Interest Check - team of heroes, band of villians, fighting for a city with too much treasure.


Recruitment


So I've been kicking around the idea of a sort of randomized encounter PbP where players form two teams (the good guys and the bad guys) and directly/indirectly fight/subvert/compete with each other to gain control of the city.
If I ran this, would anyone play it?
Does anyone have any input on the idea? Suggestions, warnings, commentary?


Sounds like this COULD be really cool, though of course it would depend a lot on the people playing. But with PC's on both sides of combat, character deaths are going to happen a lot. Like, probably several in every battle. How would that be handled?


Definitely, interested. Especially if I can play both sides, maybe?


SodiumTelluride wrote:
...with PC's on both sides of combat, character deaths are going to happen a lot. ... How would that be handled?

My plan was:

1) Center the campaign more on each party's independent (competing) goals, making it less common for them to get into outright conflicts in the first place.
2) In true comic/TV fashion, hand-wave PC "death" as serious injury (think major CON damage) or capture (if one side controls the town, the other side gets locked in a dungeon and must escape--ideally one of you was smart enough to not get captured and can subsequently spring you from prison).
3) If someone actually does thoroughly die (the villains push the leader of the heroes into an active volcano, say), we can always either bring in a new player/character or simply make a quest out of resurrecting the fallen hero (or villain, depending).


Zelit wrote:
Definitely, interested. Especially if I can play both sides, maybe?

I had planned on making a Maverick option that would be able to play both sides, but we can discuss that later.


I too wanna join. Villians. Already have an idea :P

Grand Lodge

Not a good idea to have someone play ob both side (insider knowledge, i was in a RL campaign and it derailed because of it)

there are a few game that have opposite team on the boards:

The loom of fate has 3 competitive teams and the Ascencion Game has team team with some PvP when then meet an character death (replaced by an other character by the same player)


Cool, I'll check those out. Thanks Algar.
Can you tell me more about what happened in your RL campaign?


I think the idea of changing sides partway through could provide some interesting and exciting opportunities for roleplay, but I can also see how playing both sides at the same time could be a problem.

I am tentatively excited by this idea, because I imagine it would contain a lot of social intrigue and really fleshing out a city and the different aspects and districts and characters of it.


Ill pm u gm about char idea when creation rules are up :)


@Yoricks - I'd planned to make two gameplay threads (for what I see as obvious reasons), allowing a Maverick to hop between them when it made sense. This would make the Maverick the most free player in the game, but also provide the greatest risk (if either team catches him/her). I think it could be interesting.

@Seth - If I get enough interest I'll open a full recruitment wherein you can post your character concept (ideally in a spoiler or behind an alias).


Sweetness :) looking forward

Grand Lodge

Well we had a good group and an evil group

and first part of the game we didn't know about the other (but the player did and at some point we had to enter a cavern to explore what was inside)

the guy know from his other player that we were going to have to bargain with a neutral Dracolich. And he refused to go inside...

among other thing. It is very hard to really separate knowledge from 2 characters. It still influenced his choices and some of ours in the meantime


Oh, I see what you mean. No, I would not allow one player to control two characters. The only mechanic I would consider is the fickle Maverick.


Sounds like a good idea for a campaign :)

I like the idea of player roster remaining constant and character death being a re-roll, teams are likely to get a reputation no matter their alignment, there's always other people that are going to want in on a good thing!

Have you thought about...

Character downtime? ie scheduled 'months off' where each team tries to shore up or develop the territory they have gained (much like the Kingmaker kingdom rules perhaps?)

The definition of evil team and good team? Do the good guys want to control their territory to make things better versus the evil team dominating the environment to extract all the resources they can?

Do you have an over-arching meta-plot with what is happening in the area being fought over? Is there a timescale where a certain thing will happen in x months and whoever controls the most macguffin stones in the area gets control?

Lastly, is there an end to the campaign, does one side have to wipe out the other or is it more of an open ended sandbox?

Just some food for though, or more like a stream of consciousness as I was reading ;p


Sounds interesting. I will keep an eye out for this.


Im interested. Im playing on the 'villains' team now in DM Ascensions games so would like to play the other side of the coin this time.

Algar - cool to see other players from those games.

DM-Kal if you're interested here's a link to Ascension Thieves Guild gameplay


Fiendish Zen wrote:

Have you thought about...

Character downtime?

I'd like to avoid Kingmaker rules, at least initially. I don't want to over-complicate things. I *had* planned on the quests happening on weekends, leaving weeks free for crafting or day job rolls.

Fiendish Zen wrote:
The definition of evil team and good team? Do the good guys want to control their territory to make things better versus the evil team dominating the environment to extract all the resources they can?

Essentially (as far as I've thought about it), it would simply be some LG characters seeking to free the people that they may prosper. Then some LE characters who just want to own everything, tax everyone, and make people miserable. I would probably assign favor (like PFS prestige) to the good guys while they're in charge, and money (taxes) to the bad guys when they're running the town.

Fiendish Zen wrote:
Do you have an over-arching meta-plot with what is happening in the area being fought over?

Not at all. Just planned to be player-led, with me randomly generating the area around the town as players decide they want to seek something out.

Fiendish Zen wrote:
Lastly, is there an end to the campaign, does one side have to wipe out the other or is it more of an open ended sandbox?

Open sandbox for now. I may write in an epic resolution later, but first I want to see where the players want to take it.

Fiendish Zen wrote:
Just some food for though, or more like a stream of consciousness as I was reading ;p

Thanks for the input! Or questions. Whatever.


@Slyness - sounds great.

@Stiehl9s - thanks for the link. I'll check it out.

Grand Lodge

Actually this sounds fun have a paladin or cleric I can put in if you'll gave them


Also cleric. But evil team


So that's about 7-8 people expressing interest? Sounds like we're going to get a real recruitment thread. I'll wait for a bit to see what other feedback I can get first, to make sure my intro post is thorough and informative.

Shadow Lodge

I am definitly interested
But given the whole superhero/super villain thing I think it'd be awesome if everybody could play gestalt or have a template added to their character.
Would 3rd party be allowed?


sounds interesting
I can go either side of things, I have ideas for both.

thought about the teams being themed possibly.

say all members of a team are say size small races.

or they all follow the same god

Shadow Lodge

Hmm I don't normally like being small sized, best chose the other side :P
Hey Ed.


Theme only happens when characters are created, then you see if the possibility of a theme is there


I love small-sized casters, but I don't play many hard casters.


I'm up for this as well. What level characters are you thinking about starting with? Is this going to start at level 1 and build or would you start things at midrange?


I tend to prefer starting at 2nd level. You're far less likely to die, and a ton of classes get important features at 2nd level (ranger, ninja, sorcerer, oracle, rogue, alchemist, and magus to name a few).

Lord Foul II wrote:

...I think it'd be awesome if everybody could play gestalt or have a template added to their character.

Would 3rd party be allowed?

I don't think I'll be allowing 3pp, and I'll probably avoid gestalt just to keep things simple.


Definitely interested in this. Waiting to hear full character creation rules before I start crunch, but already have a couple of concepts in mind.

Shadow Lodge

Daw I love gestalt, opens up so many character options,
Could we start around level 4-5


dot


Sounds very cool, sign me up for interest.


Thanks to everyone who's shown interest so far. Newcomers, feel free to post here until I get the official recruitment up. Should be some time tonight or the first part of tomorrow.


I'd be interested in playing a good guy.


I could think of a lot of fun with an evil enchanter wizard "you will be my puppet " XD


This is critzible

and this character is a paladin that I made for something else.

Sczarni

Interested. Would love to here character creation rules.


All potential heroes, go here.
All potential villains, go here.

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