Sources for temporary hit points?


Homebrew and House Rules


I'm working on a home brewed class that (as-written) gains certain combat bonuses when he has temporary hit points. He has one method of generating them himself, but I am interesting in finding out the various methods for getting temps. I need to decide if he gets the bonuses only from the temps he gives himself, or if he also gets bonuses when he has them from other sources.

I have done a search of the PFSRD site and the useful results were fewer in number than I anticipated. Can anyone point me at some sources for temporary hit points at various levels.


Offhand, false life and vampiric touch spells. I believe a barbarians rage grants temporary hit points from the Constitution score, as well. I'll look more after my coffee.


Rage hp are real hp, not temps.

The spell Aid grants them. Those three spells are only ones I found, aside from a cantrip.

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Cure spells from the Razmiran priest archetype and prestige class grant temporary hitpoints instead of healing. Several class abilities and magic items do give temporary hitpoints. I believe some drugs, like pesh, will grant temporary hitpoints as well.

If you want to gate the availability of benefits from temporary hitpoints, I recommend explicitly saying the class may only gain combat benefits when he has temporary hitpoints gained from a spell or his own class features. This leaves the virtue spell the only "free" way to get benefits, but that spell only lasts 1 minute and goes away the first time he gets hit.


Additional spells: life channel, righteous vigor, death knell, vampiric hunger, enervation, battle trance, and so on.

Head over to pfsrd20 and search "temporary hit points" and select "spells" for the filter.

Thanks for correcting me on rage, for some reason I remembered it being temp.


Thank you Da'ath. I had never used the filter tabs at the top of the search results.

Cyrad:
The point of this question is basically to decide if the class's combat bonuses will trigger off of any temps, or just the ones granted by his class feature. I'm exploring wether or not it would be too easy to abuse option 1

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That would heavily depend on the bonuses themselves and what resources the class has to sacrifice in order to get a temp bonus himself.


You are exactly right. [url=http://paizo.com/threads/rzs2rc4p?Brute-homebrew-blast-from-the-past]HERE[/url is a link to the class. Obviously, the safe bet is obviously to not allow it, but I was experimenting with having a once per day class feature that could also trigger in perhaps a lessened form if an ally used resources (such as a spell) to fuel it. It is seeming like an option with too many variables at the moment.

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