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I can say this much:
1) You need not use Lay on Hands on yourself, and using it on others won't hurt you any more than a Human Antipaladin would be harmed by using their Touch of Corruption against others.
2) The ability to choose whether or not to include yourself in the effect when channeling energy is inherent to all varieties of the ability.
3) Channeled energy has no effect on those it would harm when intended for healing, and no effect on those it would heal when intended for harming.
4) Despite the alignment restrictions on which Clerics can channel which energy, negative and positive energy are not, and never have been, inherently Evil or Good in and of themselves. Even though The Paladin spell list fails to include any of the inflict wounds spells, you can still purchase and use potions, scrolls, and wands of them (though of course you'll need Use Magic Device or an allied Cleric, Oracle, Inquisitor, or Witch to make use of them).
5) An unusually-intelligent Paladin can take the Unsanctioned Knowledge feat, with which you CAN add the first 4 inflict wounds spells to your list!
6) A tormented, conflicted being who goes around wielding a power that harms them but helps those around them is...an altogether very Paladin-like character, wouldn't you say?

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There is no PFS ruling that allows Dhampirs to heal themselves with Lay on Hands or Channel Positive Energy.
This feat allows you to benefit from Channeled Positive Energy used to heal the living. This wondrous item allows you to benefit from any positive energy used to heal, including lay on hands. This spell works as well.

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There are no PFS specific rulings for this class combination. Typically there won't be for similar cases. This class combination is very uncommon largely because Dhampir are not playable without a boon in PFS.
When confronted with the notion, though, you must admit it's a pretty compelling character concept, right? A Svetocher-variant would be especially well-suited to the class!

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There are no PFS specific rulings for this class combination. Typically there won't be for similar cases. This class combination is very uncommon largely because Dhampir are not playable without a boon in PFS.
I'm well aware of the boon requirement, and I have a good line on getting one, just inquiring about possibilities...

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When confronted with the notion, though, you must admit it's a pretty compelling character concept, right?
It used to be, but after havin sat through several years of threads about dhampir paladins whining about how they're so screwed up with their Paladin powers, it excites me as much as someone announcing they're going to create a drow ranger who specializes in two weapon fighting.

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There is no PFS ruling that allows Dhampirs to heal themselves with Lay on Hands or Channel Positive Energy.
This feat allows you to benefit from Channeled Positive Energy used to heal the living. This wondrous item allows you to benefit from any positive energy used to heal, including lay on hands. This spell works as well.
Would a dhampir with the Life-Dominant Soul feat, who has been subject to a Life Channel spell, and is on the receiving end of channeled positive energy, receive both benefits? Heal half the hit points -and- gain half the hit points healed as temporary hit points?

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Would a dhampir with the Life-Dominant Soul feat, who has been subject to a Life Channel spell, and is on the receiving end of channeled positive energy, receive both benefits? Heal half the hit points -and- gain half the hit points healed as temporary hit points?
Yes.
When subject to an effect that heals hit points only to living creatures (such as cure light wounds or channel positive energy), the target gains a number of temporary hit points equal to half the number of hit points that the positive energy would normally heal.
Nowhere in there does it say that this effect is instead of the normal effect, which means it is in addition to the normal effect. Considering that this requires the investment of a feat and a second level spell in order to gain nearly the same benefit (due to rounding halves down and the temporariness of temporary hit points) that other races would get naturally, I don't think this is problematic.
Note that the Amulet of Channeled Life is a different story.
When targeted by positive energy that heals living creatures, the wearer instead gains half the hit points the positive energy heals as temporary hit points.
The amulet otherwise functions as a continous life channel spell.