The Carrion King and The Witch


Legacy of Fire


I am currently updating all reoccurring villains for The Final Wish, including granting wishes for a few of them. Some of them backfired*, including the one granted to The Witch who is described in the Gnolls of the Brazen Peaks. I decided her wish would be to become the ruler of all the tribes of the Brazen Peaks. Jhavul decided that to do that, she would have to be The Carrion King, so he fused her to the Carrion King's back and now they act as a pseudo ettin. Anyway, I had to share.

The Carrion King Witch:

The Carrion King Witch

These are clearly the remains of The Carrion King, whom you have defeated earlier. However, when he turns around, fused to his back in a sickly, twisted and gory mess is a woman. She screams in insane anger and recognize her as the woman who killed Melaku.

Male and female advanced HD elite mohrg warrior 1 witch 9
CR 14
CE Large undead
Init + 8 (roll for each seperately)
Senses darkvision 60 ft.; Perception + 23
Aura overwhelming chaotic evil; overwhelming undead

DEFENSE
AC 29, touch 15, flat-footed 24 (+ 4 armor, + 4 Dex, + 1 dodge, + 11 natural, –1 size, -1 witch, + 1 deflection)
hp 132 (20 HD; 19d8+1d10+40)
Fort + 12, Ref + 12, Will + 12
Immune undead traits

OFFENSE
Speed 30 ft. (20 ft. in armor)
Melee + 1 wounding battleaxe + 25/+ 20/+ 15 (1d12+ 13/19–20/×3), slam + 21 (2d10+6 plus grab) or
2 slams + 16 (2d10+ 12 plus grab), tongue + 21 melee touch (paralysis) or
Vital Strike: + 1 wounding battleaxe + 25 (2d12+ 13/19–20/×3)
Space 10 ft.; Reach 10 ft.
Special Attacks create spawn, paralysis (1d4 minutes, DC 22)
Arcane Spell-Like Abilities
Hexes Cackle, Charm, Evil Eye, Flight, Misfortune,
Witch Spells Prepared (CL 9th, concentration + 13)
5th—baneful polymorph, cure critical wounds
4th—dimension door, enervation, black tentacles
3rd—magic vestment©, dispel magic, lightning bolt, suggestion, hostile levitation
2nd—martyr’s bargain©, invisibility, mirror image, misdirection, nondetection, touch of idiocy
1st—charm person, color spray, mage armor, magic missile, ear-piercing scream, mudball
0—detect magic, mage hand, ray of frost, read magic
Patron Devotion (Rovagug)
Familiar cythnigot qlippoth

STATISTICS
Str 35, Dex 19, Con —, Int 19, Wis 12, Cha 14
Base Atk + 15; CMB + 28 (+ 32 grapple); CMD 44
Feats Combat Reflexes, Dodge, Improved Critical (battleaxe), Improved Initiative, Lightning Reflexes, Mobility, Spring Attack, Vital Strike, Weapon Focus (battleaxe); Improved Familiar, Craft Wand, Craft Wondrous Item, Great Fortitude, Scribe Scroll, Still Spell.
Skills Acrobatics + 20, Bluff + 7, Climb + 14, Craft (alchemy) +6, Craft (trapmaking) +11, Diplomacy +8, Intimidate + 24, Knowledge (arcana) +10, Knowledge (history) +6, Knowledge (the planes) +10, Linguistics +10, Spellcraft +18, Perception + 23, Stealth + 19
Languages Kelish, Gnoll, Abbyssal, Ignan, Ancient Osiriani, Taldane, Aklo, Infernal, Terran
Gear Large hide armor, Medium + 1 wounding battleaxe, amulet of natural armor + 1, ring of protection + 1, pearl of power (1st level), bag of holding (type 1) 112 pp, 510 gp and 7 tiger eyes (125 gp each).

SPECIAL ABILITIES

Create Spawn (Su)
Humanoid creatures killed by a mohrg rise immediately as fast zombies under the mohrg’s control. The sudden bloom of unlife when a mohrg’s victim dies and becomes a zombie causes a surge of negative energy to flow through the mohrg. Whenever a mohrg creates a zombie in this manner, it is healed 1d6 hit points per HD possessed by the slain creature and acts as if hasted for the round immediately following the spawn’s creation.

Duel Mind and Body
The Carrion King and The Witch each act separately on their own initiative order. The Witch’s body is fused to the Carrion Kings back facing rearward. Her portion is unarmored giving the creature a -1 to its AC, but The Witch does not suffer spell failure. It gains the benefits of all feats from both The Witch and The Carrion King

Wish: The Witch’s wish was to be ruler of all of the gnoll tribes in the region. Jhavul fused her body with that of the Carrion King, and now they are a disgusting amalgamation of undead morhrg fused with an attractive human female.

In addition to the spells above, The Witch’s familiar has: 0—all remaining cantrips; 1st—alarm, grease, divine favor©, endure elements, protection from good, reduce person, shocking grasp; 2nd—arcane lock, invisibility, levitate, magic mouth, protection from arrows, rope trick, summon swarm; 3rd—fireball, flame arrow, stinking cloud, summon monster III, greater magic weapon; 4th—charm monster, dimensional anchor, Evard’s black tentacles, illusory wall, minor creation, phantasmal killer, polymorph; 5th— cloudkill, dismissal, mirage arcana, passwall, teleport, wall of force.

*Pact of the Stone Pyramid spoiler:

Khymrasa wished to have all the powers of the Four Pharaohs of Ascension, so Jhavul turned her into a mummy.

The Sand Sage wished to learn the secrets of the planet Aucturn first hand, so Jhavul teleported him to the planet where he preceded to die of asphyxiation in the hostile atmosphere. That is, if he wasn't crushed by the pressure first.

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