silverhex chronicles *spoilers*


GM Discussion

The Exchange 3/5

so this has to be the worst written adventure ive ever seen. mebbe if it actually had all the player handouts it would be better, but the "start of the adventure" being "the pcs are in the inn. they can do a dc 10 knowledge (local) or diplomacy check to find out (some guy) is a real jerk. then they head to the graveyard.

i had to read this paragraph about 5 times to make sure i wasnt missing something.

i showed up to my table at gencon to run this, and asked the hq what to do, was i missing a page? they said it had been run all day the previous day and that no gms complained about it. at this point i was really unsure to do, there werent quest introductions for like half of the quests.

and then i was told i should just make it up.

which made this adventure the best i've ever run.

sure, theres a horse hiding in the graveyard that can be spotted with a dc 8 perception check that isnt mentioned until page two, but i think its great when people are looking around and they see a horse standing behind a mausoleum looking suspicious. horses are meant to be scary!

the players just teleport around from location to location, no real sense of why written in, so its up the gm to just make up some sort of narrative. its pretty awesome, i would suggest running it only for people that like to roleplay or for people new to the game, people that can appreciate the silliness necessary.

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