| Adjule |
| 1 person marked this as a favorite. |
Chyrone wrote:Genius. I must use this someday!
Teleportation tiles, you'd need to jump over them or you'd return to the entrance of the dungeon.
I think the players need a certain mindset to not ragequit after the 3rd time of being sent back. I can see the players throwing hate towards the DM for such a thing.
I think it would be an interesting inclusion, especially if the players are making their own map, and they can mark which ones are the bad ones.
| Liranys |
Liranys wrote:Chyrone wrote:Genius. I must use this someday!
Teleportation tiles, you'd need to jump over them or you'd return to the entrance of the dungeon.
I think the players need a certain mindset to not ragequit after the 3rd time of being sent back. I can see the players throwing hate towards the DM for such a thing.
I think it would be an interesting inclusion, especially if the players are making their own map, and they can mark which ones are the bad ones.
Yup. I would put a clue as to how to choose the right tiles too, so they don't spend hours trying to figure it out.
| Loren Pechtel |
Adjule wrote:Yup. I would put a clue as to how to choose the right tiles too, so they don't spend hours trying to figure it out.Liranys wrote:Chyrone wrote:Genius. I must use this someday!
Teleportation tiles, you'd need to jump over them or you'd return to the entrance of the dungeon.
I think the players need a certain mindset to not ragequit after the 3rd time of being sent back. I can see the players throwing hate towards the DM for such a thing.
I think it would be an interesting inclusion, especially if the players are making their own map, and they can mark which ones are the bad ones.
Summon some low-level monsters, send them through to map out the path.
| Chyrone |
| 1 person marked this as a favorite. |
I think the players need a certain mindset to not ragequit after the 3rd time of being sent back. I can see the players throwing hate towards the DM for such a thing.
A little riddle on some plaque telling them how to deal with it.
Let it be them to figure out what it's about :)That or it's just a teleport back down the corridor.
@ Liranys, talking about tiles, it reminds me of that Indiana Jones puzzle where he's tasked to spell the name of the almighty.
A Kn. religion to remember the name is spelled slightly different in that particular region of land.
| Liranys |
Adjule wrote:I think the players need a certain mindset to not ragequit after the 3rd time of being sent back. I can see the players throwing hate towards the DM for such a thing.A little riddle on some plaque telling them how to deal with it.
Let it be them to figure out what it's about :)That or it's just a teleport back down the corridor.
@ Liranys, talking about tiles, it reminds me of that Indiana Jones puzzle where he's tasked to spell the name of the almighty.
A Kn. religion to remember the name is spelled slightly different in that particular region of land.
Good idea.
| Subparhiggins |
| 15 people marked this as a favorite. |
Not one I used, but one I experienced as a player. A dungeon with an area of illusory floor that was really just a pit that fell 40 feet down into a tank of dire sharks. And then later, a trap that raised the water level in this pit to flood the dungeon creating a horrible Deep Blue Sea situation with the sharks roaming the halls.
| Quark Blast |
| 5 people marked this as a favorite. |
So many good ideas... I'm almost ashamed to mention this one.
A couple of stone statues carved into the likenesses of gargoyles with a series of magic mouth spells making it appear as if they were arguing with each other.
No need to be ashamed. That one could be put to many a subtle and nefarious use. :>
I'm Hiding In Your Closet
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| 7 people marked this as a favorite. |
Kthulhu wrote:Quark Blast wrote:Perhaps not the rules, but the PCs are likely to disallow it. :DLathiira wrote:Non-hostile NPCs that want to talk, not fight.I'm pretty sure the rules disallow that.Yeah, same experience points either way, right?
:>
Me As DM In A Situation Like This: "As you smite, cleave, blast, and backstab your way through another pile of strangers, a bitter feeling starts tingling up your neck: You realize your lives and minds have managed to settle into predictable grooves, and where such experiences once opened whole new doors into the cosms within and without you, they are now curling in on themselves and actually corroding your skills, minds, and spirits. Your experience gains from combat now become equivalent experience losses until you can manage to wrest yourselves free of this mental rut."
| Quark Blast |
Quark Blast wrote:Me As DM In A Situation Like This: "As you smite, cleave, blast, and backstab your way through another pile of strangers, a bitter feeling starts tingling up your neck: You realize your lives and minds have managed to settle into predictable grooves, and where such experiences once opened whole new doors into the cosms within and without you, they are now curling in on themselves and actually corroding your skills, minds, and spirits. Your experience gains from combat now become equivalent experience losses until you can manage to wrest yourselves out of this rut."Kthulhu wrote:Quark Blast wrote:Perhaps not the rules, but the PCs are likely to disallow it. :DLathiira wrote:Non-hostile NPCs that want to talk, not fight.I'm pretty sure the rules disallow that.Yeah, same experience points either way, right?
:>
Or... just have the party cleric cast Speak With Dead to get the info we should have gleaned with parley.
Meanwhile I count the loot and ponder these new and deadly experiences. If there is a Million Ways to Die in the West just imagine how many I've yet to execute in Golarion!
Hail Vecna!
I'm Hiding In Your Closet
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Or... just have the party cleric cast Speak With Dead to get the info we should have gleaned with parley.
Meanwhile I count the loot and ponder these new and deadly experiences. If there is a Million Ways to Die in the West just imagine how many I've yet to execute in Golarion!
Hail Vecna!
You've...kind of missed my point.
Hail Vecna, though - I can drink to that.
Usual Suspect
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| 1 person marked this as a favorite. |
Wrote a scenario one time that involved an....er...unusual mercenary company exploring a ruin. PCs asked to be healed so they were told to go see the company horse doctor.
When they got to her they found an Alchemist (Chirurgeon) 5/ Wizard 1 awakened pony named Buttercup.
That's brilliant.
| Chyrone |
Or a portal that puts them into a plane filled with oh i dunno.....things that sing happy songs all the time. Or some place with lots & lots of colorful ponies. (Imagine your equinephobic barbarian ending up there)
But only for a minute or so. Whatever door they open, it would suck them into a place for a minute unless they make a Reflex save vs the suction of the portal.
| Quirel |
| 12 people marked this as a favorite. |
-A chasm the players must cross, with a riddle encouraging them to take a leap of faith.
There is, of course, no bridge. There is a stairway at the bottom of the chasm, and the floor is enchanted to cast 'Cure Critical Wounds' on impact.
-Upon entering a hallway, the players see headless corpses wearing all sorts of gear. The spectacular blood splatters on the floor, ceiling, and walls gives some hint as to how they died and what happened to their heads.
The players cannot see what's at the other end of the hallway.
| DrDeth |
| 1 person marked this as a favorite. |
Aaron Bitman wrote:Haladir wrote:A magic fountain that has random (usually bad) effects. (Cliche, but PCs always drink from it!)They do?!? The players I've known would think someone crazy for even considering it!
But maybe my players are atypical in that respect. And here I thought that the use of such fountains (such as the one in "Horror on the Hill") was a waste of space.
Magic fountains were a staple in old-school modules. Off the top of my head, I can think of at least 6 old TSR modules that had one! But they fell out of favor in the late '90s, so you don't see them in dungeons much any more. I think part of the reason is that adventure design matured, so you see far less crazy $#i7 that doesn't make any sense, combined with players who are far more invested in their characters and consequently more cautious than in days of yore.
Hmm, I still always have one in my games...does that mean I am "Old-school" or a "crazy $#i7"? ;-)
A statue that detects as off the chart magic, with odd glyphs. It does nothing. Even better if there's a coin slot.
The Sword in the Stone. (No, you are not "rightwise king born of England")
The Runes "AS" (Arne Saknussemm) with a arrow pointing.
Graffiti.
A normal everyday animal, say a rat that sez "hello". It doesnt talk, it just has a spell.
| Liranys |
Hmm, I still always have one in my games...does that mean I am "Old-school" or a "crazy $#i7"? ;-)
A statue that detects as off the chart magic, with odd glyphs. It does nothing. Even better if there's a coin slot.
The Sword in the Stone. (No, you are not "rightwise king born of England")
The Runes "AS" (Arne Saknussemm) with a arrow pointing.
Graffiti.
A normal everyday animal, say a rat that sez "hello". It doesnt talk, it just has a spell.
A duck. Make it a duck!
| Liranys |
| 4 people marked this as a favorite. |
DrDeth wrote:Graffiti.I did that once. My PC's spent half the session trying to decode a hidden meaning to a random bit of writing I had scribbled up on the wall. :)
My dungeons usually include lots of weird stuff in them and on the walls. I love the Donjon dungeon creator because some of the descriptions of the rooms are hilarious. I usually end up modifying them a bit, but they are a total riot. I remember one dungeon had "Morg was here" written on a wall in Orcish. :) It was funny.
| Alex Martin |
Someday, I'm going to put a Gazebo in a dungeon. Under ground. Because I can.
Knights of the Dinner Table in-joke?
| RHMG Animator |
Liranys wrote:Someday, I'm going to put a Gazebo in a dungeon. Under ground. Because I can.Knights of the Dinner Table in-joke?
The Bride-of-Portable-Hole has a Gazebo of terror in it.
Note it contains NSFW content.