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Silver Crusade 5/5 5/5 **

Chris Mortika wrote:


Back in the days of 1st and 2nd Edition D&D, .

I thought that I was running and playing Pathfinder and NOT 1st or second edition D&D. My mistake.

Changing the game in fairly fundamental ways really shouldn't be done in an obscure splat book together with a single developer comment buried in a thread.

If they want to do this they have to make it a LOT clearer. If it is still possible it should be in the guide. Absent that, at the very least in the FAQ.

That has always been my primary point (my secondary point is that I think this is a terrible idea for PFS although a great idea for home games).

Liberty's Edge 5/5

Finlanderboy wrote:

I dislike the feat because if I want top particpate ina good chunk of the skills for season 6 I have to buy that book. That seems a bit forced to me.

You should reward people with new content, not punish other people.

This is false. John HSS already stated that Season Six is not going to be filled with Tech and that outside the first 3 scenarios that only a handful will be tech related.

1/5 **

pauljathome wrote:

Changing the game in fairly fundamental ways really shouldn't be done in an obscure splat book together with a single developer comment buried in a thread.

If they want to do this they have to make it a LOT clearer. If it is still possible it should be in the guide. Absent that, at the very least in the FAQ.

Agreed, and I would add that I see no reason why it wouldn't go in the Guide. Frankly, putting it there seems like a no-brainer.

Grand Lodge

Finlanderboy wrote:

I dislike the feat because if I want top particpate ina good chunk of the skills for season 6 I have to buy that book. That seems a bit forced to me.

You should reward people with new content, not punish other people.

Agreed, requiring this feat goes way outside the Core Assumption. "Oh, hello new player. Please sit at this 1-5 table. Oh by the way, your high intelligence character that you brought with all the knowledges(Wizard, etc) can't do any trained skill checks in this scenario because it's all tech based. You had no way of knowing this because you only have a Core Rulebook. Sorry?"

3/5

When you have a game, the content of which draws from a comprehensive set of rules and details, you have two options:

(i) Go ahead and let players bring what they have to the table, with the understanding that it might only be a subset of the whole, and this could impose asymmetrical challenges relative to what other (more "equipped") players may experience.

or

(ii) You require that all players have access to the entirety of the game's ouvre, possibly at considerable expense. This assures fairness, since everyone has everything.

Also, it's not as though Pathfinder has sprung, whole-cloth, into being, like Athena from Zeus' forehead - it's an evolving game. At this very moment, scenario authors are writing encounters which may be impacted by future rules of which they are unaware. Promises of future threads, surely.

So, some scenarios have been developed which are harder-than-intended, because of lack of coordination between scenario and rules development. Some (I, for one), will enjoy a bit of role-playing in lieu of roll-playing to resolve challenges; others will not, and they can't be faulted for this - it's just not their game. Fortunately, PFS has nearly 170 scenarios, not counting specials and modules, of which only three have presented players with this little surprise.

1.8% of scenarios are impacted - hardly worthy of crisis.

The path seems clear enough - run 6-01,2, and 3 with the skill restrictions posed by Technologist, and nod understandingly at players who avoid them. It might even be courteous for organizers to mention the feat in their game-day blurbs and postings, so players can better plan around them.

The Exchange 5/5

David Haller wrote:

When you have a game, the content of which draws from a comprehensive set of rules and details, you have two options:

(i) Go ahead and let players bring what they have to the table, with the understanding that it might only be a subset of the whole, and this could impose asymmetrical challenges relative to what other (more "equipped") players may experience.

or

(ii) You require that all players have access to the entirety of the game's ouvre, possibly at considerable expense. This assures fairness, since everyone has everything.

Also, it's not as though Pathfinder has sprung, whole-cloth, into being, like Athena from Zeus' forehead - it's an evolving game. At this very moment, scenario authors are writing encounters which may be impacted by future rules of which they are unaware. Promises of future threads, surely.

So, some scenarios have been developed which are harder-than-intended, because of lack of coordination between scenario and rules development. Some (I, for one), will enjoy a bit of role-playing in lieu of roll-playing to resolve challenges; others will not, and they can't be faulted for this - it's just not their game. Fortunately, PFS has nearly 170 scenarios, not counting specials and modules, of which only three have presented players with this little surprise.

1.8% of scenarios are impacted - hardly worthy of crisis.

The path seems clear enough - run 6-01,2, and 3 with the skill restrictions posed by Technologist, and nod understandingly at players who avoid them. It might even be courteous for organizers to mention the feat in their game-day blurbs and postings, so players can better plan around them.

so am I understanding that your advice to me would be to avoid these three scenarios as I am a skill focused character without (so far - I will take it later) this feat?

(oh, and by the way, I enjoy both role-playing and roll-playing to resolve challenges... I do have a problem when I am told that I am unable to resolve a challenge thru role-playing (it requires a skill check) and a new rule blocks my roll-playing thru it also. Generally I try to make my role-playing match what I get with my roll-playing).

4/5

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Da Brain wrote:

so am I understanding that your advice to me would be to avoid these three scenarios as I am a skill focused character without (so far - I will take it later) this feat?

(oh, and by the way, I enjoy both role-playing and roll-playing to resolve challenges... I do have a problem when...

I've played 6-01 and I've prepped 6-02 ready to GM tonight. Both scenarios offer plenty of opportunities for a "skill focused" character to shine. There are also instances where you can't rely on your skills and will actually have to think your way around an obstacle. If you really do "enjoy both role-playing and roll-playing to resolve challenges", these are the scenarios for you! Avoid them? Hell no, sign up for them ASAP!

3/5

Da Brain wrote:

so am I understanding that your advice to me would be to avoid these three scenarios as I am a skill focused character without (so far - I will take it later) this feat?

(oh, and by the way, I enjoy both role-playing and roll-playing to resolve challenges... I do have a problem when...

No, you're not understanding my advice.

If you're the sort who enjoys puzzling things out, you'll enjoy them (probably).

If you're the sort who insists on doing everything via skill rolls, and you lack the technologist feat, then (probably) you won't.

It's been made pretty clear (from extensive discussion and a dev post) that these scenarios ARE solvable without "rolls", so you can presumably enjoy them.

"I poke it with a ten-foot pole"

"I put the hat on and jump up and down"

"I take a sip... do I feel anything?"

Old Skool!

The Exchange 5/5 RPG Superstar 2010 Top 16

Chris Mortika wrote:
Back in the days of 1st and 2nd Edition D&D, .
pauljathome wrote:
I thought that I was running and playing Pathfinder and NOT 1st or second edition D&D. My mistake.

You are, pauljathome. Please read my post again. I'm not suggesting we abandon the Pathfinder RPG, and I'm honestly surprised that you'd think I was suggesting that we go back to THAC0 and different saving throws and all that.

I'm suggesting that, since the Pathfinder RPG now contains rules for super-science technology, there's a play style that John was advocating, and that we follow his advice. I apologize if that wasn't clear.

5/5

TriOmegaZero wrote:
Matthew Starch wrote:
Finlanderboy wrote:
I dislike the feat because if I want top particpate ina good chunk of the skills for season 6 I have to buy that book.
I suppose it's a good thing, then, that the majority of Season Six scenarios won't involve technology heavily or at all and you won't need to worry about it.
Indeed, only the first six or so. So for the first couple months his statement is true.

the first three. john did say that there would be three or four more scenarios throughout the season that would feature tech. he didn't make any statement or even implication that they would be the next three or four scenarios. i would be highly surprised if that turned out to be the case.

Silver Crusade 5/5 5/5 **

Chris Mortika wrote:
Chris Mortika wrote:
Back in the days of 1st and 2nd Edition D&D, .
pauljathome wrote:
I thought that I was running and playing Pathfinder and NOT 1st or second edition D&D. My mistake.

You are, pauljathome. Please read my post again. I'm not suggesting we abandon the Pathfinder RPG, and I'm honestly surprised that you'd think I was suggesting that we go back to THAC0 and different saving throws and all that.

I'm suggesting that, since the Pathfinder RPG now contains rules for super-science technology, there's a play style that John was advocating, and that we follow his advice. I apologize if that wasn't clear.

Please, just call me Paul :-).

I was being snarky in my response and I apologize for that (your reaction to my snarkiness was quite classy :-). And THAT is not snarky)

But I still think that advocating a change in play style, caused by an unanticipated rules change in an obscure splat book, in a comment buried in a thread is the wrong way to go about it.

As you yourself acknowledge, its a fairly significant change in play style.

Note, I am NOT saying I dislike that playstyle. Its just not the style PFS has had for the last 6 years.

Grand Lodge 5/5

In light of Johns post in the other thread, I now have no choice but to implement the feat. Little confused on items granted on the chronicle for 6-01 though. Can they be used without the technologist feat?

Silver Crusade 5/5 5/5 **

CireJack wrote:
In light of Johns post in the other thread, I now have no choice but to implement the feat. Little confused on items granted on the chronicle for 6-01 though. Can they be used without the technologist feat?

I don't see how. The same logic that says we're supposed to apply the feat to the scenarios would seem to apply to items found

3/5

1 person marked this as a favorite.

I think of Technologist like giving Issac Newton a modern laptop. Newton is brilliant and literally wrote the book on physical mechanics, but he just isn't going to be able to deduce what a hard drive does from a knowledge of mechanics. Give Newton some training in the basic concepts, some information about what circuit boards are and do, and he'll be great at it.

In the same way, Mr. Wizard might have +16 to engineering, but that knowledge is renaissance engineering at best. However smart he is, his knowledge just doesn't extend to nano-machines. Give him some grounding in the basic principles (represented by the feat) and he'll master it quickly.

Personally, I like the feat, and while of course tastes vary I don't think any of the scenarios break if no one has it. My last game was 6-02 and we worked out what injured robots through trial and error, and rescued the kid by talking to the swarm and making a deal with it. No one had technologist, all the objectives were achieved all the same.

5/5

Having a copy of A Thread of Silver should grant its owner the ability to make checks as though they were trained.

Grand Lodge 5/5

6 people marked this as a favorite.

So I am running at our local shop this week. I went ahead and posted the ruling on our facebook group so that folks could get acclimated to how its going to work.

My VC posted the following in response.

"I am aware that some players greatly dislike going into fights without knowing what they're up against. Without the ability to even make a knowledge check, I expect that their feelings will become more pronounced.

To prepare for this, I will have a cup available to hold the tears of any players who are upset by this ruling. GMs of Season 6 scenarios may drink from it freely."

That made me feel much better about this whole issue.

Silver Crusade 5/5 5/5 **

4 people marked this as a favorite.
CireJack wrote:

So I am running at our local shop this week. I went ahead and posted the ruling on our facebook group so that folks could get acclimated to how its going to work.

My VC posted the following in response.

"I am aware that some players greatly dislike going into fights without knowing what they're up against. Without the ability to even make a knowledge check, I expect that their feelings will become more pronounced.

To prepare for this, I will have a cup available to hold the tears of any players who are upset by this ruling. GMs of Season 6 scenarios may drink from it freely."

That made me feel much better about this whole issue.

Well, that certainly seems like a great way for your VC to encourage PFS. People love it when they are publicly mocked for preferring a particular play style, especially when it is a play style that the rules actively encourage.

Clearly they should just happily embrace the fact that parts of their characters are useless in these scenarios (I'm presuming these players invested fairly heavily in knowledge skills) and stop whining. After all, they're just having badwrongfun anyway.

Grand Lodge 4/5

1 person marked this as a favorite.
Pathfinder Adventure, Rulebook, Starfinder Adventure Path Subscriber

People also love it when jokes are taken seriously.

3/5

TriOmegaZero wrote:
People also love it when jokes are taken seriously.

When my brother died my grandmother made jokes about how it was my fault. It did not stop me from hating her.

5/5

**waiting for someone to bring up Hitler at this point**

Grand Lodge 5/5

Not exactly the message I think he was intending to convey (or I for that matter). Pretty sure it was tongue in cheek and meant as sarcasm. The levity helped me to be able to deal with it a little better and let go of my anger (which leads to the dark side).

Paul, I pretty much share your opinion on this topic.

Grand Lodge 4/5 **** Venture-Captain, California—Sacramento

Kyle Baird wrote:
**waiting for someone to bring up Hitler at this point**

given the thread, should that be robot hitler?

Shadow Lodge 4/5

Finlanderboy wrote:
When my brother died my grandmother made jokes about how it was my fault.

I don't think she was joking there.

1/5 **

Finlanderboy wrote:
When my brother died my grandmother made jokes about how it was my fault. It did not stop me from hating her.

That's utterly and completely terrible. You would think that a parent would know better. :(

3/5

TOZ wrote:
Finlanderboy wrote:
When my brother died my grandmother made jokes about how it was my fault.
I don't think she was joking there.

thats exactly why jokes have a hard time being taken as just jokes.

There is often some thought of seriousness in the joke.

I gave a severe personal example to show that some people may still have their feelings effected.

Grand Lodge 4/5

Pathfinder Adventure, Rulebook, Starfinder Adventure Path Subscriber
Finlanderboy wrote:
I gave a severe personal example to show that some people may still have their feelings effected.

Because you thought such an obvious statement needed spelling out.

*shrugs* Well, maybe it did.

Shadow Lodge 3/5

Disclaimer: I generally try to avoid topics that are personal on boards since it makes it difficult to stay objective.

However I have to say that it is really hard to take TriOmegaZero serious (even when he is being serious), while discussing a serious topic, when his avatar is Cayden Cailean and that smug bastard (the deity) is holding a tankard of ale just off screen of his pic.

I just find it funny, that's all. A little side distraction while I finish my prep work for PAX Prime this weekend, and am up at 1:45am my time.

Sovereign Court 3/5

CireJack wrote:
In light of Johns post in the other thread, I now have no choice but to implement the feat. Little confused on items granted on the chronicle for 6-01 though. Can they be used without the technologist feat?

It depends!

If the use of that item is connected to a skill check, than you need the feat IMO.

If there is no skill check involved, you can use the item, since the RAW feat applies only to skill checks, not to the use of technological items in general.

So e-pick no (since you are using disable device), but med lance yes (no skill check involved).

Does it make sense? Well, that is another story.

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