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What does the Spell, Freedom of Movement, actually prevent?
Freedom of Movement
Source PRPG Core Rulebook pg. 287 (Amazon)
School abjuration; Level alchemist 4, bard 4, cleric/oracle 4, druid 4, hunter 4, inquisitor 4, investigator 4, ranger 4, skald 4, warpriest 4
Casting
Casting Time 1 standard action
Components V, S, M (a leather strip bound to the target), DF
Effect
Range personal or touch
Target you or creature touched
Duration 10 min./level
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)
Description
This spell enables you or a creature you touch to move and attack normally for the duration of the spell, even under the influence of magic that usually impedes movement, such as paralysis, solid fog, slow, and web. All combat maneuver checks made to grapple the target automatically fail. The subject automatically succeeds on any combat maneuver checks and Escape Artist checks made to escape a grapple or a pin.
The spell also allows the subject to move and attack normally while underwater, even with slashing weapons such as axes and swords or with bludgeoning weapons such as flails, hammers, and maces, provided that the weapon is wielded in the hand rather than hurled. The freedom of movement spell does not, however, grant water breathing.
Does this cover Stun, Prone, Daze, etc?

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No. Stun, Prone, and Daze, don't impede movement the way grappling does, they simply make it either impossible or problematic. Stun and Daze makes it impossible for you to initiate actions, while prone puts severe limits on movement until you stand up.

ShoulderPatch |

As far as I can tell, no (at least to stun/daze).
Let's look at the examples given...
"paralysis, solid fog, slow, and web... combat maneuver checks... normally while underwater..."
All of those share the common bond they limit physical movement, not mental action. There is some grey area in paralysis but even then it's more 'mental basis for limiting physical movement'.
Stun and Daze don't limit your movement so much as they limit your ability to even consider moving. It's not you can't move, it's that you can't make the choice to move in the first place.
... Prone I'm not so sure on. I'll leave it to others to argue that one. I could see it adjudicated that you can get up from Prone for free under FoM if you choose, no risk, but if you choose to stay down you're still taking the penalty, but I can also see an argument that you ARE free to move when prone... you just have to get up like normal, with all the normal risks, nothing is hindering you (except gravity, and be careful if you argue FoM counters that), as free as you normally are.
The counter argument is usually "but RAW it says 'enables you or a creature you touch to move and attack normally for the duration of the spell'!" but then you can get into silly territory so the rule of common sense and finer reading of the examples, at least IMO, it is a poorly poorly defined spell, comes into play. After all it probably does not let you keep acting when dead, it probably does not make you fall to your death at the bottom of a lake or ocean if you jump into them, it probably does not let you walk through walls or escape being under a complete cave in (though it might let you dance around falling under a landslide), if you normally attack with a great sword but you're unarmed it probably doesn't let you hit as if armed with a great sword, etc.
We also can suspect, by reading the definition of the L9 spell Freedom, there must be some limitations on FoM or they would simply be redundant spells. Hence why looking at the examples given for as common a trend as we can find has the most likely RAW answer.
In the end though, until such time as the Devs prioritize this, and that day will be a good day to invest in a coat factory owned by Asmodeus specializing in sales to the lower planes, it's going to be a "ask your GM/be careful what you ask for" spell.

wraithstrike |

It basically stop things which are intended to directly impede your movement. If your movement being affected is a secondary result such as being turned to stone, then no FoM does not help.
There are exceptions to "basically" such as you being trapped by wall of stone. You do not get to walk through stone. You might say you did not need for me to say that, but someone here is probably going to try it.

Matthew Downie |

Probably doesn't help against stun, daze, nausea, etc. But in past discussions I don't think we ever even came to a consensus on whether it works for difficult terrain.
One simple interpretation is that you can ignore the word "even", making it that you can "move and attack normally for the duration of the spell under the influence of magic that usually impedes movement". In that case it works against magical restraint, grapple, pin, water, and nothing else. Still a worthwhile spell.