Discussion on what makes a well balanced party.


Advice

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strayshift wrote:
Thomas Long 175 wrote:
strayshift wrote:

"and consumables..."

You do realize that there is a portion of WBL dedicated solely to consumables correct? I mean they give you extra gold just so you can have them. Not to mention casters need less equipment to stay dependable anyways.
I've only been playing versions of D&D 35ish years. However low magic, low level, character driven campaigns with no such concept as wealth by level are our norm, and I can assure you that does limit the 'legs' of a party.

So a game completely different from what is expected and suggested and that somehow changes that the normal experience fully allows for what he said? I honestly don't care that you're a grognard, and that you've got 35 years under your belt.

Doesn't make your playstyle more valid, nor does it change the fact that his is actually closer to the base assumption of the game.


Oh Sweet Mother of God, somebody wants to fight...
...on a serious note, the ability to play low level, low magic games is why I like the game. As a friend told me, you want to kill a god, play exalted...


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strayshift wrote:

I've only been playing versions of D&D 35ish years. However low magic, low level, character driven campaigns with no such concept as wealth by level are our norm, and I can assure you that does limit the 'legs' of a party.

I hate this sort of argument.

"My group has played in an isolated bubble with none of this stuff you keep referring to for over 3 decades and do just fine."

I hear this so much.

It's like saying you never took a single vaccine in your life and never caught measles while simultaneously living in the middle of the ocean on an isolated island away from everyone.

What's not pointed out is that if you play in that isolated bubble then of course you are going to do fine if he GM is adjusting the game to fit the bubble. There's a guy railing on the caster-martial disparity debate with all the spit and venom of a bible thumping fundie about how it doesn't exist. He also plays in a heavily house ruled game that resembles something closer to 3.5. I've wasted enough time on that one.

Point being is that this isolation does not make you a sudden expert and your derision of what others have found as the "norm" from their broader outlooks serves no purpose nor makes any point except in the case of pointing out that your games don't work that way because the way you or your GM runs things. Which is fine.

What's not fine is using that experience as a means to invalidate someone else's experience when they play closer to the expectations and conceptions that the developers of this system and the rules of core rulebook have figured into.

I see this all the time and it's silly.

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