Liar Liar Pants on Fire: Kitsune Negotiator


Advice


Here is a fun idea I've come up with looking at some of the dudding talents that a rogue has. One of them is Convincing Lie.

Now normally, when someone is bluffed and they're questioned later about the story, they'll repeat what they believe to be true. And the other person could just shrug it off, because the repeater isn't convincing enough. Using this talent to tell lies that are very close to being truth isn't what its for.

Its for telling impossible lies. Lies that are so impossible that it crosses the barrier of possibilities right into almost supernatural.

For this though, the rogue is sadly not a good choice. But the Bard is. Particularly the negotiator archetype, due to getting +1/2 level on Diplomacy, Bluff, Intimidate, Knowledge Local and Sense Motive.

The Kitsune is a good FCB on it. Sadly though I'm not sure how to fit certain things together for it, Particularly Skill Focus (Bluff) and Skill Focus (Disguise)

Now why do I want Skill focus disguise? For Eldritch Heritage. Because that gains us Access to Silver Tongue, the Rakshasa bloodline's first ability. This allows you to gain another +5 on one bluff check. But the most important thing is you can now lie through detection much easier.

Spoiler:

Kitsune
1: Skill Focus (Bluff)
2: T-Convincing Lie
3: Skill Focus (Disguise)
4:
5: Eldritch Heritage (Rakshasa)
6:
7:
8:
9:
10:

Kitsune Heritage Human
1: Kitsune Heritage, Skill Focus (Disguise) [Silver Tongue Racial ability]
2: T-Convincing Lie
3: Eldritch Heritage (Rakshasa)
4:
5: Deceitful
6: Honeyed Words
7: Voice of Sybil
8: Skill Focus (Bluff)
9:
10:

https://docs.google.com/document/d/1yCEL5P5KBfSnlQXUcOmF53FckHYCFlbONo7kZGU efxc/edit?usp=sharing

at least this is kinda what I got at least. Still a lot of work to do I guess..

But the Kitsune would be rocking a bluff of 40 to tell lies at level 10, 20 to tell impossible lies. Which could go up to 45/25 respectfully with the use of the Rakahasa bloodline ability, never mind all the spells a bard could be using as well.

So what do you do with this? Tell impossibly lies of course! Use your power to tell lies that someone is on fire. Even though its impossible, there is no proof they are on fire, you're so convincing that everyone begins believing that the person is on fire...


Parade, meet rain.

Bluff wrote:
Note that some lies are so improbable that it is impossible to convince anyone that they are true (subject to GM discretion).

Also, more rain.

Bluff wrote:
If you fail to deceive someone, any further checks made to deceive them are made at a –10 penalty and may be impossible (GM discretion).


Well, telling someone they are on fire is kinda the really a very extreme one. Remember you are a bard, and do have access to magic to make it slightly more probable that they are.

Basically, once you get to this point, you can start going through and working to convince people of just about anything. The GM can always rain on any parade you do honestly, and doesn't need the books permission to do it.


bleh, another DM pointed out that Bluff doesn't matter regardless of how believable it is. As long as it isn't magic, the guy who gets bluffed can still make a dc 20 sense motive to get a hunch you're lying.


Oh no, that's actually just a limitation on time.

Sense Motive Hunch wrote:
Trying to gain information with Sense Motive generally takes at least 1 minute, and you could spend a whole evening trying to get a sense of the people around you.

So keep your lies to under a minute and get out before they get a hunch.


Still, it, and the fact the GM is very easily able to go "Nope. You're not using magic, so it fails." kinda kills the idea.

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