
| Rynjin | 
 
	
 
                
                
              
            
            Rynjin wrote:Natural weapons are not "limited to once per round", they simply don't get iterative attacks, but can all be used in the same round.Multiple natural weapons is not what the question is about. This about using the same natural weapon, a bite, twice in the round which is expressly prohibited according to the FAQ.
That's not what that FAQ says. It precludes getting two Bite attacks. I.E. attacking twice with the same limb (which IS expressly prohibited) because you have two features that give you a Bite.
There is absolutely nothing that precludes attacking with natural weapons twice in a round, provided they are done with separate actions.
Just like a BaB 1 character can attack with his weapon in a round, and take AoOs, and use things like Immediate actions to take attacks with the right abilities.

| Rynjin | 
 
	
 
                
                
              
            
            Wouldn't be the first time a FAQ made a mistake.
But even that is moot since FAQs specifically apply ONLY to what they're made for. They are not (in most cases) meant to set precedent broader than the thing they are specifically pertaining to.
In that case, it only pertains to having multiple sources for the same natural attack: Unless you have extra limbs, no dice.

| jhansonxi | 
In that case, it only pertains to having multiple sources for the same natural attack: Unless you have extra limbs, no dice.
I certainly hope that's true because the Animal Fury rage power allows an attack as part of a grapple maneuver. According to what you said:
There is absolutely nothing that precludes attacking with natural weapons twice in a round, provided they are done with separate actions.
Since Greater Grapple turns grapple maintenance checks into move actions, and Rapid Grappler adds another as a swift, a Feral Gnasher's Animal Fury bites are no longer constrained by the FAQ if what you said is correct. So instead of only 3x bite damage as part of grapple maintenance (which are not attacks), the grapple combat maneuvers isolate Animal Fury bites from being "attacks" or "iterative attacks" so now that's 6 bites worth of damage at 9th level!

| Rynjin | 
 
	
 
                
                
              
            
            I'm not seeing how you got 6 bites at 9th level.
You have one Bite attack. That's 1 for the first round, and if you have Grab you can initiate a Grapple.
You can maintain a Grapple as a Move. Animal Fury (specifically) allows 1 Bite as a result.
You can make another Grapple check for the Damage action as a Standard. That's 2 bites for round 2. This is not the same as Maintaining or Breaking Free of a grapple.
You can make a 3rd Grapple check for another Damage action as a Swift. This is, likewise, not a Grapple check to Maintain the grapple. That was your Move action. That's 3 bites total for round 2.

|  Kalindlara 
                
                
                  
                    Contributor | 
| 1 person marked this as a favorite. | 
 
	
 
                
                
              
            
            Kalindlara wrote:I think it was right. Didn't I reply to Terminalmancer, who had been previously asking about the business rules? That's what I was intending to do.Mark Seifter wrote:I... think you may have replied to the wrong post, sir. ^_^Terminalmancer wrote:By the way, I asked around the office, and apparently the example in that business section forgot to apply the fact that while going over the minimum employees raises the labor penalty, each assistant should apply the labor penalty again (for a total of 5x the labor penalty if you aren't actually putting any time into the business). This would be a staggering -50 for a large business that the PC ignored completely (causing that 1 rank PC who ignored her business to lose obscene amounts of money each month). Even so, the fact that non-assistant employees do nothing is bizarre.Kalindlara wrote:There is such a feat in Melee Tactics Toolbox. I believe it's called Phalanx Formation. Virtually no prerequisites, and (surprisingly/thankfully) not a teamwork feat. ^_^And there it is, of course. I have no idea how I looked right past it. Thanks!
Why, so he was. My mistake. ^_^
It simply seemed like a bit of a non-sequitur, which a hassled and harried designer might accidentally make when clicking Reply. Sorry.

| jhansonxi | 
I was referrring to the subsequent rounds because Greater Grapple only works then.
Animal Fury (specifically) allows 1 Bite as a result.
Per grapple maintenance maneuver.
A barbarian can make a bite attack as part of the action to maintain or break free from a grapple. This attack is resolved before the grapple check is made.
Since the grapple check occurs after the Animal Fury bite, there's no way to determine if the maneuver check will be a successful "maintain". If the first check fails, another action to maintain is initiated with the next check, prompting another Animal Fury bite as part of the action that is resolved before that check. There is nothing in the Animal Fury description that invalidates the damage if the grapple check fails.
This feat allows you to make two grapple checks each round (to move, harm, or pin your opponent), but you are not required to make two checks. You only need to succeed at one of these checks to maintain the grapple.
Whenever you use Greater Grapple to successfully maintain a grapple as a move action, you can then spend a swift action to make a grapple combat maneuver check.
You can inflict damage to your target equal to your unarmed strike, a natural attack, or an attack made with armor spikes or a light or one-handed weapon. This damage can be either lethal or nonlethal.
Two move actions and a swift. Grapple check damange (bite) + Animal Fury bite damage per check. 6x bite damage.

| Rynjin | 
 
	
 
                
                
              
            
            Except I already explained to you exactly why you don't get an Animal Fury per check. You get one when you Maintain. Though I did goof and forget you can Harm as part of the act of Maintaining. So you get 4 attacks.
If you Maintain the Grapple, it's maintained until next round.
If you fail to Maintain the Grapple, the Grapple ends. At which point Rapid Grappler never triggers (it only comes into play when you successfully Maintain) and you cannot make a grapple check to Harm (because you're no longer in a Grapple).
At no point do you ever get multiple attempts to Maintain a Grapple, and thus extra Animal Fury attacks.
If you can finagle some way to make another check to Maintain after you've already failed one (not a re-roll, a whole separate check), then sure, you'd get an extra Animal Fury bite in that case. But not in this one, and it would still only result in 5 attacks instead of 4, not 6.
So it goes like this:
-You are in a Grapple.
1.) Use your Move to attempt to Maintain. As part of this check you may make an Animal Fury attempt. You may also Harm as part of the Grapple check to Maintain. This is Bites #1 and #2.
2.) Use your Standard to Harm. That is Bite #3.
3.) Use your Swift to Harm. That is Bite #4.
If you fail step 1, steps 2 and 3 never happen, and you do not get to Harm as part of your successful Maintenance, so you got one bite (though retain your Standard and Swift).
If you succeed at step 1, you have Maintained the Grapple. No further checks to Maintain occur.

| Mark Seifter Designer | 
| 1 person marked this as a favorite. | 
 
	
 
                
                
              
            
            Before I head to Paizocon (and away from computers until Tuesday, most likely), just want to say that due to everyone being at the con, no FAQ Friday this week. Due to blog constraints, that probably means questions that need a blog like simulacrum won't be until a little while after Gencon at earliest (since blog slots are full 'til then).

|  Terminalmancer | 
| 1 person marked this as a favorite. | 
 
	
 
                
                
              
            
            Terminalmancer wrote:By the way, I asked around the office, and apparently the example in that business section forgot to apply the fact that while going over the minimum employees raises the labor penalty, each assistant should apply the labor penalty again (for a total of 5x the labor penalty if you aren't actually putting any time into the business). This would be a staggering -50 for a large business that the PC ignored completely (causing that 1 rank PC who ignored her business to lose obscene amounts of money each month). Even so, the fact that non-assistant employees do nothing is bizarre.Kalindlara wrote:There is such a feat in Melee Tactics Toolbox. I believe it's called Phalanx Formation. Virtually no prerequisites, and (surprisingly/thankfully) not a teamwork feat. ^_^And there it is, of course. I have no idea how I looked right past it. Thanks!
That's interesting. And thanks for following up on that!

| Mark Seifter Designer | 
| 1 person marked this as a favorite. | 
 
	
 
                
                
              
            
            Mark Seifter wrote:That's interesting. And thanks for following up on that!Terminalmancer wrote:By the way, I asked around the office, and apparently the example in that business section forgot to apply the fact that while going over the minimum employees raises the labor penalty, each assistant should apply the labor penalty again (for a total of 5x the labor penalty if you aren't actually putting any time into the business). This would be a staggering -50 for a large business that the PC ignored completely (causing that 1 rank PC who ignored her business to lose obscene amounts of money each month). Even so, the fact that non-assistant employees do nothing is bizarre.Kalindlara wrote:There is such a feat in Melee Tactics Toolbox. I believe it's called Phalanx Formation. Virtually no prerequisites, and (surprisingly/thankfully) not a teamwork feat. ^_^And there it is, of course. I have no idea how I looked right past it. Thanks!
Yeah, it's definitely in the rules part, but not the example. Weird stuff.

| jhansonxi | 
If you can finagle some way to make another check to Maintain after you've already failed one (not a re-roll, a whole separate check), then sure, you'd get an extra Animal Fury bite in that case. But not in this one, and it would still only result in 5 attacks instead of 4, not 6.
No finagling required since Greater Grapple allows it.
This feat allows you to make two grapple checks each round (to move, harm, or pin your opponent), but you are not required to make two checks. You only need to succeed at one of these checks to maintain the grapple.
No particular order required and Animal Fury applies per check. However, Rapid Grappler requires a successful check to maintain with Greater Grapple which would disallow an Animal Fury bite on the swift action RAW so I think you're correct about that.
I think we've debated it enough. Between the FAQ, Grapple rules, class abilities, and the feat descriptions there's enough ambiguity to justify an official clarification. There are dozens of threads on various forums about builds using these but no consensus on interpretation. It's a problem of RAW, RAI, and design intent.
I'm going to hold off commenting further until Mark responds. I'll work on my "Throw Anything" thesis in the meantime.

| Rynjin | 
 
	
 
                
                
              
            
            ...Yes, there is a particular order required. You have to Maintain a Grapple before you can do anything else in it. If you fail to Maintain it, there is no Grapple. That is the order of operations.
A lot of things are ambiguous about this game, including the majority of the Grapple rules. This is not one of them.

| wraithstrike | 
| 1 person marked this as a favorite. | 
 
	
 
                
                
              
            
            I made a request for an FAQ here. I would like to know if it is worded well enough. If not I can reword it so that the PDT can give us an answer.

| wraithstrike | 
| 1 person marked this as a favorite. | 
 
	
 
                
                
              
            
            Before I head to Paizocon (and away from computers until Tuesday, most likely), just want to say that due to everyone being at the con, no FAQ Friday this week. Due to blog constraints, that probably means questions that need a blog like simulacrum won't be until a little while after Gencon at earliest (since blog slots are full 'til then).
With the blog FAQ's on hold for a few months who are the new top contenders for FAQ Friday?

| wraithstrike | 
| 1 person marked this as a favorite. | 
 
	
 
                
                
              
            
            Hey, it's me again.
There is an FAQ request on the nauseated condition which I did not know about. It is similar to an FAQ request I made about being dazed and other conditions. If possible I was wondering if you(PDT) could handle all of those conditions at once since they have similar language.
If you need links let me know.

| Mark Seifter Designer | 
| 3 people marked this as a favorite. | 
 
	
 
                
                
              
            
            Mark Seifter wrote:Before I head to Paizocon (and away from computers until Tuesday, most likely), just want to say that due to everyone being at the con, no FAQ Friday this week. Due to blog constraints, that probably means questions that need a blog like simulacrum won't be until a little while after Gencon at earliest (since blog slots are full 'til then).With the blog FAQ's on hold for a few months who are the new top contenders for FAQ Friday?
With how quickly this new mithral FAQ has risen, I'm thinking maybe everyone should put "mithral" into their FAQ to make it a top contender. Even if it's about something totally different.

| Mark Seifter Designer | 
| 1 person marked this as a favorite. | 
 
	
 
                
                
              
            
            It was my privilege to meet you at PaizoCon, Mark! Hope you're recovering well.
Yeah, it was great to meet you! Given the topics of your portfolio, which I haven't read but whose names I know, it isn't a surprise to me that we would get along, since we have similar interests (other than kitsune, though not that I don't like 'em).

| Alexander Augunas Contributor | 
| 1 person marked this as a favorite. | 
 
	
 
                
                
              
            
            Alexander Augunas wrote:It was my privilege to meet you at PaizoCon, Mark! Hope you're recovering well.Yeah, it was great to meet you! Given the topics of your portfolio, which I haven't read but whose names I know, it isn't a surprise to me that we would get along, since we have similar interests (other than kitsune, though not that I don't like 'em).
That's cool. In truth, I enjoy kitsune characters for several rather weird reasons.
1) Change shape is REALLY fun to roleplay. I would play skinwalkers if I could too.2) I like the challenge of puting unoptimized races in optimized character builds. (I only JUST started playing a kitsune sorcerer at PaizoCon; all of my other kitsune are Strength-based martial characters. I feel a little bit guilty about having a DC 17 on my daze spell....)
3) I love mythology (all mythology, not one particular culture) and foxes are awesome.
More than anything, being super kitsune-oriented is a publicity strategy of mine, sort of like a trade dress for my public persona. I also have a Taldane slayer in Carrion Crown that I never talk about. ;-)
In order to pretend that this post was even slightly on-top, what's your favorite race to play?

| Mark Seifter Designer | 
| 2 people marked this as a favorite. | 
 
	
 
                
                
              
            
            Mark Seifter wrote:Alexander Augunas wrote:It was my privilege to meet you at PaizoCon, Mark! Hope you're recovering well.Yeah, it was great to meet you! Given the topics of your portfolio, which I haven't read but whose names I know, it isn't a surprise to me that we would get along, since we have similar interests (other than kitsune, though not that I don't like 'em).That's cool. In truth, I enjoy kitsune characters for several rather weird reasons.
1) Change shape is REALLY fun to roleplay. I would play skinwalkers if I could too.
2) I like the challenge of puting unoptimized races in optimized character builds. (I only JUST started playing a kitsune sorcerer at PaizoCon; all of my other kitsune are Strength-based martial characters. I feel a little bit guilty about having a DC 17 on my daze spell....)
3) I love mythology (all mythology, not one particular culture) and foxes are awesome.More than anything, being super kitsune-oriented is a publicity strategy of mine, sort of like a trade dress for my public persona. I also have a Taldane slayer in Carrion Crown that I never talk about. ;-)
In order to pretend that this post was even slightly on-top, what's your favorite race to play?
I like a lot of races. In ongoing campaigns that don't have weird race rules (some Paizo office campaigns have bizarre race rules), it looks like I have an elf, a half-elf, and a tiefling. But most of my characters have been human overall, I believe. Honorable mention to a 3.5 changeling character; while I could never get over my dislike for the fact that they weren't actually changelings but just "changed" (probably should have been called shifters, and the race called shifters could have been skinwalkers), I had a fun changeling beguiler who pretended, along with two other actual adventurers to be a party of 8 adventurers so she could get more money from prepublished adventures that paid "X gp per PC" as rewards. She was a very hard worker, though, and a brilliant detective, so you mostly did get your money's worth if you hired her.

| Mark Seifter Designer | 
| 2 people marked this as a favorite. | 
 
	
 
                
                
              
            
            1) What are those "bizarre race rules"?
2) I will soon be playing a Draconic Bloodrager who is going into Dragon Disciple. While I allow it in my games (as do the rest of the people I game with), what are your opinions on the interaction between those two classes?
1) It's super-powered; basically you can build up with race points whatever abilities you like until you have as many as aasimars. Given that the race builder is meant as a guideline for GMs and not for a menu of player options like that, it can be pretty busted; personally, I would never allow it.
2) I think fundamentally from a flavor perspective it should stack, and from a balance perspective, you lose some BAB, so it's not like it's too strong to stack. Strict rules as written it definitely doesn't work right now. I'd love to FAQ that it does if such a FAQ gets high enough. Maybe ask "Mithral and Dragon Disciple Bloodragers: If a Bloodrager wears mithral armor (or even if not), can his bloodline qualify for advancement by dragon disciple?"

| Kudaku | 
 
	
 
                
                
              
            
            DarthPinkHippo wrote:1) It's super-powered; basically you can build up with race points whatever abilities you like until you have as many as aasimars. Given that the race builder is meant as a guideline for GMs and not for a menu of player options like that, it can be pretty busted; personally, I would never allow it.1) What are those "bizarre race rules"?
2) I will soon be playing a Draconic Bloodrager who is going into Dragon Disciple. While I allow it in my games (as do the rest of the people I game with), what are your opinions on the interaction between those two classes?
!

| Rynjin | 
 
	
 
                
                
              
            
            I made a draft for a potential Unchained Monk revision
What do you think of it?
Besides the formatting. The formatting is ugly because I basically just worked off the d20SRD template

| Mark Seifter Designer | 
| 1 person marked this as a favorite. | 
 
	
 
                
                
              
            
            Mark Seifter wrote:!DarthPinkHippo wrote:1) It's super-powered; basically you can build up with race points whatever abilities you like until you have as many as aasimars. Given that the race builder is meant as a guideline for GMs and not for a menu of player options like that, it can be pretty busted; personally, I would never allow it.1) What are those "bizarre race rules"?
2) I will soon be playing a Draconic Bloodrager who is going into Dragon Disciple. While I allow it in my games (as do the rest of the people I game with), what are your opinions on the interaction between those two classes?
?

| Mark Seifter Designer | 
| 1 person marked this as a favorite. | 
 
	
 
                
                
              
            
            I made a draft for a potential Unchained Monk revision
What do you think of it?
Besides the formatting. The formatting is ugly because I basically just worked off the d20SRD template
There are some things about it I like better than Jason's final in Unchained, and a few that I like less (of course the beauty is I can keep what I like!). Maybe it's because I already liked monks, but both power and RPwise I find it hard to imagine playing almost any other martial class over your monk (with the exception of that one very specific build of barbarian that might be a bad fit for some parties, and paladins if I feel like RPing one and it fits the party). It seems like it is missing a balancing drawback somewhere in my eyes, but it might still be fine in other games (especially if the metagame in those games is that no one plays martial classes except uber-optimized barbarians and paladins anyway).
One small thing: cobra breath should almost certainly cost 1 ki now that diamond body is free. Before, cobra was free because diamond costs, but in your version you do the whole kaboodle at will for no cost. That may have been intentional but it was the only buff that seemed like it might not be.

| Rynjin | 
| 1 person marked this as a favorite. | 
 
	
 
                
                
              
            
            Ah. I thought I had put a ki cost on that one. Good catch.
And I prefer pumping power up and then scaling it down as needed.
But at a glance I'd say it fits in well with optimized Barbarians and Paladins and Rangers, along with the pseudo casters to an extent, which is more what I was shooting for. Less flexible, since it has a truly fixed number of Ki Powers (no Extra Ki Power Feat).
What would you consider as a "balancing drawback"?

| Mark Seifter Designer | 
| 3 people marked this as a favorite. | 
 
	
 
                
                
              
            
            Ah. I thought I had put a ki cost on that one. Good catch.
And I prefer pumping power up and then scaling it down as needed.
But at a glance I'd say it fits in well with optimized Barbarians and Paladins and Rangers, along with the pseudo casters to an extent, which is more what I was shooting for. Less flexible, since it has a truly fixed number of Ki Powers (no Extra Ki Power Feat).
What would you consider as a "balancing drawback"?
You know, I was never fully 100% behind the lower Will progression, even after I was convinced, but since your version speeds up Flawless Mind to a much more gettable level, I'd be pretty OK with it there. However, I understand that not including that feature is an important design goal for you, so at the very least, I would scrap flawless mind altogether (it's excessive when combined with strong Will progression) and maybe pick another weak save instead. The main thing for me here is that your version has one of the best offenses in the game while also having a superior defense in all ways to the regular monk, which already had a ridiculously good defense ("balanced" out by the fact that its piddly offense made it a weak class anyway). Another way to go about it might be AC (perhaps give the class a mage armor-esque ability for free to boost the monk who can't find a source of it and generally raise the minimum while cutting the maximum by weakening the AC boost).

| Mark Seifter Designer | 
| 1 person marked this as a favorite. | 
 
	
 
                
                
              
            
            Mark Seifter wrote:Great to see you both! Hope Alexander had a good time at my table. :)Alexander Augunas wrote:It was my privilege to meet you at PaizoCon, Mark! Hope you're recovering well.Yeah, it was great to meet you!
From what I hear*, how could he not have had a good time at your table?
*I hear you bury the ones that don't have a good time at your table out back.

| Rynjin | 
| 1 person marked this as a favorite. | 
 
	
 
                
                
              
            
            Rynjin wrote:Ah. I thought I had put a ki cost on that one. Good catch.
And I prefer pumping power up and then scaling it down as needed.
But at a glance I'd say it fits in well with optimized Barbarians and Paladins and Rangers, along with the pseudo casters to an extent, which is more what I was shooting for. Less flexible, since it has a truly fixed number of Ki Powers (no Extra Ki Power Feat).
What would you consider as a "balancing drawback"?
You know, I was never fully 100% behind the lower Will progression, even after I was convinced, but since your version speeds up Flawless Mind to a much more gettable level, I'd be pretty OK with it there. However, I understand that not including that feature is an important design goal for you, so at the very least, I would scrap flawless mind altogether (it's excessive when combined with strong Will progression) and maybe pick another weak save instead. The main thing for me here is that your version has one of the best offenses in the game while also having a superior defense in all ways to the regular monk, which already had a ridiculously good defense ("balanced" out by the fact that its piddly offense made it a weak class anyway). Another way to go about it might be AC (perhaps give the class a mage armor-esque ability for free to boost the monk who can't find a source of it and generally raise the minimum while cutting the maximum by weakening the AC boost).
** spoiler omitted **...
Since I really like Flawless Mind as an ability, I had thought about adding a Mage Armor ability (modeled after that one Mythic Archmage power, but weaker) in place of lowering the Reflex save and then dropping Evasion/Improved Evasion and making them Ki Powers that grant a Ref save boost (something like +2 for each one, which puts it at sort of a Medium progression if you take both), so I might do that.
I disagree that this Monk has one of the best offenses in the game though. It's not even in the top 3, how I figure it. Though I haven't run a full DPR comparison yet.
It has full BaB, and two extra attacks at full BaB. Which is really nice. At 11th it has a +11/+11/+11/+6/+1 attack sequence, with a potential extra +11 with use of Ki.
However, it lacks any of the massive to-hit/damage boosters many other classes get, or can have access to. Smite, Favored Enemy, Studied Target, Rage, Mutagen (which the Brawler can get on top of its Flurry), Bane/Judgement, and so on.
So I think it more than evens out, though like I said I can't be sure yet.
Though in combination with the good non-AC defenses...maybe.
The Core Monk, ironically, is one of these, especially the Flowing Monk and Master of Many Styles. I recently used a Flowing Monk with Snake Style who was based around Trips to pretty much singlehandedly take down a 4 man party (consisting of a Barbarian, a Bloodrager, a Wizard, and a Magus).
So I mostly focus on PvE. How does this class fare both offensively and defensively against creatures in the Bestiary and human opponents.
This Revised Monk might be a bit much, but I don't think it's TOO far out of the realm of balance as-is, just needs a bt of tweaking.
Thanks for taking the time to read it over and chime in though, seriously. =)

| Alexander Augunas Contributor | 
| 1 person marked this as a favorite. | 
 
	
 
                
                
              
            
            TriOmegaZero wrote:Mark Seifter wrote:Great to see you both! Hope Alexander had a good time at my table. :)Alexander Augunas wrote:It was my privilege to meet you at PaizoCon, Mark! Hope you're recovering well.Yeah, it was great to meet you!From what I hear*, how could he not have had a good time at your table?
*I hear you bury the ones that don't have a good time at your table out back.
Conspiracy!! D:

| Alexander Augunas Contributor | 
| 1 person marked this as a favorite. | 
 
	
 
                
                
              
            
            Mark Seifter wrote:Great to see you both! Hope Alexander had a good time at my table. :)Alexander Augunas wrote:It was my privilege to meet you at PaizoCon, Mark! Hope you're recovering well.Yeah, it was great to meet you!
Everything about Siege of Serpents was fantastic, from the scenario to your GMing to the people we had at our table. I will treasure always the oracle who was almost the mother of seven lovely little hatchlings.

| Milo v3 | 
 
	
 
                
                
              
            
            1) It's super-powered; basically you can build up with race points whatever abilities you like until you have as many as aasimars. Given that the race builder is meant as a guideline for GMs and not for a menu of player options like that, it can be pretty busted; personally, I would never allow it.
Wow, that'd lead to some optimize races for the build.

| Rynjin | 
| 1 person marked this as a favorite. | 
 
	
 
                
                
              
            
            That's a DC 60 for vertical and a DC 20 for horizontal, if that helps.
Maybe give them an ability like the Ninja's 10th level Ki Pool ability (it doesn't cost anything, so roughly the same balance point):
At 10th level, she also reduces the DC of Acrobatics skill checks made to jump by 1/2 (although she still cannot move farther than her speed allows).
And then Jump as a spell-like ability at-will? Or as a Constant Spell-Like ability.
And then +2 racial bonus to Acrobatics to jump.
That means that at 1st level, with 18 Dex they can jump that high on a 10, since they'd have a +20 to jump, and jump that FAR on a 1. By 5th, they'll be able to jump 10 feet farther and 5 feet higher with only 1 rank.
If that's the race's only schtick, it'd probably be balanced enough.
Though very clunky. Mark might have a better idea.

| Feros | 
| 1 person marked this as a favorite. | 
 
	
 
                
                
              
            
            So Mark, I just got the Pathfinder Battles Iconic Heroes Set #3 and was looking through the Adventure Cards that were included as a bonus for each mini.
So whose idea was it to name Padrig's card "Rogue Eidolon"? :)

| Mark Seifter Designer | 
| 1 person marked this as a favorite. | 
 
	
 
                
                
              
            
            Mark I am trying to port over a race from another game. This race has a racial jumping and leaping ability that lets them jump/leap 15' vertical by 20' Horizontally as part of a move action. How would you suggest that I write this up so it makes sense in pathfinder lingo.
Rynjin's idea is one way to go about it, and also the first one I thought of, but if you want to divorce it entirely from Acrobatics checks for whatever reason, you could do something like the spring-heeled jack's vault ability.

| Mark Seifter Designer | 
| 2 people marked this as a favorite. | 
 
	
 
                
                
              
            
            So Mark, I just got the Pathfinder Battles Iconic Heroes Set #3 and was looking through the Adventure Cards that were included as a bonus for each mini.
So whose idea was it to name Padrig's card "Rogue Eidolon"? :)
In a January blog, Vic posted
I like to think we're less vague and more deliberately obfuscating in these cases.
For example, if you want to know what the Iconic Heroes card is that doesn't have the owner mechanic, don't ask Mark Seifter, because he doesn't know.
See? Not vague at all.
To which I replied
I have no clue whatsoever, but as a rogue eidolon myself, I'll put my arbitrary guess on Padrig, Balazar's eidolon, as not having the owner mechanic because his connection to Balazar is so intimate, it's even deeper than the owner mechanic, so he has another mechanic with an even cooler name. Perhaps a "Seifter" mechanic. And when you go tell all your friends and that's wrong, that's what you get for trusting me!
So either that was Vic's response to my post, or, more likely, he had that in there before he posted his post I quoted ;)

| Tels | 
| 1 person marked this as a favorite. | 
 
	
 
                
                
              
            
            Do you have time to spend 30 minutes watching the greatest 80's movie/parody of all time, Kung Fury?

|  Shisumo | 
| 1 person marked this as a favorite. | 
 
	
 
                
                
              
            
            First World Bard wrote:After I finish Jade Regent, WotR is probably the next AP I run, and so Linda doesn't want to play it for spoiler reasons.Mark,
Get a chance to play the WotR card game set yet? If so, any thoughts?
I'm currently running WotR, but two of my players can't be there one week each month, so I've decided we're going to play WotR ACG on those days to keep the feel of the game going. We'll see how it goes!

|  TriOmegaZero | 
| 1 person marked this as a favorite. | 
 
	
 
                
                
              
            
            Mark Seifter wrote:Conspiracy!! D:TriOmegaZero wrote:Mark Seifter wrote:Great to see you both! Hope Alexander had a good time at my table. :)Alexander Augunas wrote:It was my privilege to meet you at PaizoCon, Mark! Hope you're recovering well.Yeah, it was great to meet you!From what I hear*, how could he not have had a good time at your table?
*I hear you bury the ones that don't have a good time at your table out back.
No no no, that's what I do with GMs who don't let me win.
 
	
 
     
     
     
	
  
	
  
	
  
	
  
	
  
	
 