Fixing Martials FOREVER (not really, though)


Homebrew and House Rules

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Personally, I'd just put more weapons and armor in the treasure, and have the fighter use a faster experience progression than the wizard. Hell, maybe even make the fighter mythic and the caster not.

Scarab Sages

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There really were a lot of mythic abilities that should have just been core Fighter stuff.


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Ssalarn wrote:
There really were a lot of mythic abilities that should have just been core Fighter stuff.

Like Aerial Assault, for Chrissake. Not everyone wants to plink away with a composite bow.


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Well, a lot of mythic abilities just felt like normal abilities that were only mythic because you could not normally use them. Also, the mythic ability Burst Through confused me, because me and my group always assumed that Overrun already let you charge through dudes.

Similarly, the mythic ability Climbing Master should totally be a skill talent. My GM let me use skill talents in Kingmaker, and it was a blast. Though if I was going to put them into Pathfinder, I would make talents free instead of costing skill points and have them become unlocked as you put ranks into a skill.

Scarab Sages

Thelemic_Noun wrote:
Ssalarn wrote:
There really were a lot of mythic abilities that should have just been core Fighter stuff.
Like Aerial Assault, for Chrissake. Not everyone wants to plink away with a composite bow.

That was actually the primary one I was thinking of (though Adam's are all in that same grouping). I was actually a little frustrated by some of the mythic stuff, because now that it's been designated "mythic" we're not going to get a core ability that does the same thing even though many of those shouldn't require a character to be a nascent demigod to perform.

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