Rise of the Runelords by DM Doctor Evil (again)

Game Master DM DoctorEvil

Rise of the Runelord. Chapter 3

Hook Mountain Clanhold Overview Map

Hook Mountain Battle Mapb


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Male Human Barbarian 2; AC 14, 11 touch 13 flat-footed; HP 21/27, Fort +5, Ref +1, Will +0; +2 trait vs. fear; +1 Initiative, +5 Perception
Raging:
AC 12, 9 touch 11 flat-footed; HP 14/16, Fort +6, Ref +1, Will +2; +2 trait vs. fear

Glassworks and Goblins - Round 5

Smoke chases after the goblin, recklessly advancing. "You're not getting away!" he calls after it, feet pounding on the glassworks floor.

I chase recklessly! On the map, that's one move action. What do I see?


Male Dwarf Ranger 4 | HP 30/30 | AC 21 | T 12 | FF 19 | F +9 | R +9 | W +6 | I +4 | P +10

I don't have another AoO, but it can't withdraw either since it's a move action to stand. So if it still tries to run, I'll charge and if it stands and fights so will I. I'm assuming it will run, so I'm going to play out a charge. If it doesn't run, just subtract two.

Rogar gives chase to the goblin as it attempts to scramble away.

Giving chase will all his stubby legs can muster, he lowers his shoulder and tries to bulldoze through the green-skinned devil.

attack 1d20 + 5 + 2 ⇒ (2) + 5 + 2 = 9 Rogar whiffs.


F Human Shoanti [AC: 23/12 tch/21 ff; HP 83/95; Frt +9, Ref +5, Will +13; Perc +19/21 vs creatures] Cleric 10, Init:+1, Diplo +8, Heal +15, Sense Motive +15

Glassworks and Goblins - Round 5

Don't let it get away Smoke! Cadas calls to the barbarian. I am right behind you.

Cadas again double moves to support Smoke, trusting her friends to handle the other goblin.

The doors must have been standing open?


Inactive

Glassworks and Goblins - Round 5

Like Rogar, next actions depend on whether or not the blue goblin runs.

If goblin runs away, Robin will pursue and fire an arrow.

Ranged:
Attack: 1d20 + 4 ⇒ (18) + 4 = 22; Damage: 1d4 ⇒ 4

If goblin stays in melee, Robin will drop his bow, draw a longsword, step forward 5 feet and strike.

Melee:
Attack: 1d20 + 1 ⇒ (15) + 1 = 16; Damage: 1d6 ⇒ 5


Glassworks and Goblins - round 5 - concluded

24 Goblins - Blue rising from prone
15 Robin
7 Rogar
5 Tinuviel
* Smoke - Shield of Faith in effect; delayed action prior round
* Cadas - delayed last round

As Blue Goblin rises from the floor, Rogar takes a swipe at him, but the dwarf is off balance enough that the shield never contacts the rising creature.

Once upright, Blue realizes the desperate plight he's in with enemies on both sides and chooses to stand and fight. He rushes at Rogar his blade waving. The surprise ferocity of the attack catches the dwarf momentarily unaware, but in that moment the blade slips from his shield, catching the dwarf in the arm disrupting his further attempts at a shield bash.

Blue Slicer: 1d20 + 2 ⇒ (18) + 2 = 20
Damage: 1d4 ⇒ 3

Robin however, does drop his bow with a clatter, draw his longsword, and stab at the goblin, catching it in the ribs and sinking his blade deep.

Tinuviel summons and thows another acid dart, but the missle sails past the goblin harmlessly.

On the other end of the room, Smoke plows into the double doors at the end of the long workshop and spies the fleeing goblin with his hand on the knob of another door. The creature stops and turns hissing at the barbarian menacingly.

With Smoke holding the door, Cadas is able to run through and close to melee range with the hissing Yellow Goblin

End of Round 5

Since Robin and Tinuviel didn't take AoO, and Rogar missed, the goblin was able to stand as move action and attack as standard action. He got drilled as a result, but he was cornered. Rogar, I show you at 9/13 HP. Goblin move: move action to open the door, yes. Since he only used 4/6 squares on the first move action, I let him continue on the other side. I will give you the same consideration, but I think Smoke holding the door for [b]Cadas works basically the same. LMK if you don't agree.


F Human Shoanti [AC: 23/12 tch/21 ff; HP 83/95; Frt +9, Ref +5, Will +13; Perc +19/21 vs creatures] Cleric 10, Init:+1, Diplo +8, Heal +15, Sense Motive +15

That is not RAW but makes total sense. I like it. Sometimes RAW is too harsh. Opening a door should still provoke, and if not, moving away will. .. >:)

Cadas stands with shield up and trident ready to strike at the goblin should he try to open the door and move away.


Female Elf Wizard, 3, Per +4, Init +3, AC 13, Fort +2, Ref +4, Will +1 (Familiar: Raven) HP (18)21 (3/8 acid darts)

Tinuviel moves to where she can see, on top of the table.


Male Dwarf Ranger 4 | HP 30/30 | AC 21 | T 12 | FF 19 | F +9 | R +9 | W +6 | I +4 | P +10

Rogar swings away. His anger blinding him.

Attack 1d20 + 5 ⇒ (15) + 5 = 20

The swing is true though.

Damage 1d4 + 4 ⇒ (3) + 4 = 7

He then rushes forward 20 years.


Inactive

Don't have a great internet connection now, but Robin will run toward the remaining goblin at the door after seeing Rogar cut down the othre goblin.


Male Human Barbarian 2; AC 14, 11 touch 13 flat-footed; HP 21/27, Fort +5, Ref +1, Will +0; +2 trait vs. fear; +1 Initiative, +5 Perception
Raging:
AC 12, 9 touch 11 flat-footed; HP 14/16, Fort +6, Ref +1, Will +2; +2 trait vs. fear

Glassworks and Goblins - Round 6

Okay-- so our round 6 actions, which people are taking above. Does the goblin get away first? Am I chasing it down or did I miss something somewhere.


Male Dwarf Ranger 4 | HP 30/30 | AC 21 | T 12 | FF 19 | F +9 | R +9 | W +6 | I +4 | P +10

I rush forward 20 feet, not years lol.


Smoke is right. I got called away before I could post Round 6 actions, which starts with the goblins. I'll get that up now, and put your actions in the right context thereafter. Sorry for the delay and any resultant confusion. I can tell you're chomping at the bit to goblin-smash.

Glassworks and Goblins - Round 6

With the enemies number dwindled to 2, the party has split forces to deal with each one separately. The goblins act first:

24 Goblins - blue wounded
15 Robin
7 Rogar
5 Tinuviel
* Smoke
* Cadas

Blue Goblin continues his nothing-to-lose attacks on the dwarven ranger and gets another minor nick in against the shield-bearer. Rogar responds with a crushing blow against the Blue Goblin ending it's miserable existence.

Yellow Goblin, pursued and cornered, also turns and makes a ferocious lunge at Cadas who was ready for a shot if the goblin opened the door. The cut is strong and true, but the Shoanti priestess deflects it off her shield gracefully.

Seeing the near enemy fall, Robin dashes to see if his friends require any aid.

Tinuviel climbs the table looking for a better vantage point, but she can only see Smoke closing the door. She does notice the glass statuary in the center of the room (marked with an X) looks remarkably like a man.

DM Rolls:
Blue Slicer: 1d20 + 2 ⇒ (19) + 2 = 21
Crit Confirm: 1d20 + 2 ⇒ (4) + 2 = 6
Rogar Damage: 1d4 ⇒ 1
Yellow Slicer: 1d20 + 2 ⇒ (15) + 2 = 17

1 more HP damage Rogar; that makes it 8/13. Smoke and Cadas have shots to finish off the combat before this round ends. Robin, I double-moved you. If you want to really "run" you can be at the door instead.


Male Dwarf Ranger 4 | HP 30/30 | AC 21 | T 12 | FF 19 | F +9 | R +9 | W +6 | I +4 | P +10

I still had my turn for turn 5. I just missed the goblin on my AoO when he stood up. 1HP doesn't matter, but the Goblin died in Round 5. I've taken 7 actions. 1 in the surprise round, 1 Attack of Opportunity and 5 normal rounds. Sorry I should be more careful about listing what round I'm in, but I should be getting my 6th round action.

Round 6
Rogar moves forward another 20 feet drawing his last javelin as he charges. He stops and plants, able to see the goblin through the open door and tosses his javelin at the goblin as it desperately attempts to flee.

Attack 1d20 ⇒ 20
Confirm 1d20 ⇒ 14 doesn't confirm

damage 1d6 + 3 ⇒ (3) + 3 = 6


Male Human Barbarian 2; AC 14, 11 touch 13 flat-footed; HP 21/27, Fort +5, Ref +1, Will +0; +2 trait vs. fear; +1 Initiative, +5 Perception
Raging:
AC 12, 9 touch 11 flat-footed; HP 14/16, Fort +6, Ref +1, Will +2; +2 trait vs. fear

Glassworks and Goblins - Round 6

Smoke looks confused at the javelin for a moment before turning back to Rogar. "Hey! Nice shot!" he boggles.

His attack is entirely secondary as he brings the hilt of the sword down across the goblin's face, intending to blow it away from him.

Attack: 1d20 + 5 ⇒ (9) + 5 = 14
Damage: 2d6 + 4 ⇒ (5, 6) + 4 = 15

Instead, having fought so many goblins before in his time, he knows he's missed before the swing even resolves.


Rogar, I respectfully disagree. I believe you posted an AoO late last night and a round 5 action this morning bu they both missed. Maybe I misunderstood the second post?

Check the discussion tab for my summary of your quotes, or check back through the thread. You are current, near as I can tell. I'll save your roll if needed for round 7 though, cuz that throw rocks!

Perhaps Cadas will make it a moot point for us with her trident.


Male Dwarf Ranger 4 | HP 30/30 | AC 21 | T 12 | FF 19 | F +9 | R +9 | W +6 | I +4 | P +10

You're right. No worries. I missed that one in my count.


F Human Shoanti [AC: 23/12 tch/21 ff; HP 83/95; Frt +9, Ref +5, Will +13; Perc +19/21 vs creatures] Cleric 10, Init:+1, Diplo +8, Heal +15, Sense Motive +15

Cadas strikes down at the goblin trying to end it.

Trident: 1d20 + 2 ⇒ (16) + 2 = 181d8 + 1 ⇒ (5) + 1 = 6


Glassworks and Goblins - Round 6 - concluded

Smoke's attack on the remaining goblin misses the mark, but Cadas strikes true with her trident, spearing in the chest and ending the fight.

End of Combat

Cadas and Smoke find themselves in a small loading area with several doors coming off. To the east, a pair of double doors lead to the outside of the Glassworks. There are two single doors on the south wall, the westernmost with a streak of dried blood on the floor under it. The last door is on the northwest wall.

The room has a wheelbarrow leaning against the wall and sets of shelves with wooden containers with labels. A quick search of the labels shows the words: manganese or cobalt or tin on separate shelves. A floor safe stands open in the middle of the room.

Tinuviel climbs down from the table and heads over to view the statue marked with an X. To her horror, she finds it is not a statue at all, but a man covered with thick runny sheets of hardened glass. A closer look reveals that the man is none other than Lonjiku Kaijitsu, father of Ameiko and owner of the Sandpoint Glassworks.

Tell me what your next steps are and arrange your tokens in your marching order if you go exploring. Will get post-combat summary up in Discussion soon. You killed 10 goblins and earned 270XP each, by my count this puts you at 1325 or just over the required amount for Level 2! Congratulations!!! You leveled in a PbP game, a rare feat indeeed!


Male Human Barbarian 2; AC 14, 11 touch 13 flat-footed; HP 21/27, Fort +5, Ref +1, Will +0; +2 trait vs. fear; +1 Initiative, +5 Perception
Raging:
AC 12, 9 touch 11 flat-footed; HP 14/16, Fort +6, Ref +1, Will +2; +2 trait vs. fear

"Looked like it was running with a purpose," Smoke says while staring at the old man's corpse. It made him mad-- this guy was a jerk, but he was a living jerk before the goblins got to him.

"Want to follow it down and see where it leads?"


Male Dwarf Ranger 4 | HP 30/30 | AC 21 | T 12 | FF 19 | F +9 | R +9 | W +6 | I +4 | P +10

Rogar walks through the glass hall giving it a look over.

Perception 1d20 + 7 ⇒ (7) + 7 = 14

He gather's his two javelin's and slides them back in his quiver.

Then he approaches the stairs Smoke was looking at peers down using his darkvision.

Perception 1d20 + 7 ⇒ (19) + 7 = 26


F Human Shoanti [AC: 23/12 tch/21 ff; HP 83/95; Frt +9, Ref +5, Will +13; Perc +19/21 vs creatures] Cleric 10, Init:+1, Diplo +8, Heal +15, Sense Motive +15

Those little cuts are adding up Rogar. Better met me attend to them.

Cure Light Wounds: 1d8 + 2 ⇒ (8) + 2 = 10 Converting protection from Evil


Inactive

Robin will stow his sword and pick up his bow. Then he will take a look at the glass man-statue in the middle of the room. Was he an actual man? What were the goblins up to?


F Human Shoanti [AC: 23/12 tch/21 ff; HP 83/95; Frt +9, Ref +5, Will +13; Perc +19/21 vs creatures] Cleric 10, Init:+1, Diplo +8, Heal +15, Sense Motive +15

Reread he above info Robin... Yes he was an actual man.


Male Dwarf Ranger 4 | HP 30/30 | AC 21 | T 12 | FF 19 | F +9 | R +9 | W +6 | I +4 | P +10

"Thank you Cadas. The nicks and cuts were starting to add up."


Inactive

Robin is quite mortified by the glassy statue of Lonjiku. Nevertheless, he forces himself to study the statue to understand what might have happened. Is Lonjiku's body preserved? Does it look like there was some purpose, or were the goblins just dipping bodies in glass for fun? Was he dead before he got glassed?


Female Elf Wizard, 3, Per +4, Init +3, AC 13, Fort +2, Ref +4, Will +1 (Familiar: Raven) HP (18)21 (3/8 acid darts)

"This. This is just wrong. If someone is behind this, we need to stop them as soon as possible." Boo looks sick.


Looking around at the glass-encased corpse of Kaijitsu, you can see that his hands are tied behind the chair. From the horror-stricken look on his face, it appears he was alive when the glass sheets were wrapped around him.

From what you can tell, the goblins were just wreaking havoc. There are several hacked up corpses in the glass workshop but they don't appear to be Ameiko.

Not sure where you guys want to go next. Several door choices.


F Human Shoanti [AC: 23/12 tch/21 ff; HP 83/95; Frt +9, Ref +5, Will +13; Perc +19/21 vs creatures] Cleric 10, Init:+1, Diplo +8, Heal +15, Sense Motive +15

Cadas casts Detect Magic as she looks around in these rooms and checks the dead goblins for anything useful.


Total of 10 dead goblins including the ones that ran. All are wearing typical poor quality goblin leather armor, poor quality shields, and poor quality dogslicers. None of any other things of value. You do notice that each and everyone of them has the same Sihedron Rune totem around their necks.

Detect Magic reveals no magical auras in the vicinity.


F Human Shoanti [AC: 23/12 tch/21 ff; HP 83/95; Frt +9, Ref +5, Will +13; Perc +19/21 vs creatures] Cleric 10, Init:+1, Diplo +8, Heal +15, Sense Motive +15

Hey, all these gobs seem to be Sihedron gobs. Cadas notes as she examines the dead enemies.


Inactive

Robin casts Message so as to communicate with his allies easily in whispers. "Well, so much for Lonjiku being in league with the goblins. So, are we ready to see where the last goblin was looking for help?"

Robin heads there and takes a look. Perception: 1d20 + 6 ⇒ (3) + 6 = 9

Suggest we try the double doors into the next area.


Female Elf Wizard, 3, Per +4, Init +3, AC 13, Fort +2, Ref +4, Will +1 (Familiar: Raven) HP (18)21 (3/8 acid darts)

"Let's get going" Boo agrees. "I don't think we ought to dawdle. That little guy probably went for help. The longer we wait the more help he may find."


F Human Shoanti [AC: 23/12 tch/21 ff; HP 83/95; Frt +9, Ref +5, Will +13; Perc +19/21 vs creatures] Cleric 10, Init:+1, Diplo +8, Heal +15, Sense Motive +15

I think we caught the runner. Cadas falls in ready to support any reasonable plan to move forward.


DM Dr Evil wrote:

Cadas and Smoke find themselves in a small loading area with several doors coming off. To the east, a pair of double doors lead to the outside of the Glassworks. There are two single doors on the south wall, the westernmost with a streak of dried blood on the floor under it. The last door is on the northwest wall.

The room has a wheelbarrow leaning against the wall and sets of shelves with wooden containers with labels. A quick search of the labels shows the words: manganese or cobalt or tin on separate shelves. A floor safe stands open in the middle of the room.

So from the loading area described above, the only double doors are locked and go outside. There are 2 single doors in the south wall, one with a bloodstain under it, there is also the door in the northwest wall near where the last goblin runner was killed.

There is also the floor safe and the boxes of minerals if of any interest to you.

So, what next?


Female Elf Wizard, 3, Per +4, Init +3, AC 13, Fort +2, Ref +4, Will +1 (Familiar: Raven) HP (18)21 (3/8 acid darts)

"Can anyone open the safe? There may be something in there that might shed some light on why the goblins were here."


DM Dr Evil wrote:
A floor safe stands open in the middle of the room.

The safe is standing open. Looking inside, you see that it a small metal-lined box, but it now stands empty. This safe has a key lock on the door, and the key is standing inside the lock mechanism.


F Human Shoanti [AC: 23/12 tch/21 ff; HP 83/95; Frt +9, Ref +5, Will +13; Perc +19/21 vs creatures] Cleric 10, Init:+1, Diplo +8, Heal +15, Sense Motive +15

Cadas indicates the door with the blood stain under it. That one. she says to Smoke.

Can someone make an appraise roll for the boxes of minerals? I guess they do not belong to us though...


Male Dwarf Ranger 4 | HP 30/30 | AC 21 | T 12 | FF 19 | F +9 | R +9 | W +6 | I +4 | P +10

My apologies. Sunday's are busy days for me.

"This looks quite personal," Rogar says looking at the glassed man.

He takes a look at the gyms.

Appraise 1d20 + 2 ⇒ (5) + 2 = 7

"Pretty."


Female Elf Wizard, 3, Per +4, Init +3, AC 13, Fort +2, Ref +4, Will +1 (Familiar: Raven) HP (18)21 (3/8 acid darts)

Tinuviel looks over the minerals.

Appraise 1d20 + 10 ⇒ (8) + 10 = 18


The boxes of minerals are not gems. They are ground up finely into powder. They likely have some cash value, Tinuviel estimates at 10gp per pound, but aren't treasure in the usual sense, have to find the right buyer for these items. There are likely 10 lbs of minerals here all told.

Rogar cannot estimate any value for them but does seem to remember that cobalt colors glass blue. He also remembers that gold turn glass red and silver is used to tint it yellow. Neither silver or gold is found in this room however.

Know Nature: 1d20 + 4 ⇒ (17) + 4 = 21


F Human Shoanti [AC: 23/12 tch/21 ff; HP 83/95; Frt +9, Ref +5, Will +13; Perc +19/21 vs creatures] Cleric 10, Init:+1, Diplo +8, Heal +15, Sense Motive +15

Er, what is the knowledge Nature roll for?

Perhaps more valuable minerals wer kept in the safe... Cadas postulates.


Inactive

Robin waits outside the bloodstained door, favoring his whip this time, instead of a bow.


Male Human Barbarian 2; AC 14, 11 touch 13 flat-footed; HP 21/27, Fort +5, Ref +1, Will +0; +2 trait vs. fear; +1 Initiative, +5 Perception
Raging:
AC 12, 9 touch 11 flat-footed; HP 14/16, Fort +6, Ref +1, Will +2; +2 trait vs. fear

Smoke opens the bloodstained door, walking inside with his sword at the ready. "We can look around later-- we need to find Ameiko."


Female Elf Wizard, 3, Per +4, Init +3, AC 13, Fort +2, Ref +4, Will +1 (Familiar: Raven) HP (18)21 (3/8 acid darts)

"Agreed"

Tinuviel follows Smoke.


Male Dwarf Ranger 4 | HP 30/30 | AC 21 | T 12 | FF 19 | F +9 | R +9 | W +6 | I +4 | P +10

"Easy lad, let those of us born in the dark lead the way into it." Rogar says gently.

Perception 1d20 + 8 ⇒ (16) + 8 = 24


The door with the bloodsmear underneath opens into a dark interior room with many doors coming off of it. The blood trail continues to the double doors in the southwest. A few drops scattered on the floor, and bloody hand print (not human) are obvious. All the bloodstains are dried and not recent.


Male Dwarf Ranger 4 | HP 30/30 | AC 21 | T 12 | FF 19 | F +9 | R +9 | W +6 | I +4 | P +10

Rogar moves forward slowly. He takes a careful look at the hand print to determine what it is.

Not sure which to use so here :D:

Survival 1d20 + 7 ⇒ (6) + 7 = 13

Kn. Nature 1d20 + 5 ⇒ (9) + 5 = 14

Kn. Dungeon 1d20 + 4 ⇒ (2) + 4 = 6

"The green ones aren't alone," Rogar whispers and cautiously leads the group down the steps.


F Human Shoanti [AC: 23/12 tch/21 ff; HP 83/95; Frt +9, Ref +5, Will +13; Perc +19/21 vs creatures] Cleric 10, Init:+1, Diplo +8, Heal +15, Sense Motive +15

My thoughts as well. It was not likely a goblin that opened the safe to take the valuables from it. Cadas comments. Before we advance too far that way, can we check this door behind us? I do not like leaving a closet or storeroom unopened.


Female Elf Wizard, 3, Per +4, Init +3, AC 13, Fort +2, Ref +4, Will +1 (Familiar: Raven) HP (18)21 (3/8 acid darts)

Boo turns to face the door and waits.


Inactive

"Don't worry Cadas, there aren't any skeletons in this closet. See?" Robin will stroll over to the closet door and open it.

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