Eltacolibre
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I like them a lot. Doesn't fit my current campaign setting but definitely going to use them in my next campaign inspired heavily from this.
| Malwing |
Very pricey. It's the one time I would let people use crafting feats to double their WBL.
One thing I'm surprised that I didn't see was price adjustments ruling based on how common they are like they did with firearms. I'm theory crafting using the firearms everywhere adjustments to see how bad it can get.
| Faelyn |
They also went out of their way, it seems, to make sure you won't be able to make them a regular thing, since the power cells seem oddly prone to burning out for such advanced tech.
Don't forget the cells have allegedly been exposed to the elements for a very long time.
Personally, I don't like advanced tech in my fantasy games. If I wanted that I would be playing Shadowrun... Or Iron Kingdoms... But that's just my personal opinion.
| Bandw2 |
| 1 person marked this as a favorite. |
Zhayne wrote:They also went out of their way, it seems, to make sure you won't be able to make them a regular thing, since the power cells seem oddly prone to burning out for such advanced tech.Don't forget the cells have allegedly been exposed to the elements for a very long time.
Personally, I don't like advanced tech in my fantasy games. If I wanted that I would be playing Shadowrun... Or Iron Kingdoms... But that's just my personal opinion.
but then tech is ubiquitous, i like having the option to replace a +3 longsword with a monowhip or something.
| Malwing |
| 1 person marked this as a favorite. |
Zhayne wrote:They also went out of their way, it seems, to make sure you won't be able to make them a regular thing, since the power cells seem oddly prone to burning out for such advanced tech.Don't forget the cells have allegedly been exposed to the elements for a very long time.
Personally, I don't like advanced tech in my fantasy games. If I wanted that I would be playing Shadowrun... Or Iron Kingdoms... But that's just my personal opinion.
I like tech in Pathfinder but if I had one primary complaint about the technology guide it would be that the tech feels too much like contemporary tech as opposed to pulp tech. Pathfinder is more at home with space operas than Star Trek-like future stuff judging by the rest of Golarion.
| Bandw2 |
| 1 person marked this as a favorite. |
the problem i really have with tech weapons is that rocketlaunchers and railguns are weaker than bows. (at least until level 11 techslinger)
Heavy Weaponry Deeds (Ex): At 11th level, as long as the techslinger has at least 1 grit point, she can treat a heavy weapon as a firearm for the purpose of using deeds.
| Faelyn |
Faelyn wrote:I like tech in Pathfinder but if I had one primary complaint about the technology guide it would be that the tech feels too much like contemporary tech as opposed to pulp tech. Pathfinder is more at home with space operas than Star Trek-like future stuff judging by the rest of Golarion.Zhayne wrote:They also went out of their way, it seems, to make sure you won't be able to make them a regular thing, since the power cells seem oddly prone to burning out for such advanced tech.Don't forget the cells have allegedly been exposed to the elements for a very long time.
Personally, I don't like advanced tech in my fantasy games. If I wanted that I would be playing Shadowrun... Or Iron Kingdoms... But that's just my personal opinion.
That is exactly my issue with the tech Paizo is adding. I would much rather see less "check out my laser pistol" and more steampunk style tech...
| Malwing |
Malwing wrote:That is exactly my issue with the tech Paizo is adding. I would much rather see less "check out my laser pistol" and more steampunk style tech...Faelyn wrote:I like tech in Pathfinder but if I had one primary complaint about the technology guide it would be that the tech feels too much like contemporary tech as opposed to pulp tech. Pathfinder is more at home with space operas than Star Trek-like future stuff judging by the rest of Golarion.Zhayne wrote:They also went out of their way, it seems, to make sure you won't be able to make them a regular thing, since the power cells seem oddly prone to burning out for such advanced tech.Don't forget the cells have allegedly been exposed to the elements for a very long time.
Personally, I don't like advanced tech in my fantasy games. If I wanted that I would be playing Shadowrun... Or Iron Kingdoms... But that's just my personal opinion.
I did find a third party product that introduced Steam-tech that mirrored how the Paizo tech worked, (Steam Cells instead of Batteries, Steam Engines instead of Power Generators) but it didn't have proper numbers so I've been trying to convert things from a few sources and mixing it with Thunderscape stuff. Hopefully by the end of it I'll have different 'grades' of technology in my library. (Primitive->No Guns->Emerging Guns->Steam/guns everywhere->1900s Science Fiction->Contemporary Science Fiction.)
| Zhayne |
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Malwing wrote:That is exactly my issue with the tech Paizo is adding. I would much rather see less "check out my laser pistol" and more steampunk style tech...Faelyn wrote:I like tech in Pathfinder but if I had one primary complaint about the technology guide it would be that the tech feels too much like contemporary tech as opposed to pulp tech. Pathfinder is more at home with space operas than Star Trek-like future stuff judging by the rest of Golarion.Zhayne wrote:They also went out of their way, it seems, to make sure you won't be able to make them a regular thing, since the power cells seem oddly prone to burning out for such advanced tech.Don't forget the cells have allegedly been exposed to the elements for a very long time.
Personally, I don't like advanced tech in my fantasy games. If I wanted that I would be playing Shadowrun... Or Iron Kingdoms... But that's just my personal opinion.
I'm the opposite. Steampunk stuff is just ugly and clunky to me ... gimme sleek, smooth, and silvery any day over gears and steam whistles.
| Mrpops |
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The question is, why does it matter?
If you want it steampunk, reskin it. That laser gun now works ons team batteries and fires superheated jets of water. With a bit of thinking, you can pretty much reskin everything in that tech guide to whatever tech level you so desire.
Personally, I wish they expanded a lot more on the options for contemporary - near future firearms in their tech guide. It would be nice to have firearms that aren't "revolver","shotgun" or "rifle". If you are going to support from x to 1800 and from 2200 - y, why not support the time period with advanced projectile weaponry?
| Bandw2 |
You can't imagine freeze rays as steampunk? Why?
I kinda get the vortex gun, but that is incredibly advanced technology. It costs 182,000gp, so its not something that you would reasonably get before 16-17th level.
because steampunk is based on steam, you know Hot Thermal energy being used. I don't imagine refrigeration is under steampunk but is under dieselpunk.
| Mrpops |
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Dude, you are trying to equate a completely imaginary field of science which could not physically work in any scenario, and your complaint is that you don't see how steam-powered technology could refrigerate stuff.
It doesn't matter. Steampunk isn't real. It breaks the laws of physics. Its impossible. Its not like making a freeze ray out of it is going to break physics any more than making a laser beam out of it or using it to fire a bullet.
| Dragonchess Player |
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IMO, they're OK as a start. Some of the items in the Iron Gods AP seem to be filling in some of the gaps, so far.
As mentioned above (and here), there were probably some design considerations made to keep the tech from overshadowing magic in the standard (fantasy) Pathfinder setting. So the tech may not seem that great, compared to "normal" high-level capabilities. However, keep in mind that in most high-tech settings 1) tech is less expensive and 2) characters are usually lower level.
The energy and nanotech options are nice, but I'd also like something a little more comprehensive, breaking down various options from the Stone Age through the energy weapons in the Technology Guide; possibly as a system sourcebook (eventually). Probably similar to the way Alternity broke down various tech levels; allowing GMs some context to allow specific cultures to advance certain technologies (for instance nanotech) faster than others (such as lasers).
| Wiggz |
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http://www.d20pfsrd.com/equipment---final/technological-equipment
I love them. They are like magic items, but not boring. No +2 to dex belt, f#$!ing metal muscles. No +2 swords, death rays and gravity guns!
I think they're great in science fiction games. And I think if magic items are boring in your campaign, then they probably aren't being done right.
| Bandw2 |
Dude, you are trying to equate a completely imaginary field of science which could not physically work in any scenario, and your complaint is that you don't see how steam-powered technology could refrigerate stuff.
It doesn't matter. Steampunk isn't real. It breaks the laws of physics. Its impossible. Its not like making a freeze ray out of it is going to break physics any more than making a laser beam out of it or using it to fire a bullet.
technically the only thing stopping most steampunk i've seen is the fact that steam doesn't create enough energy for it's size or weight. steampunk only uses 1700-1800 technology themes and then macro sizes it. so yeah, refrigeration isn't covered by that. that's why I like dieselpunk, which uses 1850-1950 technology.
LazarX
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Marcus Robert Hosler wrote:Very pricey. It's the one time I would let people use crafting feats to double their WBL.One thing I'm surprised that I didn't see was price adjustments ruling based on how common they are like they did with firearms. I'm theory crafting using the firearms everywhere adjustments to see how bad it can get.
that's because there is no point in making an adjustment when the default is obscenely rare. In Golarion itself most of these items will eventually stop working when you take them out of Numeria because you don't have the generator infrastructure to recharge them.
It's kind of like taking a Tesla out in the Mwangi Expanse. You'll have fun for awhile .... until the batteries run out.
| Ashiel |
| 3 people marked this as a favorite. |
I think the thing that's kinda dumb about them is...
1. How hard quickly they run out of charges.
2. Making some of the more iconic ones artifacts.
3. How goofy powering them is, given that generating electrical charges is actually super easy in Pathfinder.
I mean, you can generate 1/10th the energy of your typical bolt of lightning continuously on 500 gp, with a switch to turn it on or off, in core pathfinder.
| chaoseffect |
| 1 person marked this as a favorite. |
Helcack wrote:It's great and honestly I enjoy it so much more than the boring magic weapons that Paizo puts in a lot of it's books. Just don't tell the munchkin's about shadow weapon spell as now it can summon Monoblade's and Monowhip'sHahaha, that's a funny thought. :P
As a munchkin I find this to be very relevant to my interests. Thank you for that.
Helcack
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Well shoot, since the cat's out of the bag I'll let you in on another secret. Alchemical Tinkering(ratfolk spell) let's you change any alchemical item or firearm in to any other alchemical item or firearm that costs less. So you don't ever have to feel bad about buying that extremely expensive technological firearm as it is now any technological firearm you could want.
| Poldaran |
Ashiel wrote:As a munchkin I find this to be very relevant to my interests. Thank you for that.Helcack wrote:It's great and honestly I enjoy it so much more than the boring magic weapons that Paizo puts in a lot of it's books. Just don't tell the munchkin's about shadow weapon spell as now it can summon Monoblade's and Monowhip'sHahaha, that's a funny thought. :P
Not to rain on your parade, but wouldn't they be non-powered ones and thus relatively useless?
LazarX
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I found the technology guide quite good, i wish they had more space to work with (maybe the technology guide should have been a hard cover like inner sea gods), more talk about how i found the technology guide here.
I find it to be an appropriate size book for it's mission. The guide is not intended to turn Pathfinder into a science fiction roleplaying game. It's intended to introduce technology as a bizarre sideshow in a universe where magic is the predominant operant force.
The setting circumstances in Golarion ensure that Numeria isn't in any place to casually consider conquering the rest of the planet with a high powered combo of both magic and technology. And that's what they were aiming for.
| Craig Bonham 141 |
I think they're fine. I am amused that with basic Pathfinder stuff you have guns that are wild-west level tech, and then we jump to Star Frontiers stuff. There is a big hole in the middle there. None of it fits with any campaigns I run or plan to run but I'm glad it's out there for folks that like it.
| Ravingdork |
chaoseffect wrote:Not to rain on your parade, but wouldn't they be non-powered ones and thus relatively useless?Ashiel wrote:As a munchkin I find this to be very relevant to my interests. Thank you for that.Helcack wrote:It's great and honestly I enjoy it so much more than the boring magic weapons that Paizo puts in a lot of it's books. Just don't tell the munchkin's about shadow weapon spell as now it can summon Monoblade's and Monowhip'sHahaha, that's a funny thought. :P
Also, you can only summon weapons you are proficient in. All the tech weapons are martial or exotic, meaning you need to spend a feat on it.
Would be great for a magus, since they also have a "recharge battery" spell in addition to proficiency, but alas, they do not get the shadow weapon spell by default, necessitating that you also take Spell Blending. By then, you're pretty deeply invested and it isn't quite so powerful when compared to other options requiring similar investments.
LazarX
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I think the thing that's kinda dumb about them is...
1. How hard quickly they run out of charges.
2. Making some of the more iconic ones artifacts.
3. How goofy powering them is, given that generating electrical charges is actually super easy in Pathfinder.I mean, you can generate 1/10th the energy of your typical bolt of lightning continuously on 500 gp, with a switch to turn it on or off, in core pathfinder.
It's not dumb when the intended result is to NOT have technology overrun the planet. It's not nearly as bad as Barrier Peaks when everything on the starship module depended upon power disks which had no means of recharge... even on the ship itself.
| Malwing |
Ashiel wrote:It's not dumb when the intended result is to NOT have technology overrun the planet. It's not nearly as bad as Barrier Peaks when everything on the starship module depended upon power disks which had no means of recharge... even on the ship itself.I think the thing that's kinda dumb about them is...
1. How hard quickly they run out of charges.
2. Making some of the more iconic ones artifacts.
3. How goofy powering them is, given that generating electrical charges is actually super easy in Pathfinder.I mean, you can generate 1/10th the energy of your typical bolt of lightning continuously on 500 gp, with a switch to turn it on or off, in core pathfinder.
For a future homebrew I plan on making battery packs take up item slots that can hold ten batteries and be connected via cord so that the capacity for a weapon effectively increases by 100. Having any kind of easy access to power generators and lowering the price makes them powerful very quickly.
but fighting in space is kind of easy because I presume ships have a power generator and you can wirelessly receive power with the power receiver.
| chbgraphicarts |
They're pretty fantastic, but I'm not using them in my campaign.
I typically go for an pseudo-Renaissance vibe, so while I allow Clockpunk or Steampunk elements en-masse, the Technology Guide is way to into the realm of Star Wars for my general choice of aesthetics.
For making things like Dark Sun or a Shadowrun campaign, it's totally necessary and surprisingly balanced.
| MMCJawa |
Arashi wrote:I like what they have made so far, but I want more. Like mechs and starships.Mechs? what, Annihilator Robots not enough for you? Starships? You've got one whose pieces are the size of cities... what more could you ask for?
I don't see what is wrong with the request. Presumably they want stats/rules for those things because they want to incorporate them into the game