Giorgo Goblin Squad Member |
In addition to the blogs there have been many separate dev blog posts (and podcasts!)on the subjects of POI and Outposts.
Has anyone compiled that information into an easy to read/understand reference source? This info is very much needed to better coordinate WoT and settlement plans...
If not, can we create one here and submit it to the PFO wiki for inclusion?
Bluddwolf Goblin Squad Member |
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You also have this Dev Blog: On-We-Sweep-with-Threshing-Oar
It explains outpost raiding and the hostility system.
Giorgo Goblin Squad Member |
Giorgo Goblin Squad Member |
To the above I will add as additional references:
Blog: Major Announcements: Start of Early Enrollment, New Explorer package, Premium Items
Blog: More Information about Premium Items
But first I need to better understand the Skill and Crafting system better, especially with regards to the settlement building related systems.
Hopefully today I can write about this topic so I can submit it to the PFO Wiki soon. :)
Giorgo Goblin Squad Member |
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Known POI [Max 1/hex]:
•Inn: A welcoming tavern that provides lodgings, player power regeneration, limited trade goods, some training for social classes, and a space for social interaction
•Manor: A sturdy country house with a surrounding estate that provides some skill training, some resource gathering potential, and some trade and aristocrat skill related functions
•Watchtower: A secure hold that provides perception bonuses and some martial training
•Shrine: A place of worship that provides some healing, some curse and affliction removal, and some religious training
Bulk Resources: Stone, Fish, Crops, Wood, Game, Herds, and Ore.
Known Outposts [Max 2/hex]:
*Farms: turns your Crops rating in to Bulk Food.
*Mines
*Quarries
*Lumber Mills
*Hunting Lodge: turns your Game rating into a mix of Trade Goods and Food.
*Ranch: relies on Herds.
Known Wilderness Structures [Max 3/hex]:
Base Camp (max 2/hex)
Smallholding (max 1/hex?)
Guurzak Goblin Squad Member |
Giorgo Goblin Squad Member |
Giorgo Goblin Squad Member |
2 people marked this as a favorite. |
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v2
Known POI [Max 1/hex]:
•Inn: A welcoming tavern that provides lodgings, player power regeneration, limited trade goods, some training for social classes, and a space for social interaction
•Manor: A sturdy country house with a surrounding estate that provides some skill training, some resource gathering potential, and some trade and aristocrat skill related functions
•Watchtower: A secure hold that provides perception bonuses and some martial training
•Shrine: A place of worship that provides some healing, some curse and affliction removal, and some religious training
Bulk Resources Types: Wood, Stone, Iron, Food, Trade Goods
Bulk Resources Stats: Stone, Fish, Crops, Wood, Game, Herds, Ore
Known Outposts [Max 2/hex]:
*Farms: turns your Crops rating in to Bulk Food
*Mines
*Quarries
*Lumber Mills
*Hunting Lodge: turns your Game rating into a mix of Trade Goods and Food
*Ranch: relies on Herds
Hex Location:
?: Water
Lowlands: Croplands, Swamplands
Midlands: Woodlands, Highlands
Toplands: Mountains
Hexes:
Water: [H] Fish
Bulk: Food, Trade Goods
Outposts: ?
Croplands: [H] Crops, [M] Herds, [L] Wood
Bulk: Food, Trade Goods
Outposts: Farm, Ranch
Swamplands: [M] Fish, [M] Wood, [M] Game, [M] Ore
Bulk: All
Outposts: Lumber Mill, Hunting Lodge, Mine
Woodlands: [H] Woods, [M] Game, [L] Ore
Bulk: Wood, Food, Trade Goods
Outposts: Lumber Mill, Hunting Lodge
Highlands: [H] Stone, [M] Ore, [L] Herds
Bulk: Stone, Ore
Outposts: Quarry, Mine
Mountains: [H] Ore, [M] Stone, [L] Game
Bulk: Iron, Stone
Outposts: Mine, Quarry
*Note that recommendations for Outpost do not include resources with a [L] Low rating.
Known Wilderness Structures [Max 3/hex]:
Base Camp (max 2/hex)
Smallholding (max 3/hex)
Lam Goblin Squad Member |
You are missing docks as swamp or river outpost.
Any outpost my be built in any terrain, but some will not yield much. I am not sure that mine works in swamp or river. THere are no current river hexes, but there are some west of EE start.
I had forgotten quarry.
There may be scattered lands at other elevations, e.g. "high" plains or low woodland, Earky maps showed mountainous woods, but that went away.
There may be other POI, such as a wizards tower or thieves refuge. Possibly aMarket. (I am thinking there will be one for FRWC, CEA and later for druid/ranger (forests glen) or Barb (permanent 'village'), etc (usw).
Giorgo Goblin Squad Member |
Bluddwolf Goblin Squad Member |
Giorgo Goblin Squad Member |
Guurzak Goblin Squad Member |
Bitter Thorn Goblin Squad Member |
Giorgo Goblin Squad Member |
Lam Goblin Squad Member |
@lam,
I did not include docks because I can not find any reference to them.
The elevation of the hexes is from the "Rushing the land" blog.
...ightdrifter wrote: But how do you get the goods from the water hexes? Do you build something that floats while harvesting or can you swim out to nodes? Or just stand on the shore using a fishing rod? Water hexes all have some coastline, islands, or other surfaces in them so you can build a POI and Outposts like normal but building any Outposts aside from Docks is sort of a waste.
in forum discussion of Blog: Rushing the Blog.
Hardin Steele Goblin Squad Member |
I understand you can have a PoI (say, a Hunting Lodge) in a hex which gathers bulk goods, and can support a skill), and two additional structures called Outposts, which also gather bulk goods similar to the PoI, but cannot support any training (unless this has changed).
Again, as I understand this feature, these same spots (probably little circles on the map if viewed from overhead) can also support other structures, but I have not seen a decent list of all the things that might go in these same sites.
Please correct me if I'm wrong.
Giorgo Goblin Squad Member |
I believe the hunting lodge is an outpost not a POI (he will be adding Docks). There must be a POI before outposts can be built.
Giorgo has fairly complete lists of outposts above but it is less clear what the complete list of POI is.
To the best of my knowledge there is no list of POI/Outposts, and Tork is not available at this time to provide new information or confirm any of the above.
I will be adding "docks" in my next update.
Giorgo Goblin Squad Member |
Player Created Buildings and Structures mentions Forts.
After I get some clarification in its classification status from Tork (POI or Unslotted Building) I will update this list.
Giorgo Goblin Squad Member |
2 people marked this as a favorite. |
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.v3
Known POI [Max 1/hex]:
•Inn: A welcoming tavern that provides lodgings, player power regeneration, limited trade goods, some training for social classes, and a space for social interaction
•Manor: A sturdy country house with a surrounding estate that provides some skill training, some resource gathering potential, and some trade and aristocrat skill related functions
•Watchtower: A secure hold that provides perception bonuses and some martial training
•Shrine: A place of worship that provides some healing, some curse and affliction removal, and some religious training
Known Outposts [Max 2/hex]:
*Docks
*Farms: turns your Crops rating in to Bulk Food
*Mines
*Quarries
*Lumber Mills
*Hunting Lodge: turns your Game rating into a mix of Trade Goods and Food.
*Ranch: relies on Herds.
Bulk Resources Types: Wood, Stone, Iron, Food, Trade Goods
Bulk Resources Stats: Stone, Fish, Crops, Wood, Game, Herds, Ore
Hex Location:
Lowlands: Croplands, Swamplands, Water
Midlands: Woodlands, Highlands
Toplands: Mountains
Hexes:
Water: [H] Fish
Crafting: Pearls, Herbs, Essences
Bulk: Food, Trade Goods
Outposts: Docks
Croplands: [H] Crops, [M] Herds, [L] Wood
Crafting: Herbs, Cloth
Bulk: Food, Trade Goods
Outposts: Farm, Ranch
Swamplands: [M] Fish, [M] Wood, [M] Game, [M] Ore
Crafting: Leather
Bulk: All
Outposts: Lumber Mill, Hunting Lodge, Mine
Woodlands: [H] Woods, [M] Game, [L] Ore
Crafting: Wood, Herbs
Bulk: Wood, Food, Trade Goods
Outposts: Lumber Mill, Hunting Lodge
Highlands: [H] Stone, [M] Ore, [L] Herds
Crafting: Coal, Copper, Gold
Bulk: Stone, Ore
Outposts: Quarry, Mine
Mountains: [H] Ore, [M] Stone, [L] Game
Crafting: Iron, Silver
Bulk: Iron, Stone
Outposts: Mine, Quarry
Brokenlands
Crafting: Adamantine, Meteoric Iron
Bulk: N/A
Outposts: N/A
*Note that recommendations for Outpost do not include resources with a [L] Low rating.
Giorgo Goblin Squad Member |