
MaraquoiOperative |

Hey, all. New to the forum and PFS, but not to forums or RPGs. I've played pathfinder before, but not extensively, and never official. I do however have TONS of experience in 3.5 and other games, playing and GMing. Okay, enough about me, down to the point of my post.
So when I first was invited to play a pathfinder game, I picked up a copy of the Core. I also did a lot of reading online about the world. I immediately had a concept for a character. Hearing about the Age of Lost Prophecies inspired me to make a character who wanted to "fix" time. He reasoned that time must be broken, and if nobody does anything about it, it would probably fall apart and be really, really bad. So I started designing an oracle with the time mystery. However, my then-boyfriend wanted to make an oracle, and since it was going to be his first ongoing campaign, I played a fighter instead.
Flash forward to now, and I really want to get involved with PFS. So, I have a series of questions.
Basically, I want to make a Time Mage, Chronomancer, what-have-you. The oracle seemed like the obvious choice, with the general flavor and specifically the time mystery. But looking at their spell list, I was left unimpressed with the time-flavored spells available. Any counter-suggestions for class/archetype?
Also, how worried should I be about dying? As a GM who has slain many a character, I know it's always a possibility, but how worried should I be?
Chrono-magic lends itself, conceptually, to me anyway, to be about battlefield control tactically speaking, but I don't want that to overshadow the initial concept.
I'm a bit of a min-maxer, but flavor trumps power if I can't reconcile the two. With that in mind, suggestions for feats, traits, archetypes, multiclassing dips, etc?
Lastly, I have a tendency to play skill monkeys even when not playing skill monkeys. I don't mean I expect to out survive the ranger or out search the rogue, but I like having lots of class skills, particularly the knowledge skills, linguistics, perception, and the social skills.
I'm not married to anything yet, and don't plan on being able to even play this character for at least another month or so, but wanted to get it prepared for the next time I have the opportunity. I'm willing to buy the PDFs for most books, as I'm sure I'll get my money out of them. I already have the core, APG, and UM.
So that's my long first post, and I'm sorry if this is written in a rant-y way, or in the wrong place. I tend to get wordy when I'm excited.
EDIT: I forgot to mention that I was leaning towards human or half-elf and going for the Eldritch Heritage thing, and learning extra spells with my favored class bonuses. Though again, not married to anything.

MaraquoiOperative |

Noted. I would be pretty bummed out if I spent hours/days working on this character to have them murdered. I want this character to go as far as I can take them. Should I invest in toughness or something like that? Or just make sure my Con is high?

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It depends on play style. If you want to be running on ahead and into the foes, make sure you can handle it. If you want to hang back, be canny, and control the battlefield, hit points are less important.
I haven't had a character death yet, in over 100 games. I have gone negative before, even trying to be canny. Working with an unknown party can be a challenge.
If you are really worried about it, perhaps try playing another character first? See what some early scenarios are like with a barbarian of dozens of hit points, or a paladin with self healing, or a fighter with high armor class. Perhaps play a spellcaster who stays in the back. Just a few scenarios might give you a feel for it, and then you can bring in your Oracle to fix the world.
Many scenarios in PFS emphasize skills. Don't neglect them; get the best you can with that class.

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Bard spells like timely inspiration, gallant inspiration, and saving finale could be interpreted as time manipulation.