Crank |
Hey everybody, I've been using "The Devil We Know" series in PFS season 1 for the first story arc of our podcast, Misfits of the Inner Sea. Until now, I've been mostly satisfied with the series, but we're coming up on the final "episode" and it's a little anticlimactic to say the least. I intend on beefing it up and making it a little more epic.
This is where you come in. I've set up a Facebook page for the podcast with a poll to help me determine the "final battle" against the cult of Nature's Cataclysm. The scenario calls for yet another battle against the derro, but I don't think that will be very interesting or conclusive.
If you have any additional ideas to make the session more epic, I'd be glad to hear them. Post here or on the Facebook wall, I'll check out your ideas either way and look forward to hearing them. I'd like to continue to solicit the ideas of our listeners to make for a much more interesting (and hopefully hilarious) experience for everybody involved!
Jurassic Bard |
1 person marked this as a favorite. |
How about some druids that want to bring about the end of you world for everyone but them, so that they can 'restart' the population and mold it in their own image. Cleeshay I know, but the classics never die.
That's what I've got so far, if I am able to think of more things I will let you know. :-)
Crank |
The Derro are using the prisoners as fuel for some sort of ritual. In the script, the ritual is interrupted before it can finish.
... but what if it wasn't?
I like that idea and am planning on incorporating it into the results of the poll. Listener interaction is always a bonus -- especially when they're helping shape the outcome of the game!
Crank |
So it's nature themed right? What CR Encounter do you want? 3, like a standard Derro?
Probably a little higher CR, 4 or 5. One monster, so I'm sure they'll slaughter it pretty quickly, but I think it'll be interesting to have the listeners decide what they fight. Some of the options on the poll are hydra, a pack of hell hounds, etc.
You can check it out (and vote) here: Facebook Polldaddy Poll
voideternal |
I don't really know the context of the campaign, but here, have a Flumph.
P'loppop was just a normal Flumph floating by one day when he was struck by a horrible ritual of fell magics performed by said Derro. Now, he is a corrupted, twisted abomination of his former self. If the adventurers don't stop P'loppop, all of Golarion is certainly doomed. Seriously.
P'loppop NE Flumph Blight Druid 5 Darkness Domain
Base Stats: 12 18 15 8 18 10
Init: +8, Senses Darkvision 60, Perception +8
Miasma Aura: DC 16 Fort or sickened 1 round. See Blight Druid for details.
AC: 19 (18 base +1 from increased Dex)
HP: 7d8 + 14(increased con) +7(Toughness) = 52
Saves: original 0/3/5 druid-base +4/1/4 and stat-increase +2/1/2 = 6 / 5 / 11
Speed: fly 20
Melee: sting +11 1d4+1 + Acid Injection (+11 = 5 BAB + 4 DEX + 1 Small + 1 Weapon Focus)
Melee+Produce Flame: +11 1d4+1 + Acid Injection + 1d6 fire
Stench Spray: DC 15 Fort.
Feats: Improved Initiative, Toughness, Weapon Finesse, Weapon Focus(Sting) +blind-fight
Skills: Perception +14
Languages: +druidic
Spells:
1: Obscuring Mist[D], Entangle[DC 15 Reflex], Produce Flame x 2, Cure Light Wounds [1d8+5]
2: Blindness[D, DC 16 Fortitude], Summon Swarm, Soften Earth and Stone[DC 16 Reflex], Warp Wood[DC 16 Will]
3: Deeper Darkness[D], Poison [DC 17 Fortitude] x 2
Tactics:
P'loppop opens with Deeper Darkness. If this reduces the light level to Supernatural Darkness, P'loppop cries, because he can't see. Then, he gets over it and starts summoning bat swarms and Dire Bats by spontaneously casting Summon Nature's Ally III. Otherwise, he harrases the party by casting a bunch of spells to disable their mobility, warps their bows, and pokes them with acidic stings augmented with produce flame.