
Gold Tooth |

Here is what I got brewed up for a level 1 Undine Monk (Tetori). I was wondering if it was possible what I could do to make it better. I based this character from the World of Darkness system for a campaign. In which the character was a Brazilian Jiu-Jitsu champ who got changed and became a mud monster who could breathe underwater. His common and very obvious tactic was to grapple opponents, if a large enough body of water was nearby he would drag them into the water to drown them. Same principle applies here. However the main problem I am aware of is Undine get a racial -2 strength penalty. Any help that comes my way is appreciated.
Level 1 N undine monk (Tetori)
Concept: The lurker beneath the water
Attributes: Str 14 (16-2), Dex 16 (14+2), Con 12, Int 10, Wis 16 (14+2), Cha 8
Favored Class Bonus: Add +1 to the monk's CMD when resisting a grapple and +1/3 to the number of stunning attacks he can attempt per day.
Skills: Acrobatics +7, Escape Artist +7, Perception +7, Swim +6
Fort +3 / Ref +5 / Will +5
AC 17 / FF 14 / Touch 16
Languages: Common, Aquan
CMB: 3 (5 to Grapple)
CMD: 17 (20 vs Grapple Attempts)
Initiative: +3
Attacks
Punch: +3, 1d6+2, x2
Traits: Adopted (by Aasimars), Enlightened Warrior, Whiteout
Feats: Improved Grapple, Snapping Turtle Style, Improved Unarmed Strike
Race Features: Amphibious, Deepsight (120 feet darkvision in underwater), Water Sense (30 feet, blindsense against creatures in contact with the same body of water), Native Outsider, 30 foot swim speed, 30 foot land speed.
Class Features: Graceful Grappler, Stunning Fist, Unarmed Strike (1d6)

Gold Tooth |

Agile Maneuvers? Going off what you described. Thank you for the suggestion. I will need to adjust my attributes a bit as that feat will make the build easier to do for grapples.