I normally don't post here in the forums but i am in need of some advice. i have an old pf1 character i wanna make a pf2 god. the character has done their time, got to pf1 "epic" levels and played several adventure paths. being so prevalent in my gaming time i thought i would bring the character back in a special way for my players with the whole godsrain/war of immortals event going on. call it getting into the spirit or nostalgia.
again i am looking for help to make this god so please let me know if there is anything i missed or anything that seems off balanced.
Kuusho
Edicts: Unite separately at your own capacity, Put nothing above your own drive and whimsy, Preserve creativity and innocence
Anathema: Destruction or taking of innocence and/or wonder, Do not become stagnate in your understanding of the world, Not helping when you could.
Areas of Concern: shipwright and construction.
Alignment: N
Follower Alignments: CN, LN, N
Pantheons: -
Other Pantheons: Kobold Deities
Devotee Benefits
Divine Ability: Constitution or Wisdom
Divine Font: harm or heal
Divine Sanctification: holy
Divine Skill: Survival
Favored Weapon: Kreigmesser (longsword)
Domains: Home, Imagination, Isolation, Soul
Alternate Domains: Kami
Cleric Spells 1st: Forge, 2nd: Heroism, 4th: Creation
Symbol: Salt Stone Runes
Sacred Animal(s): Eels, Flamingos, Pangolins
Sacred Color(s): Sage, Black
Divine Intercession:
Source Custom
Boons
Minor: When nurturing the fancy of a child. Once, when you roll a failure on a Crafting or Lore check in helping a youngling or innocent, you critically succeed instead. Kuusho typically grants this boon for a consequential building or tales of wonder.
Moderate: You are counted as family among Kuusho and his followers. You gain the effects of a single Kobold ancestry feat of Kuusho’s choice, even if you are not a Kobold, as long as you maintain Kuusho’s blessing.
Major: Tapping into your primal energies and imagination, Kuusho grants Dragon Form 1/day.
Curses
Minor: Horrifying visions of your final judgment distract you from the task at hand. You take a –2 status penalty to initiative rolls.
Moderate: You must prove your skills at a craft by providing your own equipment. You gain item bonuses only from items you make yourself.
Major: Kuusho leaves you unable to have children (or otherwise reproduce or propagate if you do so in a different manner). This curse also affects your livestock, pets, and crops.
Avatar
Wings of the Wide-Eyed
Apparition Skills Alcohol Lore, Sailing Lore
Apparition Spells Cantrip Healing Plaster; 1st Forge; 2nd Heroism; 3rd safe passage; 4th Creation; 5th Shadow Blast; 6th Personal Ocean; 7th Planar Palace; 8th Disappearance; 9th Summon Draconic Legion
Vessel Spell
Avatar tapping into the rawest magic of creative power you become a creature of whimsy. Imaginary Friend 50 feet, fly Speed 75 feet; Melee [one-action] stick of power (reach 10 feet, versatile P), Damage 5d8+8 slashing plus 1d8 acid; nuh uh [reaction] When a foe Casts a Spell and you can see its manifestations, you can use your magic to disrupt it. You expend a prepared spell to counter the triggering creature’s casting of that same spell. You lose your spell slot as if you had cast the triggering spell. You then attempt to counteract the triggering spell.