Vampires, polymorph, and swim speeds


Rules Questions


The vampire template says:

PRD wrote:
Each round of immersion in running water inflicts damage on a vampire equal to one-third of its maximum hit points—a vampire reduced to 0 hit points in this manner is destroyed.

And later it says:

PRD wrote:
If the base creature has a swim speed, the vampire is not unduly harmed by running water.

If a vampire gains a swim speed via a polymorph effect, does that remove the damage penalty for immersion in running water?

Or is that based strictly on the creature as it was at the time of death?


Polymorph spells say they don't change the base creature's type, so I'd say it's the latter.


Unread can't be subjected to polymorphing effects. In the case of vampires they have a specific power which ignores this. However bats and wolves don't have swim speeds.


Mojorat wrote:
Unread can't be subjected to polymorphing effects. In the case of vampires they have a specific power which ignores this. However bats and wolves don't have swim speeds.

Polymorph Any Object works on Undead. So they can polymorph into something with a swim speed. I do however, agree with Ipslore.

The Vampire template defines the base creature as the creature prior to the template being applied.

Polymorphing does not change the base creature's type.


I don't see anything in the undead entry about immunity to polymorph effects.

Are you thinking of the immunity to any effect requiring a Fort save unless it works on objects? Because that only renders undead immune to effects that allow a Fortitude save, and there are plenty of personal-range polymorph spells that don't. Example: Alter Self allows no save. Nor does Beast Shape.

However, I'll accept Ipslore's answer and the general consensus: vampires can't dodge the running water weakness via polymorph spells because they don't change the creature's base type. Thanks.

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