Step Up and Strike: worth for a Scout / Rogue?


Advice


Hi folks,
i'm still here because i need some advice for the rogue i'm building.
I'll start at 7th level with a 15 point buy and no traits and by now i've done something like that:

Half-Elf Knife Master Rogue

STR: 10
DEX: 20 (15 +2 Racial + 1 Level 4 + 2 Belt of Dexterity)
CON: 14
INT: 14 (13 + 1 Headb. of Intellect)
WIS: 10
CHA: 10

HP: 49

INIT: 9 (5 Dex +4 Improved Init)

AC: 21 (10 +5 Dex +6 Mithral Chain Shirt +2)

FORT: 6 (2 + 2 CON + 2 Cloack of Res)
REFL: 12 (5 + 5 DEX + 2 Cloack of Res)
WISD: 6 (2 + 2 Dual-Minded Half-Elf + 2 Cloack of Res)

Feats:

1 - Improved Initiative
3 - Two-Weapon Fighting
5 - Shadow Strike
7 - ?

Rogue Talents:

2 - Finesse Rogue
4 - Weapon Training (Dagger)
6 - Fast Stealth
6 (Human Favoured Class Bonus) - ?

Attacks:

Dagger +1: +12 | +10 (if using Two-Weapon) : 1d4 +1 +4d8 (if Sneak Attack)

Now i'm a bit stuck in my build since i was looking at the Scout Archetype, wich i like a lot especially for the Skirmisher ability.

Paizo wrote:

At 8th level, whenever a scout moves more than 10 feet in a round and makes an attack action, the attack deals sneak attack damage as if the target was flat-footed. If the scout makes more than one attack this turn, this ability only applies to the first attack. Foes with uncanny dodge are immune to this ability.

This ability replaces improved uncanny dodge.

So i was thinking if it could be worth following the "Step Up", "Following Step" and "Step Up and Strike" feat tree, so that if an enemy would move 5 feet away from me i can follow him (moving 10 feet) and Sneak-Attack him thanks to the Skirmisher ability.

The problem is that at 9th level i'd like to pick also Improved TWF, so to achieve both of them i need to give away Improved Initiative and do something like that:

1 - TWF
3 - Shadow Strike
5 - Step Up
7 - Following Step
8 - Rogue Talent, Combat Trick: Step Up and Strike
9 - Improved TWF

So i'm here to know if you think it's worth. I'm not looking to optimize the character to his extreme, but if it is a waste feat tree i'll avoid it :)

The other question is about the "Dispelling Attack" Advanced Rogue Talent:

Paizo wrote:

Opponents that are dealt sneak attack damage by a rogue with this ability are affected by a targeted dispel magic, targeting the lowest-level spell effect active on the target. The caster level for this ability is equal to the rogue's level.

The prerequisites are Minor and Major Magic, so it's another tree of talents i've to take. Do you think this could be worth (maybe getting "Arcane Strike" as a feat after Minor Magic) or it's better to leave the dispel-thing to casters?

Thanks in advance and have a nice day.


Small Edit:

Paizo wrote:

Step Up

Whenever an adjacent foe attempts to take a 5-foot step away from you, you may also make a 5-foot step as an immediate action so long as you end up adjacent to the foe that triggered this ability. If you take this step, you cannot take a 5-foot step during your next turn. If you take an action to move during your next turn, subtract 5 feet from your total movement.

Following Step

When using the Step Up feat to follow an adjacent foe, you may move up to 10 feet. You may still take a 5-foot step during your next turn, and any movement you make using this feat does not subtract any distance from your movement during your next turn.

Step Up and Strike

When using the Step Up or Following Step feats to follow an adjacent foe, you may also make a single melee attack against that foe at your highest base attack bonus. This attack counts as one of your attacks of opportunity for the round. Using this feat does not count toward the number of actions you can usually take each round.


With most caster hitting them is the problem, and if you can get that close you can kill them assuming they are poor BAB casters. So I would not worry about dispelling strike, or step up and strike.


For help getting into position, I would look at Friendly Switch.

My favorite sneak attack rider is offensive defense, but that's personal preference.


wraithstrike wrote:

With most caster hitting them is the problem, and if you can get that close you can kill them assuming they are poor BAB casters. So I would not worry about dispelling strike, or step up and strike.

Thank you for the advice, i'll go for a classical TWF Rogue :)

ohako wrote:

For help getting into position, I would look at Friendly Switch.

My favorite sneak attack rider is offensive defense, but that's personal preference.

Didn't know about friendly switch, i'll may consider it in the future, cause first i'd like to try without it, but nice poit :)

Offensive defense is strong, no doubt, i'm thinking about it a lot ^^

Thanks again guys

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