How to punish characters with low Charisma 2: the vengeance


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Lastoth wrote:
Taking your own opinions and forcing others to live by them is the stuff religion is made of, but now it's stock and trade with pathfinder and the supremacist population policing for "badwrongfun".

I see the "forcing" argument made often, which makes me wonder if some people are of the impression that players, and not GMs, make the rules for players? Or if GMs are strapping players into chairs and making them play?

If a GM says "No dwarves in this campaign" then dwarves are not a playable race. If the GM says the stats mean more than just their mechanical adjustments, then that is how the campaign will be run. If you don't like that kind of a campaign, you don't play in it. If you want to prove to those GMs that your interpretation is correct and you'd be a much better GM, then GM.

Consistently complaining that that's not the way it should be or creating a character and trying to prove something to the GM is just childish behavior. Its done to try to force the GM to change their interpretation.


Yes, any GM is free to Rule #1 stuff, I'm just here reminding them that the inquisition was also rule #1 except IRL (GOOD NEWS EVERYONE! We've decided there is only one god in this campaign!). You can make up any rules you like, but looking back on these decisions often shows us who the fool is.

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Locking. This isn't an Advice thread, and often response threads like this don't end well. If you'd like to talk about GM-ing styles (which it seems like this topic is actually about), Gamer Talk would be more appropriate.

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