ;)Considering I've already got the bootyshorts aspect covered by my sleeves of many garments, I think I'm okay there.
An extra set of tear-away clothing to put on top might work well though. And ribbons and tassles. Lots of ribbons and tassles.
Well, you know, I might need a lot for them to be sufficient. :P

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Some mwk tools I have GMs yay/nay before session:
fearsome scowl of Demon's Lantern: Intimidate tool(+2), a mask that takes the head slot. Needs to be visible and on line of sight in order to benefit the wearer.
Nautical bicorne: It's just a fancy naval hat. +2 on Sailor checks. My character never takes it on missions, since t'is completely outrageous.
Dweomermaster's apparati: UMD, +2 when used to activate wands. These thaumaturgic silver coils focus energy and need to be aligned properly and fixed to a wand before use. Attaching and removing them are both full-round actions.

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I agree with Fromper. Unless its something that simply wouldnt work in the given situation, it shouldnt be disallowed.
For example, for Stealth, I use soft shoes or 'pants that dont swish when I walk'. Silly? yes. Any reason for you to keep me from using it? No.
On the other hand, if I said I had a 'Nature Handbook', which gives me +2 to Knowledge: Nature checks, and I want to use it on the Knowledge check at the beginning of a fight cause something jumped out, I would definitely understand if you wanted me to take an action to reference the book before getting the bonus.
Stealth is a bit of an odd case, as a specific item does exist in the masterwork tool roll, the Shinobi Shozuku from Jade Regent. As such, you can't buy a generic version, per the masterwork tool rules.
But, the Shinobi Shozuku isn't legal for PFS play. So, does that mean the generic version is legal again (ninja clothes), or does it mean you can't use a masterwork tool for stealth?
I go with the option that since the Shinobi Shozuku isn't legal, a masterwork tool becomes available again. So ninja clothes become the base garment for almost all my characters, as a masterwork tool weighs much less than any other clothing.

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This thread is making me think of the example, I think in the CRB, of the Bard singing for Inspire Competence so the Rogue can Stealth better. :P
[bard]
"Sneak, sneak, quietly sneak./Ready to attack./Sneak sneak, quietly sneak./And stab them in the back!"
[/bard]
Alternatively:
[skald]
"Sneak, sneak, quietly sneak./Stab him in the back!/Sneak sneak, quietly sneak./Make him fade to black!" [5 minute guitar solo]
[/skald]