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Actually, as one of the promoters of darkwood for the bow, for my archer PC it was mainly for the weight reduction.
I literally had him at the last ounce of weight he could carry as a light load, and the darkwood bow helped in that.
An archer may not need to move often, but being able to really move, when you need to, can be the difference between living and dying.
"Okay, this round I double move away. Next round, single move and shoot. I can keep this up as long as he wants to follow me. Note that every so often, due to moving 90' over two rounds, and he is only moving 80' in the same time frame, I can stop and do a full attack when I have the extra distance on him."
Of course, my PC who uses this bow also has a 40' move, so he gets to move and fire against heavily armored opponents every round...

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Actually, as one of the promoters of darkwood for the bow, for my archer PC it was mainly for the weight reduction.
I literally had him at the last ounce of weight he could carry as a light load, and the darkwood bow helped in that. ...
Ok, I see it brought up so much especially in the context of backup weapons that I thought it had to be something more significant than saving 1.5 lbs.
Nothing wrong with saving a bit of weight. Just seems kinda expensive for a standard choice unless you are running right on the edge. I can't imagine doing that with a character because then I couldn't hardly pick up anything during the course of an adventure.
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kinevon wrote:Actually, as one of the promoters of darkwood for the bow, for my archer PC it was mainly for the weight reduction.
I literally had him at the last ounce of weight he could carry as a light load, and the darkwood bow helped in that. ...
Ok, I see it brought up so much especially in the context of backup weapons that I thought it had to be something more significant than saving 1.5 lbs.
Nothing wrong with saving a bit of weight. Just seems kinda expensive for a standard choice unless you are running right on the edge. I can't imagine doing that with a character because then I couldn't hardly pick up anything during the course of an adventure.
Once he could get a handy haversack and efficient quivers, it eased up. Even the masterwork backpack in the interim helped.
It just doesn't take much, counting armor, backup weapon, arrows, adventuring gear, etc., to hit 70+ pounds carried.
For adventuring, it would be sacks full of stuff, dropped at the beginning of combat, if PFS even tracked that kind of thing, at all.

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Wand of Monkey Fish. I've seen it come in handy already, pretty useful early buy, particularly inside for spellcasters.
I'm sure the ACG will pull up some other interesting stuff for me as we continue.