Caster dealing with the mana wastes


Advice


I'm a Mystic Theurge. i have access to 7th level wizard spells and 6th level cleric spells. Unfortunately, I'm about to have to go through the mana wastes.

I know about Supress Primal Magic, but it's usefulness is limited.

Are there any other spells or tactics to deal with the mana wastes?

Is there any precedence for flying above it out of the primal magic stuff? I can fly up as far as I need.


Well, it partially depends on how your GM is running it and how much he wants to screw you over with dead magic zones (something I had trouble with a player who refused to continue my campaign that went there... I was like seriously, do you really think I am going to completely screw you over?)

As I understand it, the Mana Wastes is not completely dead magic, but has large areas that are. Primal magic AREAs are rare, but there are primal magic STORMS that will come through and then you are affected by the primal magic rules.

One of the biggest threats in the Mana Wastes is the "Mana Wastes Mutants" that have the Supernatural disease they can infect you with that makes you a mutant. But note what I just said... it's Supernatural. Which means that either it's as I said above, or the mutants know where the magic is so they can stay there.

Here is some official information you can read from the Paizo blog, and check with your GM to see if he/she has Wardens of the Reborn Forge, as that's an actual full adventure set in the Mana Wastes!

Inner Workings of the Clockwork Metropolis Part 1: The Mana Wastes

Inner Workings of the Clockwork Metropolis Part 2: Alkenstar

Mayhem in the Mana Wastes

That should be spoiler free info that will give you some idea of what to expect (but also, as I said talking to your GM is most important, as he/she might not be aware of or be using the above blogs or the Wardens book)


I assume he's using the nine sea magic, but I'm not sure past that.

The point is that I have to go to Alkenstar and pick up a few things.

My "plan" at the moment is to cast Suppress Primal Magic, Teleport in, pick up the stuff, and teleport out before the Suppress Primal Magic spell wears off.


Tiny Coffee Golem wrote:

I assume he's using the nine sea magic, but I'm not sure past that.

The point is that I have to go to Alkenstar and pick up a few things.

My "plan" at the moment is to cast Suppress Primal Magic, Teleport in, pick up the stuff, and teleport out before the Suppress Primal Magic spell wears off.

Ah, not sure your GM knows this, but it specifically says in the Alkenstar Gazetteer (appendix of Wardens of the Reborn Forge) that you cannot teleport to Alkenstar. Plus, Suppress Primal Magic wouldn't work, because that's only good if you are in a primal magic area/storm. Alkenstar IS a dead magic zone. The entire city. That's why you can't teleport there. The only reason SOME people have magic there is because part of the city the soil is infused with magic and so is the river so they can harness the magic from the river, but overall it's all still dead magic.

Again, overall this is really sounding like something better discussed with your GM, as I nor really anyone else knows what information your GM has access to.


I did not know that it was dead magic. I can still teleport to the outskirts.

Suppress Primal magic creates a normal "zone' so I'd want to have it running when I teleported into the wastes.


Tiny Coffee Golem wrote:

I did not know that it was dead magic. I can still teleport to the outskirts.

Suppress Primal magic creates a normal "zone' so I'd want to have it running when I teleported into the wastes.

Ah, well yeah you could teleport outside the city in theory but how far outside you end up would be at the GMs whim due to large areas of dead magic across the Mana Wastes, and then you'd need to have another casting for when you leave... but honestly as long as you don't actually cast a spell in a primal magic storm you should be okay. Plus, traveling through the Mana Wastes you got mutants, and worse. Again, all assuming your GM even does any of this.

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