
Greil9 |

I've been designing a campaign so I'll have one ready when my groups current one ends, allowing me to have a good amount of headway and not write something new every week.
Problem is that while we usually play in Golarion setting, I mostly prefer the things I write with no connection to that setting. Like cities that don't exist in it, tombs for civilizations that never were etc. Originally I just created one island nation so it would be separate from the main setting and have geography and cities dictated by me, but still be connected to the main settign without changing a lot. In time I got more ideas and it grew to become a much larger setting.
Is it better to make a whole new setting (something I've considered and planned a little bit) or just ask players to accept these new places are now part of an established setting. I just don't like writing with an established setting as it forces me to study up on the material and only plan around what already exists.

![]() |

There are entire continents, that have little, to no information, on them, in the world of Golarion.
Arcadia, for example, has little information on it.
You could also, just create a new, undiscovered continent.
There is also, other planes of existence, and other planets, in the Golarion setting.
Use things like this, and you can pick and choose what appears.
Steal what you want, and make up the rest.